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http://steamcommunity.com/app/108600/discussions/0/540734255172867186/#c540734255186362198
Also to move the character to your friends server you will want to delete all those map XXX-XXX files (not the map files without the numbers).
I found it real strange that when I joined his server with that method WITHOUT deleting those files I ended up in his server but with the exact same local area from my old playthrough. As in there were still items on the ground and sheets over windows in the house I was in even though it was on a different server. Strange.
Anyways this should work just fine.
You can find the multiplayer saves in folders under c:\users\<user>\Zomboid\Multiplayer
Lots of the files are the map data/status, so you'd want to not use those, but map_p.bin seems to store your character's inventory and skills, etc.
So to actually reset a server properly, server has to delete it's saves. And players need to remove their saves too... Players that keep that keep all their files will keep their stats and artifacts of the old map.... players that only keep their map_p.bin file keep their stats/inventory, but have other stuff reset.
After the soft reset we both had to create new characters.
(As an aside, the soft reset also destroyed all of our loot.)
So I can't imagine it would be any different with a proper server wipe; clearly my multiplayer character wasn't stored locally, or else him doing a soft reset wouldn't have forced me to create a new one.
Hard to say though, multiplayer is buggy right now particularly on the administration side of things.