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II turn respawn on max so 8k hours or something like that, I just play with normal population.
This is exactly how I play. No re-spawns, just a heavy migration. I like to feel as if I'm making progress, at least locally around my base. I also have the helicopter event set to sometimes. Keeps things interesting.
Could you tell me how it works? I have it turned off usually. I tried it, and saw a helicopter icon on the top of the screen. Is it pulling from a very large area? I went towards it and didn't see anything different. Does it just take a long time for zombies to get to that position?
With more alarms frequency, and Zombies activating them, it'll make the game more stressful.
How do you make migration heavy? I want to try this. Is it 'Rally Travel Distance'? Or is it a mod?
Why? Because by 15 days into the zombie apocalypse, You're no longer going to have to deal with only the zombies from this small slice of kentucky. The military blockade is broken. Zombies from the rest of the state can trickle in. Zombies from the states surrounding KY can trickle into KY. The zombies from the states surrounding those can tickle in.
After those 15~ days, You've got a whole world of zombies to deal with.
So it makes sense to me that that trickle of enemies is going to happen- Respawns = yes.
I don't want an unnatural 50,000 zombies in Muldraugh from cranked up zombie counts- I want a normal looking population, the number of people..Well, zombies, that I would expect to see in a city of it's size, but with a seemingly endless, albeit slow, flow of new blood to the area so I can never truly be sure that I'm safe.
I do tweak respawn settings, though; The Unseen Respawn hours prevention one in particular. I set it to 168 hours; 7 days. So areas I clear out/frequent aren't filled with constant respawns, but rather get trickles of migrating zombies from adjacent areas. And if I ever go on a long road trip to set up a second base or something, I can be sure that by the time I eventually get back, the 'endless flow' of zombies will have refilled the area again.
And if I clear out a large portion of the city and wall it off, will they spawn inside this zone?
in the past i played with infection off but i never got just single bites or attacks anyways, when i get ever catched by a zed i die right on the spot lol
This, also realism.
I wouldn't recommend normal amount of zombies though if you turn off respawns, I play on high - insane depending how I feel (on high right now day 25ish).
♥♥♥♥♥♥ car engine, migration, random events (gunshots, screaming etc) will pull zombies. I've cleared the road around my base and they still migrate back to the road from my terrible car and random events. Also they all slowly get sucked in the areas with no zombies over time.
A huge part of the fun for me is being able to realistically clear an area.
Multiplayer. NO MODS - so I don't yell at devs for breaking my mods or yell at modders for not updating a minute after a dev update. RESPAWN ON - both for zombie and items.
Because multiplayer. Joining in an ongoing server with no food or water or zombies is lame.
I have died too many times to a lone zombie jumping out from behind something and getting a lucky bite on my hand. Now I play with infection off. I still die eventually, but at least it isn't from random bad luck.
x2
Respawn off.
Zombie hearing and memory maxed.
Travel distance to last heard sound above 350.
Slow zombies.
Rally group size 0 to 3 = immersive loose hordes covering a wide area while migrating.
Population above 2.00 (insane pop feels unrealistic in rural little towns though, I've it set on 2.30 because of pc specs and realism).
Migration, meta events, car travel, generators and random shooting ensures an interesting game while retaining the "progress" feeling when clearing out Rosewood for example...