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What I'll say tho, is that it's not very realistic at all currently, as traing (increase of fitness / strength stats f.e.) doesn't tune it down. And yes, swining weapons repeatedly is hard, but so is hammering in a bolt into a rail, or smithing a piece of metal, yet people (with routine and training) can do it for hours eventually. Sure, it tires you out, and having strained muscles after a hard day of work is totally fair, but we already have the exhaustion system, training fatigue and overheating for that.
I'd rather see muscle strain only occuring (to this degree) on underwight / untrained characters. Well fed, buff and trained people shouldn't suffer so easily from it, if the design goal is realism at all, that is.
If they just want to nerf melee and turn up the horror dial, they certainly did good.
The more I played the previous build, the more I adjusted the settings for more challenge. I can see the "MAX MUSCLE STRAIN. LV SPAWN. x16 POP!!" runs now lol
Also, actual pain doesn't kick in right away. As someone who has actually worked out into muscle strain, it takes HOURS before I actually feel pain.
Muscle strain should kick in considerably later, Endurance is what should stop you from killing while you're killing, not muscle strain. It's just not how the human body works.
While I agree on the premise that a well trained or fit person will not suffer so much strain I think the idea is still good if a little unrefined (but it's the unstable branch so it's OK to fine tune things). Let's just hope the devs tweak it a little...
have you tried max muscle strain yet? You go into full agony from shoving a zombie twice.
That's the point I was making, but seemed to have gone over his head xD
I'm up for anything other than sprinters xD
Good luck out there! *salute*
I don't say this out of difficulty either as I find this build to be easier in most ways when we talk about zombie interactions. Most of my games usually involve modded joggers. I love the pacing and tension. I like how it places me in situations where it may be best to climb through broken glass or jump out of a second story window or blockade a room to recover from exhaustion or injuries. If I'm dealing with exhaustion it's cause I just went through hell trying to fight off or run away from zombies. Not cause I didn't level up some melee weapon or something.
This whole laborious approach in this build won't come close to giving experiences like that for me. (Not implying default should be joggers) It won't enhance my immersion cause there many flaws in other areas. I appreciate a game like vintage story with their design but won't tolerate some of the grind in this game. The whole "adapt, get good, need to adjust are just writing off the red flags. You can still slaughter many zombies here, you can still lure them around. You can still do most things you could previously but a lot of it feels like a poor version of itself IMO.
I think B42 would have been better split into different parts. Map update and new features first, then combat updates, etc. These things can be worked on separately and then cherry picked into a branch for a release.