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Another thing I always do is increase abundance of some loot categories, especially guns and ammo. I don't use them much, but it still kills realism for me otherwise. US has more guns than people, and the game would have you believe you're not going to find one after checking 20 houses? Ammo is sold by the box and many, let's say 'enthusiasts', out there hoard thousands of rounds, but you'd need to loot the whole town to find that much in the game.
I honestly think that random zombie toughness can be really interesting! Do you usually play around with random sprinters in your regular runs as well?
Insane population
Group gathering ZERO (They will create hordes in a natural way)
Nutrition OFF
Too risky for my tastes and for my current skill level. I like very long games with one character and a chance of sprinters means RNG can put you in a position you can't get out of no matter how careful you are.
Toughness RNG won't kill you, since you can always outrun them, but it does make for "hah, I can take these two... wait... oh ♥♥♥♥, oh ♥♥♥♥, run" situations.
https://steamcommunity.com/sharedfiles/filedetails/?id=2686791433
Without the extremities of the "Cryogenic winter" mod.
it is impossibly hard.
First I give myself a chance with walkers
But all loot is insanely rare. fuel is insanely rare. fuel consumption is double. cars are in terrible state.
it is October start, rain and freezing, and i don't pick the 'ignore weather' trait.
I do have a lot of map mods on and outdoors-man type mods on also ie hunting etc.
i do setup the map to start of 0.5 zombies, reaching the peak at day 7. peak is 4.0 which is double the amount of z's
I start in one of the cities. with the aim to get to the other city. ie Raven creek to Louisville.
My rule are that i can not visit towns i have setup bases in recent playthroughs also with the rule of i can not stay in under one roof for more than 7 days only to recover from a sprain etc. (so no base building)
You can drive it, but fuel is hard to come by, you will eventually run out of fuel and have to walk and camp it out. with the weather and double amount of z's you will find it a challange.
^-^
- 2 hours a day
- no helicopter
- intial condition of cars and amount of gas set to normal
- locked cars frequency changed to sometimes, also increased chance for car alarms (don't remember my exact setting here)
- zombies can trigger house alarms
- farming speed to very slow
- infection time set to 0-12 hours
- reanimation time set to 0-12 hours (or at least not to "immediate", don't remember the exact time...)
Nature set to Very Cold and Very Rainy
All loot types set to Extremely Rare, except for canned and regular food, which are both set to Insanely Rare
All Meta events set to Sometimes
Zombies set to Shamblers, low population, and weaker in both health and damage
Player injury severity set to Low
and finally, Corpse Health Effect set to high
This makes it so that you have to struggle in all aspects of the game, rather than zombies killing you 90% of the time. I've found that the other systems of the game are much more enjoyable when they aren't just an afterthought, because your main issue is the zombies; these settings force you to learn and adapt to not just zombies, but hunger, temperature, thirst, and your own sanity.