Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Besides, vanilla "abundant" isn't at all that abundant when I played 16x population modifier (max possible). It's just a normal amount for 16x population, considering how long the player stays in one place and how much effort it takes to clear an area.
If I remember correctly, "Pomp's Items only" (or the name went something like that) mod allows to set the multiplier up to ONE HUNDRED (100.0x), allowing you to fill many containers with loot to their limits. Shame it's only food. Brita allows you to spawn more weapons and ammo that would ever fit in a container. So, combining these two (and proper setting up Brita which may be a philosophy in its own right) might do the trick, although it's not the same as a proper substitute.
also gunfighter that comes with brita weapons mod has it's own sliders for loot related to the mod.
I'm even thinking if i need to watch a tutorial to edit the game's files myself to make the changes I want, maybe I could make my own mod of it. I get that most players just want a harder game with less available stuff, but that's not what im into, if I walk into an untouched police station I should expect to find at least hundreds of rounds for all stocked weapons, instead of maybe 50-100 on vanilla settings, or even less on very rare. Same thing with all resources and locations, a hardware store should probably have so many nails in that one locations that you never need to look for nails again, like 100 boxes of nails. Have you ever counted the number of canned goods in just 1 aisle at a supermarket? Obviously there's game limitations, but 1 person should be able to live off a single grocery store for at least a year minimum.
That's the kind of loot I'm looking to create for myself, as I don't enjoy scrounging for scraps when the world is supposedly untouched, everything should still be stocked until a survivor touches it
The second strain is the infection spread through bodily fluids which nobody is immune to, and is what kills you if you get bitten.
All of that is my lore-based rationale for why /most/ locations should be fully stocked and untouched, there was no reaction time for the population to panic buy anything. Beyond that, my gameplay rationale is that im tired and annoyed by only finding scraps of loot everywhere instead of full stores and stocked home kitchens, I want to do more than just scavenge, hence why I want a way to drastically increase loot density