Project Zomboid

Project Zomboid

Mister Mr. Nov 11, 2022 @ 3:57pm
Mods in multiplayer?
So I have been trying to make mods work to play with a friend, but they seemingly didn't load at all, I read online that they should work, and all of them have the multiplayer tag. I on't understand what I am doing wrong.
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Showing 1-7 of 7 comments
Slonder04 Nov 11, 2022 @ 5:00pm 
Maybe, the mods are incompatible with each other.
Splashbang Nov 11, 2022 @ 6:54pm 
You need to make sure you check to see when the mods were last updated. In a lot of cases, mods won't work after a new major update etc.

Also, a lot of mods aren't compatible with each other, so also make sure you read each mod's description page to find out. Alternatively you can add them one by one as it's easier to figure out that way if the mod description pages doesn't say anything.
Mister Mr. Nov 12, 2022 @ 1:43am 
Originally posted by Grumps:
You need to make sure you check to see when the mods were last updated. In a lot of cases, mods won't work after a new major update etc.

Also, a lot of mods aren't compatible with each other, so also make sure you read each mod's description page to find out. Alternatively you can add them one by one as it's easier to figure out that way if the mod description pages doesn't say anything.
I'll try that, there was also an update recently so maybe that is the problem
Dundo Nov 12, 2022 @ 1:45am 
If it's a dedi, there were two or three files me and my friend had to specify the mods for in written format, this means the mod name and the workshop ID. It took us quite a while since we've had well over 180 mods.

If it's a listen server, then simply enabling them when creating the game should suffice.
Last edited by Dundo; Nov 12, 2022 @ 1:46am
Mister Mr. Nov 12, 2022 @ 1:52am 
Originally posted by Dubloon:
If it's a dedi, there were two or three files me and my friend had to specify the mods for in written format, this means the mod name and the workshop ID. It took us quite a while since we've had well over 180 mods.

If it's a listen server, then simply enabling them when creating the game should suffice.
Uhh, may I ask what that means? I don't know what dedi and listen are.
Splashbang Nov 12, 2022 @ 2:12am 
Originally posted by Mister Mr.:
Originally posted by Dubloon:
If it's a dedi, there were two or three files me and my friend had to specify the mods for in written format, this means the mod name and the workshop ID. It took us quite a while since we've had well over 180 mods.

If it's a listen server, then simply enabling them when creating the game should suffice.
Uhh, may I ask what that means? I don't know what dedi and listen are.

A dedicated server is a server hosted on a stand-alone PC, typically rented servers or a spare PC you've got available that nobody is using.

If you own an additional copy of the game, you can simply boot up the game on that account on a separate PC and just host a plain multiplayer game through it and won't have to worry about editing the game's ini file.

But, if you rent a server, you'll have to edit the ini file. There is a line in the game.ini file where you have to specifically add the mod-ID numbers, typically found at the end of the mod page's URL in the browser window (if enabled in steam). Mod-IDs are separated by semi-colon, eg: 27983721;2102943 etc.

Above that line however, you must also specify the mod's names in the exact same way.

Both represents the mod's load order, which is important for quite a few mods to work correctly or to make sure they are loaded in completely.

However, if you're just hosting a multiplayer game on your own PC, you can just download the mod called 'Mod Manager' and you'll be able to set your load order through that while on the mod menu in-game.
Splashbang Nov 12, 2022 @ 2:20am 
Originally posted by Mister Mr.:
Originally posted by Grumps:
You need to make sure you check to see when the mods were last updated. In a lot of cases, mods won't work after a new major update etc.

Also, a lot of mods aren't compatible with each other, so also make sure you read each mod's description page to find out. Alternatively you can add them one by one as it's easier to figure out that way if the mod description pages doesn't say anything.
I'll try that, there was also an update recently so maybe that is the problem

Updates are known to cause mods to stop functioning until updated so yes, that might be the cause, but also as i said, old and outdated mods that haven't been updated for a while, say two-three updates old might also stop working. So make sure to check their mod description page and look for the 'updated' tag on the right side in the small blue box on that page, as it'll tell you which date it was last updated, eg-

"Posted 13 Apr 2017 @ 8:25am
Updated 14 Aug 2019 @ 4:44pm"

If it has been updated this year, it'll just have the last updated day and month.
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Date Posted: Nov 11, 2022 @ 3:57pm
Posts: 7