Project Zomboid

Project Zomboid

Coldflame Apr 23, 2023 @ 7:47am
strongest wall in live build?
reading conflicting info on this currently so would appreciate some clarification from someone who knows what the current answer is

what's the strongest wooden fortification currently? i've been lead to believe that with decent carpentry wooden fence beats log, and i've read that upgrading lv1>lv2>lv3 confers a higher durability, but also that that might no longer be the case?
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Showing 1-15 of 17 comments
Nordil(Hun) Apr 23, 2023 @ 8:04am 
Metal walls actually with metal frames.
But does not really matter, because half a dozen zombies tear it down in like 6 seconds.
raulinho-87 Apr 23, 2023 @ 8:12am 
W:steambored:
corisai Apr 23, 2023 @ 11:37am 
Originally posted by Beltneck:
Anything you build is pointless, because any group of zombies will beat their way through it eventually. Whether that takes 10 seconds or 60 seconds really doesn't matter.
Only if you have Environmental Attacks on.

When it disabled - walls get attacked only when you actually triggered zombies with sound & in most cases it will be temporary. In that case walls are perfect from keeping zed away from your base (but you should build A LOT of walls so casual noise from your moves will not reach them).
martindirt Apr 23, 2023 @ 12:19pm 
Originally posted by corisai:
Originally posted by Beltneck:
Anything you build is pointless, because any group of zombies will beat their way through it eventually. Whether that takes 10 seconds or 60 seconds really doesn't matter.
Only if you have Environmental Attacks on.

When it disabled - walls get attacked only when you actually triggered zombies with sound & in most cases it will be temporary. In that case walls are perfect from keeping zed away from your base (but you should build A LOT of walls so casual noise from your moves will not reach them).
This is what I'm always try to tell others when they crying about zeds destroying their walls every time.
Me: "Disable environmental attack and zeds won't attack your walls without reason."
They: "But .... But .... But ... "
Me: "But what?"
They: *silence*
Originally posted by martindirt:
This is what I'm always try to tell others when they crying about zeds destroying their walls every time.
I kinda wish mythbusters are still a thing...

How long and much meat and blood does it take for human flesh to destroy <tree> type walls?

Karate masters can chop through maybe 3-4 inches of solid wood block... but zombies aren't karate masters.
Nordil(Hun) Apr 23, 2023 @ 12:32pm 
Originally posted by {5LINE}Cows with Guns:
Originally posted by martindirt:
This is what I'm always try to tell others when they crying about zeds destroying their walls every time.
I kinda wish mythbusters are still a thing...

How long and much meat and blood does it take for human flesh to destroy <tree> type walls?

Karate masters can chop through maybe 3-4 inches of solid wood block... but zombies aren't karate masters.

Perhaps their arm bones turned to ceramite?
martindirt Apr 23, 2023 @ 12:41pm 
Originally posted by {5LINE}Cows with Guns:
Originally posted by martindirt:
This is what I'm always try to tell others when they crying about zeds destroying their walls every time.
I kinda wish mythbusters are still a thing...

How long and much meat and blood does it take for human flesh to destroy <tree> type walls?

Karate masters can chop through maybe 3-4 inches of solid wood block... but zombies aren't karate masters.
The game would be more interesting if zeds couldn't break into your barricaded safehouse, agreed?
I wish I could sit on my .ss while zeds thumping on the walls outside. And when I'm bored, I just grab my shotgun and shoot them all. They can't come in, no need to worry.

Oh... Wait. There is a sandbox setting to turn off all dmg on buildings.
Just tur it on.
corisai Apr 23, 2023 @ 12:52pm 
Originally posted by martindirt:
The game would be more interesting if zeds couldn't break into your barricaded safehouse, agreed?
Fuel isn't available from thin air. Food too (currently we're able to easily make indoor farms but for me it's cheating and I'm ignoring them - such farming will require a lot of fertilizer).

Even with disabled Environmental Attacks zeds will attack your walls when they hearing you tending your crops. So to be safe you will need even MORE walls (=risks during building and gathering materials).

No, I don't think it's easy to build a safehouse even with those settings.
martindirt Apr 23, 2023 @ 2:08pm 
Originally posted by corisai:
Originally posted by martindirt:
The game would be more interesting if zeds couldn't break into your barricaded safehouse, agreed?
Fuel isn't available from thin air. Food too (currently we're able to easily make indoor farms but for me it's cheating and I'm ignoring them - such farming will require a lot of fertilizer).

Even with disabled Environmental Attacks zeds will attack your walls when they hearing you tending your crops. So to be safe you will need even MORE walls (=risks during building and gathering materials).

No, I don't think it's easy to build a safehouse even with those settings.

I was sarcastic, replying to CwG:

"I kinda wish mythbusters are still a thing...

How long and much meat and blood does it take for human flesh to destroy <tree> type walls?

Karate masters can chop through maybe 3-4 inches of solid wood block... but zombies aren't karate masters."

CwG is the one who wants invincible walls, because it's "not realistic " if a zed can destroy a wall with bare hands. Agreed. Their hands would be smashed to pulp. Their bones would be broken to shards. But the game would be boring AF.
The game (unfortunately) have too many exploits to make 120% safe bases: floating house, car barricade (don't know if microwave barricade still works?), etc.
I'm just pointed to the fact: CwG can disable zombie damage on buildings in sandbox settings (not just the enviro attack), if he is looking for realistic walls in a "realistic" zombie apocalypse.
corisai Apr 23, 2023 @ 2:29pm 
Originally posted by Beltneck:
BUT... thats modifying the game. You can give yourself tanks and unlimited endurance if you want to play with sandbox settings and mods. In vanilla its pointless to build walls.
As vanila have indestructible walls it still worth to build them in strategic places to isolate safehouses. It just much more boring (much less number of good safehouses with a prebuild walls).

Not even mention exploits to make walls invulnerable :)
corisai Apr 23, 2023 @ 2:33pm 
Originally posted by Beltneck:
That fence exploit doesn't work against crawlers, so they break the fence and then the barricade.
Finally (sarcasm). Still - invulnerable fences are part of vanila game.
Originally posted by martindirt:
CwG is the one who wants invincible walls, because it's "not realistic " if a zed can destroy a wall with bare hands. Agreed. Their hands would be smashed to pulp. Their bones would be broken to shards. But the game would be boring AF.

...That is not what I "want" at all, I've merely raised a question about the "feasibility" of such an action (destroying walls with human flesh) in a zombie apocalypse simulator.

It is very annoying there are people like you who takes an observation and assumes wrongfully. If I wanted to, the sandbox options are there to remove damaging player and og constructed buildings and walls. Doors and Windows are still weak spots in any constructed buildings, and I still expect zombies to smash through them in time; but the options aren't finely tuned to such details.

IMO (to a plausible solution), I think zombies should have an option to "stack" to breach walls. When a horde gathers outside a base wall, they should "stack" on top of each other to overcome the obstacle and get inside perimeter. People who have played 7D2D knows what i'm talking about (hence the 5 blocks/2 floors high walls with an overhang).

Or something akin to world war Z.
https://www.youtube.com/watch?v=zvOfPhPxlSo

edit: added details about the action of destroying walls with human flesh.
Last edited by {5LINE}Cows with Guns; Apr 23, 2023 @ 2:53pm
martindirt Apr 23, 2023 @ 9:13pm 
Originally posted by {5LINE}Cows with Guns:
Originally posted by martindirt:
CwG is the one who wants invincible walls, because it's "not realistic " if a zed can destroy a wall with bare hands. Agreed. Their hands would be smashed to pulp. Their bones would be broken to shards. But the game would be boring AF.

...That is not what I "want" at all, I've merely raised a question about the "feasibility" of such an action (destroying walls with human flesh) in a zombie apocalypse simulator.

It is very annoying there are people like you who takes an observation and assumes wrongfully. If I wanted to, the sandbox options are there to remove damaging player and og constructed buildings and walls. Doors and Windows are still weak spots in any constructed buildings, and I still expect zombies to smash through them in time; but the options aren't finely tuned to such details.

IMO (to a plausible solution), I think zombies should have an option to "stack" to breach walls. When a horde gathers outside a base wall, they should "stack" on top of each other to overcome the obstacle and get inside perimeter. People who have played 7D2D knows what i'm talking about (hence the 5 blocks/2 floors high walls with an overhang).

Or something akin to world war Z.
https://www.youtube.com/watch?v=zvOfPhPxlSo

edit: added details about the action of destroying walls with human flesh.
Awesome.
Climbing zeds. The thing we need instead of zeds destroying our walls. Climbing zeds would be more realistic. Send your suggestion to the developers.
Originally posted by martindirt:
Climbing zeds. The thing we need instead of zeds destroying our walls. Climbing zeds would be more realistic. Send your suggestion to the developers.

Sigh.

Full of constructive discussion with your pointless sarcasm I see. Have a good day sir.
Psyko81 Apr 23, 2023 @ 10:11pm 
build a long wooden fence and put wooden crates behind it, zombies wont attack the fence because they want to crawl over it but they can't because of the crates.
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Date Posted: Apr 23, 2023 @ 7:47am
Posts: 17