Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I personally play with respawn off and peak day to 2 or something with the peak day multiplier at like 0.5 so there will be about 20k zombies added all over the map.
Since there will never be a peak day respawn count, I increase the starting population count to put more zombies on the map to make resources a challenge but not impossible.
Still fun and never run out of zombies as they roam around.
If it's 52k, peak would be 78k on default settings.
If you use a peak multiplier of 0.5 that actually means half the zombies will despawn until your peak day.
Where did you even get the 52k from? Or for that matter 3000 for Rosewood. On a default apocalypse spawn, Rosewood only has around 1600 zombies.
Peak multiplier (PeakMult) of .5 will make half your zeds (PeakDay Zomboid population = PopMult * PeakMult) despawn; for your settings, this would be by day two of game-play. FYI / perhaps that's what you're going for. Your Sandbox setting basically starts with whatever Zomboid start target you're aiming for (PopMult * StartMult) and then will despawn in a linear progression down to your (PopMult * PeakMult) number by day two (your PeakDay).