Project Zomboid

Project Zomboid

Legion Dec 28, 2024 @ 1:31am
Died building a staircase in 42
I survived the first month pretty good, set up shop in the garage/gas station in the new area.

I wanted to build a staircase to get to the roof so I could set up some water collection, but the roof is 2 high in that garage. It is already somewhat tricky with the logs because I can't hold 12 logs which is understandable but the _ground_ can't hold 12 either. It is capped out at 50kg.

By spreading the logs around enough to spread the load but still be available, I managed to build the first floor of the staircase. However, building that second floor was impossible because there is simply nowhere to put the logs. However, in trying to fiddle the logs into a position I could reach, my guy fell off the stairs twice while carrying logs and is now dead. I think jumping off stairs should require an explicit action because in reality you don't accidently jump off the stairs just because the camera angle doesn't make it clear when that would happen.

Needless to say I'm taking a long break from build 42.

Also: you can't actually move/deconstruct or even destroy a staircase you've built so if it turns out it is not in the perfect position on the first go, tough luck.

Another sidenote: there is a metal rack on the counters in the shop of the gas station which I can't move/destroy/pick up/... It just floats there forever which is annoying.
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Showing 1-15 of 21 comments
Shurenai Dec 28, 2024 @ 1:51am 
People Literally fall off of high places while doing construction work all the time. You failing to be careful doesn't mean there should be an explicit button you need to press to fall off the edge.

Camera angle be damned, You can see exactly where your feet are and what tile you're standing on, If you leave that tile into a tile that does not contain a floor, or a staircase, you fall. It's that simple.

As for the 12 logs thing, You should be able to build with what is in your inventory + what is on the ground combined, rather than having to put it all in one or the other. Also in backpack on your character counts, unless that changed in b42.

Edit: To the floating rack, b42 has a set of debug reporting tools enabled. Right click report tile bug, so it can hopefully be fixed or modified to not be an issue.
Last edited by Shurenai; Dec 28, 2024 @ 1:51am
Nordil(Hun) Dec 28, 2024 @ 1:56am 
The first thing you do when trying your luck with stairs is to backup your save.
It is a known thing since B41 stairs bug:D
Sushi_Rocks Dec 28, 2024 @ 2:10am 
Originally posted by Shurenai:
People Literally fall off of high places while doing construction work all the time. You failing to be careful doesn't mean there should be an explicit button you need to press to fall off the edge.

Camera angle be damned, You can see exactly where your feet are and what tile you're standing on, If you leave that tile into a tile that does not contain a floor, or a staircase, you fall. It's that simple.

As for the 12 logs thing, You should be able to build with what is in your inventory + what is on the ground combined, rather than having to put it all in one or the other. Also in backpack on your character counts, unless that changed in b42.

Edit: To the floating rack, b42 has a set of debug reporting tools enabled. Right click report tile bug, so it can hopefully be fixed or modified to not be an issue.

A lot of mental acrobatics to justify a player dying by automated pathfinding options.

If the pathfinding can't handle the player carrying items while building another item with it, maybe it needs to be improved.
Shurenai Dec 28, 2024 @ 2:14am 
Originally posted by Sushi_Rocks:
Originally posted by Shurenai:
People Literally fall off of high places while doing construction work all the time. You failing to be careful doesn't mean there should be an explicit button you need to press to fall off the edge.

Camera angle be damned, You can see exactly where your feet are and what tile you're standing on, If you leave that tile into a tile that does not contain a floor, or a staircase, you fall. It's that simple.

As for the 12 logs thing, You should be able to build with what is in your inventory + what is on the ground combined, rather than having to put it all in one or the other. Also in backpack on your character counts, unless that changed in b42.

Edit: To the floating rack, b42 has a set of debug reporting tools enabled. Right click report tile bug, so it can hopefully be fixed or modified to not be an issue.

A lot of mental acrobatics to justify a player dying by automated pathfinding options.

If the pathfinding can't handle the player carrying items while building another item with it, maybe it needs to be improved.
"Step off ledge, fall and get injured" is not mental acrobatics. And if you genuinely think it is... :conwayheadscratch: :conwayshrug: Then no amount of discussion between us will amount to anything.

The OP didn't use automatic pathfinding, Or at least did not state as much. To my knowledge there is no automated path finding related to picking up items off the ground or dropping them since it picks up from a distance(If you're within range to see it in the list, it just picks it up) and drops at your feet. He was fussing with items on the ground trying to get them all in range, and accidentally stepped off. That is a mistake, and one that happens irl.
Last edited by Shurenai; Dec 28, 2024 @ 2:26am
Jambie Lionheart (Banned) Dec 28, 2024 @ 2:18am 
You can use log stacks to transport the logs to location. You can carry two three stacks if you equip them both in primary and secondary. The first two squares/tiles (lower half of stair case) is the sweet spot, in which, you want all of the materials.
I waste two characters while finding this out :3
Armagenesis Dec 28, 2024 @ 2:51am 
Pretty sure if you tie the logs up then untie them in a single spot, the game will ignore the encumbrance cap on said tile.

Or, you know, you can build floors first at the top before building another set of stairs.
Quineloe Dec 28, 2024 @ 3:22am 
Originally posted by Sushi_Rocks:


A lot of mental acrobatics to justify a player dying by automated pathfinding options.

If the pathfinding can't handle the player carrying items while building another item with it, maybe it needs to be improved.

No, he was not using Z - walk to. He said himself he was fiddling around with where to place logs. If you use Z - walk to, you never fall off. The game won't let you click red squares and it won't walk you over red squares.
Skard4Lyfe Dec 28, 2024 @ 3:29am 
Bad camera angle is exactly what I would call it when I fell of a 23 foot ladder once...i lived obviously
96sawa3 Dec 28, 2024 @ 3:39am 
I was struggling with this exact problem.
I wish they'd do something about the weight of the materials required compared to the floor space.
I was so disappointed when I finally brought in a pile of logs only to find that they were outside the building area.
hi Dec 28, 2024 @ 3:40am 
Originally posted by Shurenai:
People Literally fall off of high places while doing construction work all the time. You failing to be careful doesn't mean there should be an explicit button you need to press to fall off the edge.

Camera angle be damned, You can see exactly where your feet are and what tile you're standing on, If you leave that tile into a tile that does not contain a floor, or a staircase, you fall. It's that simple.

As for the 12 logs thing, You should be able to build with what is in your inventory + what is on the ground combined, rather than having to put it all in one or the other. Also in backpack on your character counts, unless that changed in b42.

Edit: To the floating rack, b42 has a set of debug reporting tools enabled. Right click report tile bug, so it can hopefully be fixed or modified to not be an issue.


Your sentiment allows for random deaths despite giving the correct inputs.
This is a videogame, not a torture device.
96sawa3 Dec 28, 2024 @ 3:43am 
As an aside, do you think it's intended that log stairs don't have a floorboard at the top like wooden stairs do?
Shurenai Dec 28, 2024 @ 3:48am 
Originally posted by hi:
Originally posted by Shurenai:
People Literally fall off of high places while doing construction work all the time. You failing to be careful doesn't mean there should be an explicit button you need to press to fall off the edge.

Camera angle be damned, You can see exactly where your feet are and what tile you're standing on, If you leave that tile into a tile that does not contain a floor, or a staircase, you fall. It's that simple.

As for the 12 logs thing, You should be able to build with what is in your inventory + what is on the ground combined, rather than having to put it all in one or the other. Also in backpack on your character counts, unless that changed in b42.

Edit: To the floating rack, b42 has a set of debug reporting tools enabled. Right click report tile bug, so it can hopefully be fixed or modified to not be an issue.


Your sentiment allows for random deaths despite giving the correct inputs.
This is a videogame, not a torture device.
Uh.. No? If you give the correct inputs you don't walk off the edge. My sentiment allows your own mistake to get you dead. If you misinput, You die. That's exactly what happened to the OP.

IRL, It's the incorrect inputs that get you dead too. You think you've got it, you're balancing on the edge working on whatever, and then you fall because you didn't actually have it. You should've been more careful, Given more berth to the edge, made sure your feet were planted well, etc.
hi Dec 28, 2024 @ 3:50am 
Originally posted by Shurenai:
Originally posted by hi:


Your sentiment allows for random deaths despite giving the correct inputs.
This is a videogame, not a torture device.
Uh.. No? If you give the correct inputs you don't walk off the edge. My sentiment allows your own mistake to get you dead. If you misinput, You die. That's exactly what happened to the OP.

IRL, It's the incorrect inputs that get you dead too. You think you've got it, you're balancing on the edge working on whatever, and then you fall because you didn't actually have it. You should've been more careful, Given more berth to the edge, made sure your feet were planted well, etc.

With that logic i wish for you to present me one scenario in building where you have to balance 12 logs(or something similar)
Worst thing i can think of is balancing a log walking across a beam?

Otherwise i rest my case.


Also you are able to build support beams irl, that could also be a solution.

Regardless, OP had to do some weird stuff to get where he wanted to be.
Last edited by hi; Dec 28, 2024 @ 3:51am
Shurenai Dec 28, 2024 @ 3:54am 
Originally posted by hi:
Originally posted by Shurenai:
Uh.. No? If you give the correct inputs you don't walk off the edge. My sentiment allows your own mistake to get you dead. If you misinput, You die. That's exactly what happened to the OP.

IRL, It's the incorrect inputs that get you dead too. You think you've got it, you're balancing on the edge working on whatever, and then you fall because you didn't actually have it. You should've been more careful, Given more berth to the edge, made sure your feet were planted well, etc.

With that logic i wish for you to present me one scenario in building where you have to balance 12 logs(or something similar)
Worst thing i can think of is balancing a log walking across a beam?

Otherwise i rest my case.
Yeah, but... You're not walking on a beam. You're walking on a whole ass square meter of floor in game. Doing the same IRL, You shouldn't be falling off the edge like a nonce. If you do, It's your overconfidence for picking up a log you clearly can't keep balanced- Ergo, Your incorrect inputs. You made a dumb decision to try and walk across a narrow span where there is a risk of a fall while carrying something you cannot handle.

In game it's even worse- No matter what you carry it does not impact your inputs whatsoever, There is no 'balancing' a log on your shoulder and overbalancing to one side, There's no wind, there's no slipping hazards like grease or ice or water, So if you walk off the ledge like an idiot, You literally did it to yourself.
hi Dec 28, 2024 @ 4:04am 
Originally posted by Shurenai:
Originally posted by hi:

With that logic i wish for you to present me one scenario in building where you have to balance 12 logs(or something similar)
Worst thing i can think of is balancing a log walking across a beam?

Otherwise i rest my case.
Yeah, but... You're not walking on a beam. You're walking on a whole ass square meter of floor in game. Doing the same IRL, You shouldn't be falling off the edge like a nonce. If you do, It's your overconfidence for picking up a log you clearly can't keep balanced- Ergo, Your incorrect inputs. You made a dumb decision to try and walk across a narrow span where there is a risk of a fall while carrying something you cannot handle.

In game it's even worse- No matter what you carry it does not impact your inputs whatsoever, There is no 'balancing' a log on your shoulder and overbalancing to one side, There's no wind, there's no slipping hazards like grease or ice or water, So if you walk off the ledge like an idiot, You literally did it to yourself.

No, i do think op has a point and your realism scenario kinda misses the plank here, two different arguments. I had to put mine forth because i didnt understand yours and now you're pretendign thats the argument were having, its not it was an example.

Given the way of construction, they dont even show you the first 'square meter' you can stand on.
You have to leap of faith your first one and find out even. go try it for yourself
You dont see that floor because you are a floor below.


Videogame, not a torture device.
Last edited by hi; Dec 28, 2024 @ 4:07am
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Date Posted: Dec 28, 2024 @ 1:31am
Posts: 21