Project Zomboid

Project Zomboid

Favorite mods???
So i know it says 30hrs time played as of now on my account however i did get to borrow a friends laptop to play the game unmodded and had like 50 odd hours played, since getting the game ive been playing about with mods and a couple of my absolute favorites are britas weapons and armors, madox melee weapons etc.. then theres expanded helicopter events, random sound events and reactive sound events that completely change the game.. however afraid of monsters mixed with CDDA zombies and the outlast 2 jumpscare sfx really made me jump ahaha didnt get bitten but whats your favorite mods? and/or favorite moments playing modded? :spiffo:
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Showing 16-26 of 26 comments
Shadow_Fox2001 Aug 30, 2023 @ 3:07pm 
Originally posted by Alio:
None, Apocalypse vanilla all day. No point in playing/getting used to mods in an Early Access game when any update can break them and there is no guarantee they will work/be fixed for new updated builds. Often times mods will introduce more bugs into the game as well.

Modded enough Bethesda games to know that modding is meant for finished games only, and there's nothing worse than losing a favorite mod because of an update.

Bethesda games :OnFire::OnFire: they crash soooo much with mods at times and you have to be particular with your mod order where as for this game tbh it doesnt really matter and its great but yeah i see your point but the whole fun in modding is half the time you spend fixing it to work i still remember modding FNV with like 180 odd mods mostly weapons, armor, grenades and graphical updates then the G.A.M.E mod that allowed you to play after completing it like fallout 3 with BOS dlc
Shadow_Fox2001 Aug 30, 2023 @ 3:08pm 
Originally posted by shadeslay:
No boredom mod, I spend hours inside now without getting bored, with an apocalypse going on, I don't see how I would be bored.
Can you link it might look in to it if thats okay its never popped up in my workshop yet as mines is mostly just vehicles weapons and UI stuff like skill up, simple statuses old school runescape bar and tarkov clothingUI
clover <3 Aug 30, 2023 @ 3:26pm 
Originally posted by Shadow_Fox2001:
Originally posted by shadeslay:
No boredom mod, I spend hours inside now without getting bored, with an apocalypse going on, I don't see how I would be bored.
Can you link it might look in to it if thats okay its never popped up in my workshop yet as mines is mostly just vehicles weapons and UI stuff like skill up, simple statuses old school runescape bar and tarkov clothingUI
i think hes talking about this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2945245782&searchtext=No+boredom
Shadow_Fox2001 Aug 31, 2023 @ 6:47am 
mod = LWBetterElectronics,
mod = ProjectElevator,
mod = TKS,
mod = fol_Take_A_Bath,
mod = 28DeathsLaterTune,
mod = UBPropFix,
mod = 300PointsTrait,
mod = DKS501PFO,
mod = ADVANCEDGEAR,
mod = PlayerTraps,
mod = ALICE,
mod = ADRENALINE_MOD,
mod = Advanced_trajectory - Car are concealment,
mod = Aging,
mod = afraidofmonsterszombies,
mod = Algol Syringes I,
mod = Algol Syringes II,
mod = AmmoLootDropBritaArsenalBox,
mod = Brita,
mod = Arsenal(26)GunFighter[MAIN MOD 2.0],
mod = modoptions,
mod = AmmoLootDropBritaArsenal,
mod = mlw_Ammo_Half_Weight,
mod = Anomalous Storm,
mod = lgd_antibodies,
mod = Armored Doors and Windows,
mod = AdvancedWarfareGunPack2,
mod = AutoCleanMachine,
mod = autohidehotbar,
mod = AutoMechanics,
mod = AutoReload,
mod = AutoDrop,
mod = AutoTurret,
mod = AutoGate,
mod = AutomaticGateMotors,
mod = VISIBLE_BACKPACK_BACKGROUND,
mod = BalancedZombieLoot,
mod = BarricadeHurtZombies,
mod = BarricadedWorld,
mod = Barricades41,
mod = BBE,
mod = BatteryJumpstarter,
mod = Basements,
mod = BecomeBrave,
mod = BoMorganJones,
mod = BecomeDesensitized,
mod = 2116762736,
mod = BetterBatteries,
mod = Better Belts,
mod = DecayedCorpses,
mod = betterLockpicking,
mod = ProfessionFrameworkB41Patch,
mod = BetterFlashlights,
mod = BetterSortCC,
mod = SSP-BSFarming,
mod = SSP-BSMetalworking,
mod = SSP-BSMechanics,
mod = Helicopter,
mod = BSEHE,
mod = ExpandedHelicopterEvents,
mod = EasyConfigChucked,
mod = BigBrunoShow,
mod = bigprogressbar,
mod = Bigsalt,
mod = Bigsalt_DriedFood,
mod = BiofuelPlus,
mod = Biofuel,
mod = CWAX Bombs,
mod = Bouncer's Radio Expansion,
mod = BB_Auto_Engineering,
mod = BB_Utils,
mod = BB_Throwables,
mod = BB_E_RappelKit,
mod = BB_BreakingIn,
mod = Brita_2,
mod = VOICE_FRAMEWORK,
mod = BrutalHandwork,
mod = FancyHandwork,
mod = BCGTools,
mod = BCGRareWeapons,
mod = CSPT,
mod = pz-bzoukhotbar,
mod = bcUtils,
mod = CDDAReading,
mod = CRM Armor,
mod = CanRepairDoors,
mod = CanteensAndBottles,
mod = CapacityVestAndAmmoStraps,
mod = CW,
mod = CWFHQ,
mod = CWFHQHP,
mod = DD_Zombie,
mod = DD_Occupations,
mod = CheatMenuRB,
mod = CleanDirt,
mod = ClimbDownRope,
mod = cleanashes,
mod = CombatText,
mod = BB_CommonSense,
mod = isoContainers,
mod = ContainmentOperator_Profession,
mod = ProfessionFramework,
mod = BB_SporeZones,
mod = CraftEngineParts,
mod = CrazyCarlShow,
mod = cremation,
mod = CryogenicWinter1EasyMode,
mod = CVBM,
mod = CVBCM,
mod = MVM,
mod = CustomizableWoodWeight,
mod = DIY_EngineParts,
mod = DIY_VehicleParts!,
mod = DIY_VehicleParts!_GlassWindow,
mod = DawnfallMusicPackVol2,
mod = truemusic,
mod = tsarslib,
mod = Disassemble Container With Items,
mod = mlw_Double_Ammo_Count,
mod = DRAW_ON_MAP,
mod = DrivingSkill,
mod = Dynamic Sandbox Settings,
mod = DynamicTraits,
mod = EGNHInuman,
mod = EasyEngineRebuild,
mod = eggonsAllDoorsAreYours,
mod = IMWSEnergyDrinks,
mod = KCEpinephrine,
mod = EQUIPMENT_UI,
mod = ExerciseWithGear,
mod = WeirdExpandedHelicopterEvents,
mod = DracoExpandedTraits,
mod = expandedhotwire,
mod = radialmenuapi,
mod = ExtraTraitEffects,
mod = ETEExpandedDescriptions,
mod = ETENoProfessionCostChanges,
mod = ETENoCostChanges,
mod = ExtraNoise's TV Channel 13,
mod = EreFBIOpenUpDoor,
mod = FOCM,
mod = UniqueShinySTier,
mod = FastReload,
mod = FasterHoodOpening,
mod = FencingKits,
mod = FRUsedCarsNRN,
mod = FRUsedCars,
mod = FindAxesAndSledgehammers,
mod = FixTooltipLag,
mod = FORTREDSTONE,
mod = fuelsideindicator,
mod = GenRange,
mod = GeneratorTimeRemaining,
mod = GreaterRangeGenerator,
mod = greatmechanic,
mod = GreggiesGarageDoors,
mod = HandCrankFlashlights,
mod = P4HasBeenRead,
mod = HordeNight01,
mod = HowMuchFuel,
mod = IBM-EB,
mod = ImprovedBuildMenuFallen,
mod = DylansTiles,
mod = ItemTweakerAPI,
mod = iMeds,
mod = ISA_41,
mod = improvedbackpacks,
mod = InGameMaps_FortRedstone_SP,
mod = InGameMaps,
mod = InGameMaps_Vanilla,
mod = RiskyInspectWeapon,
mod = instantread,
mod = instantreload,
mod = instanttransfer,
mod = timedactions,
mod = instantwash,
mod = KPAP,
mod = Kama,
mod = Respawn,
mod = KeepThatRadioOn,
mod = KillCount,
mod = Ladders,
mod = ASSBOXMTX,
mod = LoopedRadio,
mod = MREM,
mod = YOUR_CUSTOM_ID_HERE(MUST_BE_UNIQUE_TO_YOU),
mod = Max,
mod = MaintenanceImprovesRepair,
mod = manageContainers,
mod = MakePaths,
mod = MapLegendUI,
mod = MapSymbolSizeSlider,
mod = MapSymbolSizeSliderPlus,
mod = Meme-Jumpscares,
mod = metal_rock_meme,
mod = mileage-expansion,
mod = military fuel depot,
mod = MoreBuildAppliances,
mod = MoreBuilds,
mod = More Builds Plus,
mod = exampleMod,
mod = MoreRepairRecipes,
mod = More Radio and TV,
mod = More_Medical,
mod = MoreChippedStones,
mod = MoreSimpleTraits,
mod = ToadTraits,
mod = ToadTraitsDynamic,
mod = ToadTraitsDisableSpec,
mod = ToadTraitsDisablePrepared,
mod = newcontainersnc,
mod = NVAPI,
mod = NightVisionChucked,
mod = eris_nightvision_goggles,
mod = NVG,
mod = nattachments,
mod = noirrsling,
mod = RUNE-EXP,
mod = OutTheWindow,
mod = myclothinguimod,
mod = PaperclipsLockpickingWithMagazine,
mod = PwSleepingbags,
mod = PLLootF,
mod = PLLoot,
mod = PLLootG,
mod = PDFTZ,
mod = PocketTV,
mod = PocketTVVCR,
mod = PocketTVReal,
mod = PASA,
mod = SW,
mod = PFOPipeRifle,
mod = PFOWidowmaker,
mod = ProximityInventoryZombonly,
mod = ProximityInventory,
mod = PureLand,
mod = ugPHP,
mod = PushCarMod,
mod = Kaldo_RadioFrequencyManager,
mod = RainCleansBlood,
mod = RainWash,
mod = RandomSoundEvents_TLOUScreamingPeople,
mod = RandomSoundEvents,
mod = RandomSoundEvents_TLOUScreamingPeopleNight,
mod = RandomSoundEvents_TLOUExplosions,
mod = RandomSoundEvents_TLOUGunfights,
mod = RandomSoundEvents_TLOUAmbientNight,
mod = RandomSoundEvents_TLOUAmbientDay,
mod = RandomSoundEvents_Sirens,
mod = RandomSoundEvents_Stalker,
mod = RandomSoundEvents_Random,
mod = RandomSoundEvents_Nukes,
mod = RandomSoundEvents_Disasters,
mod = RandomSoundEvents_HelplessScreams,
mod = RandomSoundEvents_Ambient,
mod = RandomSoundEvents_Anarchy,
mod = RandomSoundEvents_RandomGuns,
mod = RandomSoundEvents_DyingGunFire,
mod = RandomSoundEvents_Volatiles,
mod = RandomSoundEvents_Virals,
mod = RandomSoundEvents_TLOUZombies,
mod = RandomSoundEvents_TLOUSurvivors,
mod = ReactiveSoundEvents,
mod = RavenCreek,
mod = Recycler,
mod = ReduceLagofCraftingMenu,
mod = ReloadAllMagazines,
mod = RemoveAllItems,
mod = RenewableAxesBWPC,
mod = RenewableAxes,
mod = REORDER_CONTAINERS,
mod = REORDER_THE_HOTBAR,
mod = ReorganizedInfoScreen,
mod = addSoundResidentEvilLevelUp,
mod = ResidentMedic,
mod = RosewoodVHSGunStores,
mod = STALKERStims,
mod = StalkerArmorPack,
mod = ScrapWeapons(new version),
mod = TheWorkshop(new version),
mod = ScrapGuns(new version),
mod = ScrapArmor(new version),
mod = SC,
mod = scientist,
mod = ShowSkillUpName,
mod = ShowSkillXpGain,
mod = SimpleOverhaulTraitsAndOccupations,
mod = SimpleOverhaulBladesAndSpears,
mod = SimpleFuelStorage,
mod = simpleStatus,
mod = SkillRecoveryJournalPlusReadWhileWalking,
mod = SkilledTrait,
mod = SlowConsumption,
mod = snowiswaterbeta,
mod = BuildingTime,
mod = ExploringTime,
mod = SoulFilchersForagingTime,
mod = Stone Sledgehammer,
mod = StartApocalypseTime-v1.0,
mod = DropRollMod,
mod = StorageUpgrades,
mod = SwapIt,
mod = TED BEER`s Zombie Skin Retexture (Fix),
mod = TED BEER`s Male Player Skin Retexture,
mod = TED BEER`s Zombie Skin Retexture,
mod = TEDBFIX,
mod = TVS,
mod = tactorgsol,
mod = Tactical Weapons,
mod = TakeAnyAmount,
mod = Amputation,
mod = UIAPI,
mod = TheyKnewMedical,
mod = TheyKnew,
mod = TheyKnewVaccine,
mod = ToolsOfTheTrade,
mod = Torch Battery Infinite,
mod = Tow Bar mod,
mod = cod_zombie_and_extra,
mod = zombies_music_mod,
mod = TCTGYBA23,
mod = TMA_SA_Radio_Mixtapes,
mod = 28DaysM,
mod = 80s_hair_metal,
mod = baby_driver_music_mod,
mod = 80s_pop_mod,
mod = 1962_to_1993_music_collection,
mod = dawnofthemusic,
mod = ghostbusters_soundtrack,
mod = Karr's_Music,
mod = MVA Mix Vol 1,
mod = Sile_nt_go_odsongs,
mod = TMA_TLOU,
mod = systemofadown,
mod = doom_music_kicks_in,
mod = juankerman_musica,
mod = codzm_soundtrack_truemusic,
mod = The Panas,
mod = TrueMusic Containers,
mod = TrueActionsDancing,
mod = TrueMusicEurobeatDEdition,
mod = TR_ACDCHits,
mod = Micha_elHits,
mod = ResiSave,
mod = tm_twd_20songspack,
mod = TMC_TrueActions,
mod = TurnOffTVRadioFromContextMenu,
mod = TwoWeaponsOnBack,
mod = GEARCORE,
mod = TwoWeaponsOnBack2,
mod = DRK_1,
mod = UVTrainAiming,
mod = UniversalGunRepair,
mod = VehiclePartsRepair,
mod = VehicleRecycling,
mod = VehicleRepairOverhaul,
mod = VehicleSalvage,
mod = fhqExpVehSpawnNoVanilla,
mod = fhqExpVehSpawn,
mod = mrnvsbhltr,
mod = video_game_mixtapes,
mod = vehiclescenes,
mod = Wallpapers,
mod = WCTP,
mod = WaterFilterStraw,
mod = Water Purification Tablets,
mod = TheStar,
mod = wellsConstruction,
mod = WorkingMasks,
mod = WornOutZombies,
mod = VaccinHuaGrean,
mod = SlayerArsenal,
mod = svgMCerdato,
mod = Zombies-Trip-Over-Zombies,
mod = ZombolewdDefeat,
mod = ZomboLewdFramework,
mod = ZombolewdDefeatStrip,
mod = ArsenalOpenAmmoWalk,
mod = KAMER_RepairWall,
mod = KAMER_WallHealth,
mod = POETExtremeBarricades,
mod = POETConstructionBuff,
mod = POETVehicleRecycling,
mod = POETIgnoredLogWalls,
mod = buffygenerators,
mod = eris_food_expiry,
mod = fhqHotPursuitRealNames,
mod = fhqHotPursuit,
mod = fhqMotoriusZone,
mod = fhqMotoriusZoneRealNames,
mod = itemGPS,
mod = ChangeSandBox,
mod = Advanced_trajectory,
mod = NestedContainer01,

theres my current modlist
Vash(88) Sep 1, 2023 @ 2:09am 
- Wolf Extraction

Adds end game. What more could you ask?!
Captain Pike Sep 2, 2023 @ 1:19am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2895102994&searchtext=advanced+trajectory
Easily the aiming fix mod. It just makes firearms so much more enjoyable when you can manually aim them. Most of my mods are general qol and immersion enhancers like greater zombie variety.
Quill Sep 2, 2023 @ 8:09am 
Originally posted by Vash(88):
- Wolf Extraction

Adds end game. What more could you ask?!
Being able to use your previous character in a new save with a crashed helicopter as the spawn point

As, ya know

It crashes
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Showing 16-26 of 26 comments
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Date Posted: Aug 30, 2023 @ 1:21am
Posts: 26