Project Zomboid

Project Zomboid

Respawn: Yes or No?
I am looking for suggestions for a game settings/ or mods/ that maintains challenge and fun, long term, but doesn't rely on zombies popping in to existence out of thin air.

Normally I hate respawn in any game. It just does not make sense, unless in this game, it was a graveyard. I would prefer a game with an insane starting number and no respawn than low initial and with respawn.

I have played a few dozen or so games with no respawn. After clearing out my starter town, It seems a bit boring. I get in a car, go to a new town, do something stupid and die. I forget to be cautious because it has been easy for a while.

This weekend I played by first default, apocalypse, because it has respawn enabled. I think I was doing really good for a few weeks until I go out on a long scouting run. On my way back, I vault over a high fence of a previously cleared yard and land right in the middle of a huge pod. Game over. That really sucked.



Thanks
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Showing 1-15 of 21 comments
Xgpmcnp Oct 30, 2022 @ 9:18am 
I usually play with respawn turned off but higher amounts of zombies and settings that make zombies migrating more common and on longer distance, and I find it hard to actually clear an entire town. Rosewood's a few thousand kills and usually still decently scary at times. Migration beats respawn in my book.
Puppers Oct 30, 2022 @ 9:23am 
Originally posted by Maebalzurakin:
I am looking for suggestions for a game settings/ or mods/ that maintains challenge and fun, long term, but doesn't rely on zombies popping in to existence out of thin air.

Normally I hate respawn in any game. It just does not make sense, unless in this game, it was a graveyard. I would prefer a game with an insane starting number and no respawn than low initial and with respawn.

I have played a few dozen or so games with no respawn. After clearing out my starter town, It seems a bit boring. I get in a car, go to a new town, do something stupid and die. I forget to be cautious because it has been easy for a while.

This weekend I played by first default, apocalypse, because it has respawn enabled. I think I was doing really good for a few weeks until I go out on a long scouting run. On my way back, I vault over a high fence of a previously cleared yard and land right in the middle of a huge pod. Game over. That really sucked.



Thanks


II turn respawn on max so 8k hours or something like that, I just play with normal population.
Kal Oct 30, 2022 @ 9:40am 
Originally posted by Xgpmcnp:
I usually play with re-spawn turned off but higher amounts of zombies and settings that make zombies migrating more common and on longer distance, and I find it hard to actually clear an entire town. Rosewood's a few thousand kills and usually still decently scary at times. Migration beats re-spawn in my book.

This is exactly how I play. No re-spawns, just a heavy migration. I like to feel as if I'm making progress, at least locally around my base. I also have the helicopter event set to sometimes. Keeps things interesting.
Maebalzurakin Oct 30, 2022 @ 10:01am 
Originally posted by Kal:
I also have the helicopter event set to sometimes. Keeps things interesting.

Could you tell me how it works? I have it turned off usually. I tried it, and saw a helicopter icon on the top of the screen. Is it pulling from a very large area? I went towards it and didn't see anything different. Does it just take a long time for zombies to get to that position?
Cynwale Oct 30, 2022 @ 10:04am 
You should put zombies population to high, and put the zombies stats to "random".

With more alarms frequency, and Zombies activating them, it'll make the game more stressful.
Kal Oct 30, 2022 @ 10:12am 
When you hear the helicopter while outside, it usually hovers over your head. How many zombies it draws can vary greatly. I think its random, but it can pull zombies from up to 3 grids away (very far). Other times it just pulls in a few local zombies. If you hear the helicopter while inside, it seems to fly around at random, pulling in a greater number of zombies to your location. None of this 100% facts, just my observations from playing with the setting a lot.
Maebalzurakin Oct 30, 2022 @ 10:32am 
Originally posted by Kal:
Originally posted by Xgpmcnp:
I usually play with re-spawn turned off but higher amounts of zombies and settings that make zombies migrating more common and on longer distance, and I find it hard to actually clear an entire town. Rosewood's a few thousand kills and usually still decently scary at times. Migration beats re-spawn in my book.

This is exactly how I play. No re-spawns, just a heavy migration. I like to feel as if I'm making progress, at least locally around my base. I also have the helicopter event set to sometimes. Keeps things interesting.

How do you make migration heavy? I want to try this. Is it 'Rally Travel Distance'? Or is it a mod?
Shurenai Oct 30, 2022 @ 11:04am 
Counter to everyone else here, I prefer lower enemy density with respawns.

Why? Because by 15 days into the zombie apocalypse, You're no longer going to have to deal with only the zombies from this small slice of kentucky. The military blockade is broken. Zombies from the rest of the state can trickle in. Zombies from the states surrounding KY can trickle into KY. The zombies from the states surrounding those can tickle in.

After those 15~ days, You've got a whole world of zombies to deal with.

So it makes sense to me that that trickle of enemies is going to happen- Respawns = yes.

I don't want an unnatural 50,000 zombies in Muldraugh from cranked up zombie counts- I want a normal looking population, the number of people..Well, zombies, that I would expect to see in a city of it's size, but with a seemingly endless, albeit slow, flow of new blood to the area so I can never truly be sure that I'm safe.

I do tweak respawn settings, though; The Unseen Respawn hours prevention one in particular. I set it to 168 hours; 7 days. So areas I clear out/frequent aren't filled with constant respawns, but rather get trickles of migrating zombies from adjacent areas. And if I ever go on a long road trip to set up a second base or something, I can be sure that by the time I eventually get back, the 'endless flow' of zombies will have refilled the area again.
Korintheblack Oct 31, 2022 @ 11:37pm 
Originally posted by Shurenai:
Counter to everyone else here, I prefer lower enemy density with respawns.

Why? Because by 15 days into the zombie apocalypse, You're no longer going to have to deal with only the zombies from this small slice of kentucky. The military blockade is broken. Zombies from the rest of the state can trickle in. Zombies from the states surrounding KY can trickle into KY. The zombies from the states surrounding those can tickle in.

After those 15~ days, You've got a whole world of zombies to deal with.

So it makes sense to me that that trickle of enemies is going to happen- Respawns = yes.

I don't want an unnatural 50,000 zombies in Muldraugh from cranked up zombie counts- I want a normal looking population, the number of people..Well, zombies, that I would expect to see in a city of it's size, but with a seemingly endless, albeit slow, flow of new blood to the area so I can never truly be sure that I'm safe.

I do tweak respawn settings, though; The Unseen Respawn hours prevention one in particular. I set it to 168 hours; 7 days. So areas I clear out/frequent aren't filled with constant respawns, but rather get trickles of migrating zombies from adjacent areas. And if I ever go on a long road trip to set up a second base or something, I can be sure that by the time I eventually get back, the 'endless flow' of zombies will have refilled the area again.
How does zombie respawn work exactly? Do they stumble in from the outskirts of the map or are they sprinkled around the world in handfuls?

And if I clear out a large portion of the city and wall it off, will they spawn inside this zone?
Kal Nov 1, 2022 @ 5:17am 
Respawns will appear inside your base if you leave the base. Its why I don't use the respawn option. I turn it off. Respawns just appear. They don't come from anywhere. I don't want my secured walled off base to suddenly have zombies running around inside. Migration is the answer.
Grizzly Nov 1, 2022 @ 5:25am 
i have zombies default on apocalypse, everything about zeds, respawns and stuff. and start with a char with 3 strength and 0 fitness and obese lmao. dont ask me how i survive i just do it but i usually die before winter sadly. i really like the challange and getting short blunt to level 5 within the first month is cool too

in the past i played with infection off but i never got just single bites or attacks anyways, when i get ever catched by a zed i die right on the spot lol
Gargoyle's Bite Nov 1, 2022 @ 5:29am 
Originally posted by Kal:
Respawns will appear inside your base if you leave the base. Its why I don't use the respawn option. I turn it off. Respawns just appear. They don't come from anywhere. I don't want my secured walled off base to suddenly have zombies running around inside. Migration is the answer.

This, also realism.

I wouldn't recommend normal amount of zombies though if you turn off respawns, I play on high - insane depending how I feel (on high right now day 25ish).

♥♥♥♥♥♥ car engine, migration, random events (gunshots, screaming etc) will pull zombies. I've cleared the road around my base and they still migrate back to the road from my terrible car and random events. Also they all slowly get sucked in the areas with no zombies over time.

A huge part of the fun for me is being able to realistically clear an area.
Last edited by Gargoyle's Bite; Nov 1, 2022 @ 5:33am
Shady Allie Nov 1, 2022 @ 5:41am 
Single player, I turn off. I can mod it, change it. Do whatever I want. Delete, remake. Whatever I feel. Tweak settings. Try stuff. Nobody cries.

Multiplayer. NO MODS - so I don't yell at devs for breaking my mods or yell at modders for not updating a minute after a dev update. RESPAWN ON - both for zombie and items.
Because multiplayer. Joining in an ongoing server with no food or water or zombies is lame.
Maebalzurakin Nov 1, 2022 @ 5:43am 
Originally posted by Underestimated:
in the past i played with infection off but i never got just single bites or attacks anyways, when i get ever catched by a zed i die right on the spot lol

I have died too many times to a lone zombie jumping out from behind something and getting a lucky bite on my hand. Now I play with infection off. I still die eventually, but at least it isn't from random bad luck.
ProtecTron Nov 1, 2022 @ 6:05am 
Originally posted by Ocular:
Originally posted by Kal:
Respawns will appear inside your base if you leave the base. Its why I don't use the respawn option. I turn it off. Respawns just appear. They don't come from anywhere. I don't want my secured walled off base to suddenly have zombies running around inside. Migration is the answer.

This, also realism.

I wouldn't recommend normal amount of zombies though if you turn off respawns, I play on high - insane depending how I feel (on high right now day 25ish).

♥♥♥♥♥♥ car engine, migration, random events (gunshots, screaming etc) will pull zombies. I've cleared the road around my base and they still migrate back to the road from my terrible car and random events. Also they all slowly get sucked in the areas with no zombies over time.

A huge part of the fun for me is being able to realistically clear an area.

x2

Respawn off.
Zombie hearing and memory maxed.
Travel distance to last heard sound above 350.
Slow zombies.
Rally group size 0 to 3 = immersive loose hordes covering a wide area while migrating.
Population above 2.00 (insane pop feels unrealistic in rural little towns though, I've it set on 2.30 because of pc specs and realism).

Migration, meta events, car travel, generators and random shooting ensures an interesting game while retaining the "progress" feeling when clearing out Rosewood for example...
Last edited by ProtecTron; Nov 1, 2022 @ 6:07am
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Date Posted: Oct 30, 2022 @ 9:09am
Posts: 21