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You can speed up the time by 2, 3 or 40 times. After high exertion/muscle fatigue you can simply sit on a chair for 2-3 seconds by using the speed setting.
Yet another issue that becomes a mountain from a mole hill due to players not utilising options available to them.
This is a band-aid for game balance.
Both of you Miss the forest for the trees.
Current implementation of muscle fatigue is just atrocious. You basically kill 3 zombies and then you must rest for an hour to get rid of it. Rinse and repeat every 3 zombies.
It slows down the pace, makes athletic and fit crap (muscle fatigue rises far faster than the exhaustion) and makes every weapon skill basically mandatory if you want to use melee
Use the foot, Luke. I'm not exactly happy about muscle fatigue either, but there's things you can do to make it less of an issue. I see potential in it, especially if they gave you XP for overexerting yourself in combat and waiting for it to clear up, but if it's just zombie clearing you want - stomp.
THIS!
I'm sure at this point that people who complain about muscle strain just have OCD and don't want to see a negative moodle on their screen or some crap like that.
Using a shovel, screwdriver, and hammer/wrench. Switch between them based on threats. Shovel for groups, screwdriver for solos, hammer for pairs.
Fit/stout burglar, that should be 7/7 or so.
When I went barbell, the strain and fatigue hit hard and quickly, which makes sense.
A noob that swings like a mad man will get tired sooner, a pro knows where and when to strike with the required force.
Knowing how to use your weapon is actually a real life thing. How "bizzare" is that?