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Also, a lot of mods aren't compatible with each other, so also make sure you read each mod's description page to find out. Alternatively you can add them one by one as it's easier to figure out that way if the mod description pages doesn't say anything.
If it's a listen server, then simply enabling them when creating the game should suffice.
A dedicated server is a server hosted on a stand-alone PC, typically rented servers or a spare PC you've got available that nobody is using.
If you own an additional copy of the game, you can simply boot up the game on that account on a separate PC and just host a plain multiplayer game through it and won't have to worry about editing the game's ini file.
But, if you rent a server, you'll have to edit the ini file. There is a line in the game.ini file where you have to specifically add the mod-ID numbers, typically found at the end of the mod page's URL in the browser window (if enabled in steam). Mod-IDs are separated by semi-colon, eg: 27983721;2102943 etc.
Above that line however, you must also specify the mod's names in the exact same way.
Both represents the mod's load order, which is important for quite a few mods to work correctly or to make sure they are loaded in completely.
However, if you're just hosting a multiplayer game on your own PC, you can just download the mod called 'Mod Manager' and you'll be able to set your load order through that while on the mod menu in-game.
Updates are known to cause mods to stop functioning until updated so yes, that might be the cause, but also as i said, old and outdated mods that haven't been updated for a while, say two-three updates old might also stop working. So make sure to check their mod description page and look for the 'updated' tag on the right side in the small blue box on that page, as it'll tell you which date it was last updated, eg-
"Posted 13 Apr 2017 @ 8:25am
Updated 14 Aug 2019 @ 4:44pm"
If it has been updated this year, it'll just have the last updated day and month.