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ALl these vet/noob/whatever comments just show a weakness of character and/or infantility.
You do you, boo. As they say. :)
Zombie Collision is weird, it's true.
But i think it looks neat if a door breaks down and a wave of zombies come in. :)
But, yeah, it's not fair.
If you want to take multi-hit, do so.
The moment you generate YOUR game world, you can do, whatever YOU want, it's really amazing.
Ignore everyone who wants to tell you how to do YOUR thing and you will be a lot happier with the game and life in general.
In fact, elitists' rules are the sweetest to break.
Even if you did abide them before, I would say that muscle strain does in fact justify disregarding the "rules" regarding multi-hit now.
Even still, Apocalypse is a setting a lot of people like to run (and a modified version of it is what CDDA runs) and multi-hit is disabled there so I imagine a lot of people will still swear by it, and having to operate with muscle strain in place on top of single hit will probably just breed further elitism.
If you are used to firing once and killing a few zombies with a rifle or something that was because you had multihit on.
B41 shotguns were a meme, especially the sawn-offs. You could both target and hit an entire house with one shot from 3 tiles away, lol. I'm glad they're much more realistic now.
I mean yeah it could theoretically happen, but you'd need to have a really good swing at a perfect angle to cleave through one body and into another. You'd need a good amount of skill and/or a lot of strength to do it in addition to luck. Sword in particular, you get the angle even a little wrong and your slicing power just disappears.
It makes 0 sense that my Baseball bat (Or similar length weapon) couldn't hit more than 1 Zed at a time. Meanwhile they can mob-lock me with 2-3Zeds and the bite animation.
Should I get more fatigue per zombie hit? Sure.
Should I lose some DPS for Cleave? Sure.
But I don't think those caveats are in the game.
Really the farmers whip i think the whip class is gonna retcon multihit in the future.