Project Zomboid

Project Zomboid

JIIINGJING Mar 2, 2024 @ 7:46am
"Not running" is overrated
I cannot explain how many the times running saved me from a crowd. you can actually run for quite long with level 5 fitness. just my opinion.
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Showing 1-15 of 18 comments
Gigolo Mar 2, 2024 @ 8:23am 
Precisely, it is better to reserve energy to leave hordes behind, not to explore, and thus save energy for combat
Shurenai Mar 2, 2024 @ 9:11am 
The whole "Don't run" thing isn't and has never been about never running ever at all for any reason. It's about not running as your first option.

"Not Running" is what saves you the energy to Run when you NEED to.

Fact is, You can just walk away from a crowd of zombies. You literally walk faster than them, Running away at full tilt from every single zombie you see will exhaust you and then when you Need to run, You can't.

So you walk until you Need to run, and when you run, you minimize how much you have to run. You certainly can run quite long with level 5 fitness; But when you exhaust yourself by running that far, Even a single zombie becomes a serious threat due to the exhaustion and now running is no longer an option if you attract more.

When you have high exhaustion, It becomes harder to shove zombies over, you do less damage, you have slower attack speed, you can no longer sprint at a certain point, you can no longer run at a certain point, you walk slower, reduced chance to climb a high fence, increased chance to trip when vaulting a low fence AND have a reduced chance to auto-block a frontal attack- It's a huge list of problems that make it terrible to ever get high exhaustion except at home where you have a moderate expectation of safety. So however far you think you can run, cut it to 1/4 of that to ensure you stay below the exhaustion moodles, and suddenly, it's not very far at all.

The lowered damage, slower attack speed,and reduced walking speed alone, just those three things, means being at a high exertion level makes even 1 zombie a major threat or possibly a death sentence- Because you'll be in a protracted shoving/swinging match with it, failing to kill it in a timely manner, and every shove and swing has to be perfectly timed due to the slow attack speed so any single mistake means you're likely to get injured or bitten- And you can no longer just walk away at this point because your walking speed is slowed too.

I can't tell you how many runs I've lost this way, to being exhausted and a single zombie.


In short, It's just not worth it. Walk, Don't run. Walk, corral the horde in the area into one place with micro-jogs/micro-runs, and then when you have them all in one place, that's when you Run to get away from all of them to a safe place. You never want to end up at 50+% exhaustion (second moodle or higher) while you're out and about and possibly still have to contend with any zombies.
Last edited by Shurenai; Mar 2, 2024 @ 9:17am
Sunshine Mar 2, 2024 @ 9:52am 
Originally posted by Shurenai:
"Not Running" is what saves you the energy to Run when you NEED to.
And that's really it. Simple as that.
Not sure why many players seem to read so much into the whole run/don't run thing, it's quite straight forward, one would think.
droggen Mar 2, 2024 @ 2:22pm 
Running is your friend if sprinters are on.
Reapoman Mar 2, 2024 @ 2:47pm 
I always crouch run everywhere, the only time I don't, is pretty much never lol
Why would you want to walk everywhere, its slow and tedious, if your that exhausted from running, run a little further from any zombies and sit down on the ground, it doesn't take long at all for the exhaustion to go away.
JIIINGJING Mar 2, 2024 @ 11:27pm 
Originally posted by Shurenai:
The whole "Don't run" thing isn't and has never been about never running ever at all for any reason. It's about not running as your first option.

"Not Running" is what saves you the energy to Run when you NEED to.

Fact is, You can just walk away from a crowd of zombies. You literally walk faster than them, Running away at full tilt from every single zombie you see will exhaust you and then when you Need to run, You can't.

So you walk until you Need to run, and when you run, you minimize how much you have to run. You certainly can run quite long with level 5 fitness; But when you exhaust yourself by running that far, Even a single zombie becomes a serious threat due to the exhaustion and now running is no longer an option if you attract more.

When you have high exhaustion, It becomes harder to shove zombies over, you do less damage, you have slower attack speed, you can no longer sprint at a certain point, you can no longer run at a certain point, you walk slower, reduced chance to climb a high fence, increased chance to trip when vaulting a low fence AND have a reduced chance to auto-block a frontal attack- It's a huge list of problems that make it terrible to ever get high exhaustion except at home where you have a moderate expectation of safety. So however far you think you can run, cut it to 1/4 of that to ensure you stay below the exhaustion moodles, and suddenly, it's not very far at all.

The lowered damage, slower attack speed,and reduced walking speed alone, just those three things, means being at a high exertion level makes even 1 zombie a major threat or possibly a death sentence- Because you'll be in a protracted shoving/swinging match with it, failing to kill it in a timely manner, and every shove and swing has to be perfectly timed due to the slow attack speed so any single mistake means you're likely to get injured or bitten- And you can no longer just walk away at this point because your walking speed is slowed too.

I can't tell you how many runs I've lost this way, to being exhausted and a single zombie.


In short, It's just not worth it. Walk, Don't run. Walk, corral the horde in the area into one place with micro-jogs/micro-runs, and then when you have them all in one place, that's when you Run to get away from all of them to a safe place. You never want to end up at 50+% exhaustion (second moodle or higher) while you're out and about and possibly still have to contend with any zombies.

in my situation, when i have like 80+ zombies chasing walking make things worse, since i'll be pulling more zombies IN FRONT of me, if i run long enough, i'll actually get away from them, with a few stragglers, walking speed just won't cut it (brave trait reduce panic meaning speed). Running past the zombies in front of me makes them only chase me for a few seconds, cuz i'll already be far from them.
dbzholmes Mar 3, 2024 @ 1:14am 
I think it's mainly used as advice to new players that are used to the 'rush everywhere' style of gameplay from games like Skyrim/Fallout etc. You get used to playing with run on by default, as getting from place to place feels tedious otherwise.

It feels even more tedious here, with the realistic walking speed, so new players tend to abuse the run option and then wonder why it takes 12 hits to kill a single zed. One of the first hurdles to overcome when learning PZ is slowing down.
Sunshine Mar 3, 2024 @ 4:53am 
Originally posted by JiingJing:
in my situation, when i have like 80+ zombies chasing walking make things worse, since i'll be pulling more zombies IN FRONT of me, if i run long enough, i'll actually get away from them, with a few stragglers, walking speed just won't cut it (brave trait reduce panic meaning speed). Running past the zombies in front of me makes them only chase me for a few seconds, cuz i'll already be far from them.
Like the dude said...
Originally posted by Shurenai:
"Not Running" is what saves you the energy to Run when you NEED to.
I really don't know why people struggle to understand this, it's a simple fact.
Nobody said "do not ever run", yet some people here keep responding like that is what was said. It wasn't. By no one. Ever.
pzhda'tan Mar 3, 2024 @ 7:42am 
Run whenever you want to. That running XP ain't grinding itself. Just don't trip and die.
Vardos Mar 5, 2024 @ 7:45am 
Originally posted by Sunshine:
Originally posted by Shurenai:
"Not Running" is what saves you the energy to Run when you NEED to.
And that's really it. Simple as that.
Not sure why many players seem to read so much into the whole run/don't run thing, it's quite straight forward, one would think.

If you haven't read the tooltips you might think exhaustion isn't that bad since some of the other moodles don't get bad until 3 or 4
Sunshine Mar 5, 2024 @ 7:49am 
Originally posted by Vardos:
Originally posted by Sunshine:
And that's really it. Simple as that.
Not sure why many players seem to read so much into the whole run/don't run thing, it's quite straight forward, one would think.

If you haven't read the tooltips you might think exhaustion isn't that bad since some of the other moodles don't get bad until 3 or 4
Fair, but how long does it really take the average player to learn "exhaustion = severe warning that things will get really ugly from here unless I fix this situation and avoid exhaustion at all costs."?

Sure, there are dumb people who never learn, but no one said we gotta save them all anyways.

Natural selection - a core theme of the game you might say. :sacrificed:
Reapoman Mar 5, 2024 @ 9:52am 
Originally posted by Sunshine:
Originally posted by Vardos:

If you haven't read the tooltips you might think exhaustion isn't that bad since some of the other moodles don't get bad until 3 or 4
Fair, but how long does it really take the average player to learn "exhaustion = severe warning that things will get really ugly from here unless I fix this situation and avoid exhaustion at all costs."?

Sure, there are dumb people who never learn, but no one said we gotta save them all anyways.

Natural selection - a core theme of the game you might say. :sacrificed:

Exhaustion isnt a big deal, few secs sitting and its gone, now tiredness is a big ♥♥♥♥ you lol
Sunshine Mar 5, 2024 @ 9:54am 
Originally posted by Reapoman:
Originally posted by Sunshine:
Fair, but how long does it really take the average player to learn "exhaustion = severe warning that things will get really ugly from here unless I fix this situation and avoid exhaustion at all costs."?

Sure, there are dumb people who never learn, but no one said we gotta save them all anyways.

Natural selection - a core theme of the game you might say. :sacrificed:

Exhaustion isnt a big deal, few secs sitting and its gone, now tiredness is a big ♥♥♥♥ you lol
If you can sit, yes. If you can't because you got yourself into a bad spot, as it happens in this game, then soon the exhaustion will get worse, you get weaker and from there... ♥♥♥♥ happens. Seen so many people die to over-estimating themselves in that regard...
Reapoman Mar 5, 2024 @ 9:57am 
Originally posted by Sunshine:
Originally posted by Reapoman:

Exhaustion isnt a big deal, few secs sitting and its gone, now tiredness is a big ♥♥♥♥ you lol
If you can sit, yes. If you can't because you got yourself into a bad spot, as it happens in this game, then soon the exhaustion will get worse, you get weaker and from there... ♥♥♥♥ happens. Seen so many people die to over-estimating themselves in that regard...

If you need to run until it gets to that point, your doing something wrong in the game lol
Sunshine Mar 5, 2024 @ 10:04am 
Originally posted by Reapoman:
Originally posted by Sunshine:
If you can sit, yes. If you can't because you got yourself into a bad spot, as it happens in this game, then soon the exhaustion will get worse, you get weaker and from there... ♥♥♥♥ happens. Seen so many people die to over-estimating themselves in that regard...

If you need to run until it gets to that point, your doing something wrong in the game lol
That's kind of my point.
We can all pretend all day long that we never make mistakes and just goy by this simplistic mantra of "lol just don't die." but that would be a bit dishonest.
Stuff happens in this game, some things you foresee, some you don't.
The wise move is to save your strength and resources for when you need them, not be wasteful about them and not have them when you need them.

That's all there is to it.
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Date Posted: Mar 2, 2024 @ 7:46am
Posts: 18