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Camera angle be damned, You can see exactly where your feet are and what tile you're standing on, If you leave that tile into a tile that does not contain a floor, or a staircase, you fall. It's that simple.
As for the 12 logs thing, You should be able to build with what is in your inventory + what is on the ground combined, rather than having to put it all in one or the other. Also in backpack on your character counts, unless that changed in b42.
Edit: To the floating rack, b42 has a set of debug reporting tools enabled. Right click report tile bug, so it can hopefully be fixed or modified to not be an issue.
It is a known thing since B41 stairs bug:D
A lot of mental acrobatics to justify a player dying by automated pathfinding options.
If the pathfinding can't handle the player carrying items while building another item with it, maybe it needs to be improved.
The OP didn't use automatic pathfinding, Or at least did not state as much. To my knowledge there is no automated path finding related to picking up items off the ground or dropping them since it picks up from a distance(If you're within range to see it in the list, it just picks it up) and drops at your feet. He was fussing with items on the ground trying to get them all in range, and accidentally stepped off. That is a mistake, and one that happens irl.
I waste two characters while finding this out :3
Or, you know, you can build floors first at the top before building another set of stairs.
No, he was not using Z - walk to. He said himself he was fiddling around with where to place logs. If you use Z - walk to, you never fall off. The game won't let you click red squares and it won't walk you over red squares.
I wish they'd do something about the weight of the materials required compared to the floor space.
I was so disappointed when I finally brought in a pile of logs only to find that they were outside the building area.
Your sentiment allows for random deaths despite giving the correct inputs.
This is a videogame, not a torture device.
IRL, It's the incorrect inputs that get you dead too. You think you've got it, you're balancing on the edge working on whatever, and then you fall because you didn't actually have it. You should've been more careful, Given more berth to the edge, made sure your feet were planted well, etc.
With that logic i wish for you to present me one scenario in building where you have to balance 12 logs(or something similar)
Worst thing i can think of is balancing a log walking across a beam?
Otherwise i rest my case.
Also you are able to build support beams irl, that could also be a solution.
Regardless, OP had to do some weird stuff to get where he wanted to be.
In game it's even worse- No matter what you carry it does not impact your inputs whatsoever, There is no 'balancing' a log on your shoulder and overbalancing to one side, There's no wind, there's no slipping hazards like grease or ice or water, So if you walk off the ledge like an idiot, You literally did it to yourself.
No, i do think op has a point and your realism scenario kinda misses the plank here, two different arguments. I had to put mine forth because i didnt understand yours and now you're pretendign thats the argument were having, its not it was an example.
Given the way of construction, they dont even show you the first 'square meter' you can stand on.
You have to leap of faith your first one and find out even. go try it for yourself
You dont see that floor because you are a floor below.
Videogame, not a torture device.