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Ein Übersetzungsproblem melden
I'll have to do more testing but I theorize that taking Slow Metabolism will become the new meta. The idea is you'll consume less calories, therefore gaining and maintaining weight to be easier while taking High Metabolism would be more for a challenge run or gimping you out-right. I can however see High Metabolism synergizing well with Hearty Eater. Speaking from a game-play point view.
While speaking from a role-play point of view its nice to have if you wanted to recreate yourself in-game. I know for me, I have a high metabolism in real life. So points for that.
So theoretically speaking this wont completely solve the meta-game problem. People will find a way to incorporate it into their builds and work around it.
Still, for only 2 points it is something for someone to carefully consider on whether its worth it to them to take these traits or not. I would argue that they would be far more balanced if they gave you about 4 points. 4 seems to be about the sweet-spot in the current build abroad.
Gotta raid them houses for new clothes it is then!
(I wonder if i start as a burger flipper will i start in the diner in Echo Creek?:D)
So yeah, I'm putting a checkmark under this as another untested tediumcore rework. Another reason to wait for a couple of patches, I guess...
So I pick those.
What I hope is that they're realistic.
The point cost can be adjusted after.
Min/max inclination is typically to learn the game, but at some point this gives way to the value of novelty.
Those who play Competitive Multiplayer will probably be the main driver behind point cost adjustment.
Would it be possible to consider making some traits tiered as a way of giving more flexibility and depth to character customization? For instance with the metabolism traits first tier would effect how quickly/slowly the character burn through calories and gives 2 points. Second tier tacks on an minor weight penalty making the character under or over weight and gives 4 points. Third tier hits the character with an even steeper weight penalty causing them to be obese/ emaciated as well as applying a penalty to caloric intake (say +20% if obese -20% if emaciated) and gives 6 points.
Or in the case of starting penalties/ perks perhaps they could be hidden effects based on trait combos? So if say a character has both the speed demon and Vehicle knowledge traits that gives the character the hidden trait "Gearhead" which reduces stress and/or unhappiness when driving a vehicle. Or if they took Weak Stomach and Fear of blood they gain the "Squeamish" trait where they have a chance of vomiting (i.e loosing a chunk of their hunger stat) when they're near bloody area and corpses.
No,chunky boy are no more. You gonna need to rethink all those META build now.
Losing a point of fitness for 2 trait points is a very bad deal even without considering the 95kg start.