Project Zomboid

Project Zomboid

Pumpkin Dec 21, 2024 @ 12:32pm
3
Unemployed need to come back !
Custom occupation sound just meh ...
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Showing 1-15 of 18 comments
obese kid Dec 21, 2024 @ 12:49pm 
Was hoping for more occupations and perks to be added, seems more got deleted instead. Pretty disappointing hope more get added eventually.
Quill Dec 21, 2024 @ 12:51pm 
Originally posted by obese kid:
Was hoping for more occupations and perks to be added, seems more got deleted instead. Pretty disappointing hope more get added eventually.
The hell you talking about? We got more Occupations and Traits
obese kid Dec 21, 2024 @ 1:00pm 
Originally posted by Quill:
Originally posted by obese kid:
Was hoping for more occupations and perks to be added, seems more got deleted instead. Pretty disappointing hope more get added eventually.
The hell you talking about? We got more Occupations and Traits
Blacksmith and livestock farmer are the only 2 new occupations I see, unemployed removed. I've never even met a blacksmith in real life. Overweight and underweight perks removed and the rest is just the same things renamed for whatever reason, I don't see anything new added.
Nordil(Hun) Dec 21, 2024 @ 1:09pm 
Originally posted by obese kid:
Originally posted by Quill:
The hell you talking about? We got more Occupations and Traits
Blacksmith and livestock farmer are the only 2 new occupations I see, unemployed removed. I've never even met a blacksmith in real life. Overweight and underweight perks removed and the rest is just the same things renamed for whatever reason, I don't see anything new added.

Custom occupation -> new name of unemployed. No clue why they changed it to that.:D
I honestly can't recall DIY expert in the previous build, but the skill distro i recall, so probably also got renamed.
But yes not that many new occupations and some feel quite badly allocated point wise still.
For instance Construction worker vs Fire Officer. The latter is obviously a lot better.
And it is 10 vs 8 points. (+3 in short blunt is just meh.)
Then we have carpenter vs Construction worker. Alltogether 5 skills vs 4 (i count each skill level as a skill). And then it is 7 points vs 10 points.
The jobs need to be rebalanced pointswise, because currently they feel very very wrong.

For instance Security guard costs 10 points vs Lumberjack's 8 point.
Both get 3 skills, and a unique trait. However Secu guards is something like wakeful+light sleeper(as in wake up cuz of noise), whereas Axeman gets bonus for axe(3 different bonuses for axe actually, reduced muscle strain, better chopping and faster swing) , walking in woodlands a bit faster. If a lumberjack is 8 points a secu guard should be 6.

So the jobs currently feel very imbalanced, if we compare them with the traits.
(Many times the more worth it jobs cost less points, whereas the not so good ones cost more, there are exceptions though.)
Lexyvil Dec 21, 2024 @ 1:31pm 
Custom occupation makes no sense.

"Hey, do you have a job?"
"No, I'm custom occupation".

I always take unemployed in my games, so it's so weird have this this new name. Hope they change it back.
Last edited by Lexyvil; Dec 21, 2024 @ 1:32pm
Pumpkin Dec 21, 2024 @ 1:51pm 
Originally posted by Lexyvil:
Custom occupation makes no sense.

"Hey, do you have a job?"
"No, I'm custom occupation".

I always take unemployed in my games, so it's so weird have this this new name. Hope they change it back.
thats how i feel about it . Unemployed was a perfect name for someone with random skills but no job .
Animalman Dec 21, 2024 @ 2:00pm 
DIY expert

these are simple cosmetic changes and not hugely effecting the game.
WHO make Change?
BOY OR GIRL?>

lol

Let girl make next change to Profession name and see if there is difference
Swanky Dec 21, 2024 @ 2:10pm 
Custom occupation makes sense at least because you can simulate being a variety of jobs with the positive traits. And the other traits have been renamed as of the hotfix.
kod77 Dec 21, 2024 @ 2:12pm 
Originally posted by Quill:
Originally posted by obese kid:
Was hoping for more occupations and perks to be added, seems more got deleted instead. Pretty disappointing hope more get added eventually.
The hell you talking about? We got more Occupations and Traits
Ever heard of weight-related traits, for example? Nah? Wich got cut out of the trait choosing phase of character creation in B42?

And there are just 2 new occupations wich were added to the game in B42, that's all. 2 more traits: fast and slow metabolism. While "overweight", "underweight" and "obese" traits are impossible to choose when making a new character for some reason.
Last edited by kod77; Dec 21, 2024 @ 2:15pm
Animalman Dec 21, 2024 @ 2:20pm 
there is also Outdoorsy i like that
all we needs is strong = HUNK
xAlphaStarOmegax Dec 21, 2024 @ 2:22pm 
Well, custom occupation does leave it up to the person's mind whether they are unemployed, work from home, or whatever. So, it's basically more broad.
PositivePlayer Dec 21, 2024 @ 4:49pm 
Originally posted by Nordil(Hun):
Originally posted by obese kid:
Blacksmith and livestock farmer are the only 2 new occupations I see, unemployed removed. I've never even met a blacksmith in real life. Overweight and underweight perks removed and the rest is just the same things renamed for whatever reason, I don't see anything new added.

Custom occupation -> new name of unemployed. No clue why they changed it to that.:D
I honestly can't recall DIY expert in the previous build, but the skill distro i recall, so probably also got renamed.
But yes not that many new occupations and some feel quite badly allocated point wise still.
For instance Construction worker vs Fire Officer. The latter is obviously a lot better.
And it is 10 vs 8 points. (+3 in short blunt is just meh.)
Then we have carpenter vs Construction worker. Alltogether 5 skills vs 4 (i count each skill level as a skill). And then it is 7 points vs 10 points.
The jobs need to be rebalanced pointswise, because currently they feel very very wrong.

For instance Security guard costs 10 points vs Lumberjack's 8 point.
Both get 3 skills, and a unique trait. However Secu guards is something like wakeful+light sleeper(as in wake up cuz of noise), whereas Axeman gets bonus for axe(3 different bonuses for axe actually, reduced muscle strain, better chopping and faster swing) , walking in woodlands a bit faster. If a lumberjack is 8 points a secu guard should be 6.

So the jobs currently feel very imbalanced, if we compare them with the traits.
(Many times the more worth it jobs cost less points, whereas the not so good ones cost more, there are exceptions though.)


Well, you made a good point about the occupations, just wrong about Construction Worker in the build 42. Short blunt now is basically the best first combat skill to upgrade, because is the most commom by far and the second more efficient in tiredness, just losing to short blades, don't need to be sharp, and spears, axes, and some long blunts now when breaks become short blunts. And most importantly about muscle strain, the more combat skill you have, less muscle strain you get, and in level 10 can't accumulate unless you hit too much canceling the animation (fast attack), so if you want to get skill 10 in one combat skill first, points in build are the best option, because the %XP multiplier, and +3 is the maximum for combat skills execpt aiming (not so sure), lumberjack + trait gives +3 axe for 14 points, construction worker +3 short blunt for 10. For me, these two occupations are almost "equals" in the new meta and the best. Give it a try to the poor Construction worker!!! XD
Last edited by PositivePlayer; Dec 21, 2024 @ 4:50pm
Nordil(Hun) Dec 21, 2024 @ 5:26pm 
Originally posted by PositivePlayer:
Originally posted by Nordil(Hun):

Custom occupation -> new name of unemployed. No clue why they changed it to that.:D
I honestly can't recall DIY expert in the previous build, but the skill distro i recall, so probably also got renamed.
But yes not that many new occupations and some feel quite badly allocated point wise still.
For instance Construction worker vs Fire Officer. The latter is obviously a lot better.
And it is 10 vs 8 points. (+3 in short blunt is just meh.)
Then we have carpenter vs Construction worker. Alltogether 5 skills vs 4 (i count each skill level as a skill). And then it is 7 points vs 10 points.
The jobs need to be rebalanced pointswise, because currently they feel very very wrong.

For instance Security guard costs 10 points vs Lumberjack's 8 point.
Both get 3 skills, and a unique trait. However Secu guards is something like wakeful+light sleeper(as in wake up cuz of noise), whereas Axeman gets bonus for axe(3 different bonuses for axe actually, reduced muscle strain, better chopping and faster swing) , walking in woodlands a bit faster. If a lumberjack is 8 points a secu guard should be 6.

So the jobs currently feel very imbalanced, if we compare them with the traits.
(Many times the more worth it jobs cost less points, whereas the not so good ones cost more, there are exceptions though.)


Well, you made a good point about the occupations, just wrong about Construction Worker in the build 42. Short blunt now is basically the best first combat skill to upgrade, because is the most commom by far and the second more efficient in tiredness, just losing to short blades, don't need to be sharp, and spears, axes, and some long blunts now when breaks become short blunts. And most importantly about muscle strain, the more combat skill you have, less muscle strain you get, and in level 10 can't accumulate unless you hit too much canceling the animation (fast attack), so if you want to get skill 10 in one combat skill first, points in build are the best option, because the %XP multiplier, and +3 is the maximum for combat skills execpt aiming (not so sure), lumberjack + trait gives +3 axe for 14 points, construction worker +3 short blunt for 10. For me, these two occupations are almost "equals" in the new meta and the best. Give it a try to the poor Construction worker!!! XD

For me a +1 is enough, i play a bit differently.
Short blunt has always been very good though. Even with level 0 it is quite good. So having 3 points in it at start feels like a waste even with all the bonuses(boni) you mention.
I usually play burger flipper, but the cost of choosing even a single occupation seems to high.
Just tested out crowbar with a 3/3 str/fitness char. Is ridiculously terrible on stamina.
I had previously a 3/3 char as well, i did a lot better with push and stomp then utilizing the crowbar. It really needs a bit of balance. (Or maybe i noticed the need to remove the shirt too late:P)

However there are also traits that seem to need some rework too. Handy being one of them. +8 points for +1 carpentry and maintenance while you can build slightly better fortifications(which are generally useless at least in B41) and slightly faster....seems too costly. Whereas forest knowledge and hunter add 4 skills.

edit: i am also a short blade user, but they are quite rare...sadly. Even kitchen knives i saw like 2 in a week long run.
Last edited by Nordil(Hun); Dec 21, 2024 @ 5:26pm
iicycube Dec 27, 2024 @ 4:59am 
Jobless even better
Owl Dec 27, 2024 @ 5:05am 
Originally posted by obese kid:
Originally posted by Quill:
The hell you talking about? We got more Occupations and Traits
Blacksmith and livestock farmer are the only 2 new occupations I see, unemployed removed. I've never even met a blacksmith in real life. Overweight and underweight perks removed and the rest is just the same things renamed for whatever reason, I don't see anything new added.

I've met 4 blacksmiths in real life. Just because you haven't doesn't mean people don't smith for a living. Where are rich people going to get their ornate fences from?
Last edited by Owl; Dec 27, 2024 @ 5:05am
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Date Posted: Dec 21, 2024 @ 12:32pm
Posts: 18