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Calories go from -2200 to +3700. Below 0 you're 'losing weight', above 1600~ you're 'gaining weight' and between 0 and 1600 you're maintaining weight.
If you reach -2200 by not eating for a length of time, and then continue to not eat for an extended period or only eat to fill your hunger and not your calories, it's still capped out at -2200.. Meaning no matter what, no matter how long you've basically been starving your character, Your character is about a day of caloric intake away from no longer losing weight, and two days of caloric intake away from being just shy of gaining weight.
Now, I have to ask... Are you sure you're eating as many calories as you think you are? What is your diet in game? Are you stuffing cabbages in your mouth till you're not hungry any more then goin on a little jaunt to beat up zombies? 'Cause that is not going to fulfill your caloric needs. What exactly do you consider to be 'more calories than you would be physically capable of eating'?
Due to an oversight Running will burn LESS calories than walking. As a result you'll be constantly burning a ♥♥♥♥ ton of calories constantly via just moving around your base
Currently there's a few mods to lessen the calorie burn rate of walking as the other ways to burn calories are fine
If anything I hope when B42 is finally out we'll be able to craft all kinds of high caloric foods such as grains, dairy and meat products by ourselves.
I used to have the problem and someone in the discord suggested fishing to get your weight up and I havent really had any isssssues since.
Dude, I effectively make multiple dinners and eat them all periodically throughout the day and my character still loses weight. If I tried to eat that much food in real-life I'd vomit.
Funny you mention cabbages, I tried stuffing my face with meat and I didn't start gaining weight until I started stuffing my face with cabbages instead. The specific example you cited as not working is literally the thing that caused my character to stop wasting away.
Do you know the name of this fix mod?
That's odd. You sure this isn't a case of mod issue?
No, because cabbage is the highest calorie growable vegetable. It dwarfs the second-runner-up by like 2-3 times.
On a similar note, I hope Indie Stone reconsiders how they handle higher levels of cooking.
While it's nice to get more nutrition out of ingredients, the fact you use smaller and smaller portions as your cooking level goes up means the player either adjusts their "standard" recipes every so often, or ends up with a bunch of tiny food scraps that need to be manually disposed.
It also means calculating how many stir fries you can make out of a given rabbit more complicated, because oops, even though the interface says you're using 15 hunger per serving, it's *actually* 12. And sometimes the interface rounds to the nearest "whole" item and sometimes it doesn't.
I've taken to intentionally *not* reading Cooking books just so that I don't have to bother with recipes changing.
Doesn't matter if you are sedentary or active IRL, if you walk 10 steps you don't burn 150cal like in the game xD
that can't be right?
why are potatoes of 0.2 units weight have a calories of 70 to cabbages at 178??
https://pzwiki.net/wiki/Nutrition#Vegetables