Project Zomboid

Project Zomboid

pzhda'tan Apr 8, 2024 @ 7:38am
Will you change your base locations in B42
With the upcoming domesticated and wild animals and the farming revamp, will you build up in farm lands and the country side?
I don't think moving a herd of sheep/cow from the country side to an urban area will be easy at all.
Also, with how the tent will be both a storage container and a sleeping furniture, being a nomadic hunter is finally going to be a real thing.
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Showing 16-30 of 31 comments
pzhda'tan Apr 9, 2024 @ 4:57am 
Originally posted by Coolranch:
No, I will add 30 floors on to the Rosewood Fire Station.
I surf the screenshots section biweekly. I'm waiting to see that soon.
pzhda'tan Apr 9, 2024 @ 5:00am 
Originally posted by Cat Supremacist SM:
I try to pick a new main base location every time I play to keep it fresh, but I do have a few favorites like the WP train cart or the corner store across from the gas station in WP. I have a plan for my first 42 base, gonna make a player based sewer town in the server I play and call it 'Turtle Town'.
I wish I had the mindset of building somewhere new everytime. How do you find new spots every time? Do you go for places with good natural defences like two storey houses with tall fences or whatever house you fancy?
I Throw Spears. Apr 9, 2024 @ 6:23am 
Originally posted by pzhda'tan:
Originally posted by Cat Supremacist SM:
I try to pick a new main base location every time I play to keep it fresh, but I do have a few favorites like the WP train cart or the corner store across from the gas station in WP. I have a plan for my first 42 base, gonna make a player based sewer town in the server I play and call it 'Turtle Town'.
I wish I had the mindset of building somewhere new everytime. How do you find new spots every time? Do you go for places with good natural defences like two storey houses with tall fences or whatever house you fancy?
I use aerial surveillance:

https://map.projectzomboid.com/
I Throw Spears. Apr 9, 2024 @ 2:07pm 
Originally posted by Cat Supremacist SM:
Originally posted by pzhda'tan:
I wish I had the mindset of building somewhere new everytime. How do you find new spots every time? Do you go for places with good natural defences like two storey houses with tall fences or whatever house you fancy?
It's actually gotten pretty difficult at this point since I've played faaaaar too many hours. I tend to discover new places naturally because just I love to explore, I probably spend most of my down time in Zomboid just exploring. My main problem is I actually know far too much of the map at this point, I have played geo-guesser on it even. My friend send me a screenshot of a single building on the in-game map (as revenge for a mission I sent him on to find a specific wood stove he kept walking past for an irl month) and I found it in a few minutes using the interactive map based on the shape of the trees and shape of the building in the pic. Modding in towns helps quite a bit just for that reason but I already learned most of the ones I tend to add as well.

The place I pick for main base depends how I feel at the time of picking it, and what I will need for my goals in the play-through. The only specific thing I look for is two exits that aren't near each other, the rest can be changed later on as needed. Windows don't count as a quick exit. I don't care much for safety, it's a nice perk but eventually living in an area will result in less zeds being around so anywhere is eventually safe enough. I've lived in my vehicle, parking lots, train cars, houses, factories, custom bases, and even taken up whole neighborhoods.

I remember having a convo with somebody awhile back about how I structure my base network and pick them for long term play-throughs. My methods have evolved since then but still pretty accurate. Each type has it's own criteria. Main base is mostly storage, long-term recovery, and restocking. I'll then have little outposts to work as forward operating bases in an area which usually get water hooked up and a bunch of empty crates for temp storage. Forts and safe houses every so often just to get a little rest and water if needed, these are usually my most defended ones.
Sounds like you need to pick a spot in the woods and build a zombie survival cult, replete with several buildings and a road or two in and out.
I Throw Spears. Apr 9, 2024 @ 3:37pm 
Originally posted by Cat Supremacist SM:
Originally posted by I Throw Spears.:
Sounds like you need to pick a spot in the woods and build a zombie survival cult, replete with several buildings and a road or two in and out.
Believe it or not I already have a spiffo cult faction planned out for the server I play in lmfao, just not sure when I'll do it
Whaaat!

How will you get enough suits? I guess thats part of the initiation. Gotta be dedicated enough to get the full suit to even walk in the door.
𝔗𝔢𝔞 ❀ Apr 9, 2024 @ 7:13pm 
Going on the road, want to raid many survivor homes and settle in a new area with my machete business. :Decapitation:
8Squirrels Apr 9, 2024 @ 7:15pm 
Originally posted by Cat Supremacist SM:
Originally posted by I Throw Spears.:
Whaaat!

How will you get enough suits? I guess thats part of the initiation. Gotta be dedicated enough to get the full suit to even walk in the door.
Since the suits are rare I was thinking finding a piece of it and donating it to the.. err, organization would rank them up in some way. Perhaps get some sort of prize for holding the record number of donations for long enough. The hard part will be finding Big Spiffos to use as idols. I honestly don't even know if it actually spawns, never seen one or heard of one being found legitimately but that will be a fun goal for the cu- organization to figure out. Ofc everybody will need to wear spiffo merch, drive spiffo vans, and have a spiffo plush on them.

Gotta get that mod that lets you attach the plush to your backpack (authentic Z I'm pretty sure)
𝔗𝔢𝔞 ❀ Apr 9, 2024 @ 7:15pm 
Originally posted by Animalman:
Yes i will be looking at all the new stuff i can.

I think LV may fall in popularity though the region is also expanded so seems everywhere is getting some interesting stuff and is not like you will miss out.
Because if you didn't get Cows and Chickens, you will get Deer and Rats. nice urban diet of Rat catching.

I will be in the new area's of the map like a rat up a drainpipe looking at the all the strategies and layouts. Opportunities and choke points.

Become the moleman living off rats underground. Ah, the dream.
𝔗𝔢𝔞 ❀ Apr 9, 2024 @ 7:17pm 
Originally posted by AbsynthMinded:
I dearly hope my favorite house gains a basement..

Restart until you get it.
Coolranch (Banned) Apr 9, 2024 @ 7:32pm 
The 'problem' with choosing bases is that there are objectively good and bad locations, so in order to move from a known good spot, you have to make a conscious decision to try an inferior spot. Of course, you won't know for sure how good/bad a spot is without experimentation, so a place that seems terrible might turn out to be not so terrible and you are only going to discover surprising quirks with seemingly bad spots by trying them.

That is not to say there is zero subjectivity on the matter and it's natural for familiarity to lead to boredom, even if a base is strategically superb. But as someone who got tired of actual role playing before PZ existed, I find it difficult to rationalize trying bad locations and haven't yet reached the point where the most hardcore challenge is all that remains to keep the game interesting.

This is very much a 'different strokes for different folks' sort of thing. Some people will never see a reason to try anything but their favorites, while on the other end of the spectrum, the nomad types don't even make bases. Everyone else lies somewhere between those extreme types.

Personally I am closer to the "favorite spot" end of the spectrum. I will occasionally try something else, but 90% of the time I make a beeline for Ye Olde Fire Station.
Last edited by Coolranch; Apr 9, 2024 @ 7:33pm
Quill Apr 9, 2024 @ 8:11pm 
Originally posted by AbsynthMinded:
With the new framework and basements I am expecting a wide spectrum of 'Vault' like mods to be coming. Bunkers, true survivalist safe houses..
I'm more interested in Metro systems, sewers, and mine maps
Coolranch (Banned) Apr 9, 2024 @ 8:58pm 
One key to good underground systems will be multiple access points. I think they have said that we will not have the ability to 'mine' between basements-- at least not initially, but I don't know if they have mentioned if there will be multiple entrances/exits.
Pherdnut Apr 9, 2024 @ 9:35pm 
Base locations? I'll be re-exploring the entire map.
Gonna beeline for the farm north of Muldraugh since it already has the space for livestock.
pzhda'tan Apr 10, 2024 @ 2:53am 
Originally posted by Pherdnut:
Base locations? I'll be re-exploring the entire map.
Now that I think about it, this is probably the best thing to do.
We're getting a new sky scraper in LV. Here's hoping we get some nice new POIs in other cities.
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Date Posted: Apr 8, 2024 @ 7:38am
Posts: 31