Project Zomboid

Project Zomboid

iicycube May 3, 2022 @ 9:02am
Molotov and bomb goodness?
I mean I tried those and come across only smoke bomb work at the best, so what's so good about using Molotov and A/Pipe bombs?
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Showing 1-9 of 9 comments
DarkFaceGlow May 4, 2022 @ 5:01am 
Molotovs are good in the grass. Toss it and keep kiting hordes trough it. They die eventually.
MagnusCerebrum May 4, 2022 @ 7:10am 
Molotovs are an extremely economic way to deal with hordes, the bigger the horde is the better, as zombies will catch eachother on fire if they are close to one another. You will save hundreds of bullets when using the molotov + kiting strategy.
Greb May 4, 2022 @ 7:53am 
Pipe bombs seem to skip the burning process and go straight to the ashes. At least in my experience - if you ever wanted to spring clean your house or redecorate it black, one pipe bomb does the trick, without having to wait for any of that pesky fire to spread and burn stuff slowly.

One room + one bomb = most auspicious house warming gift
iicycube May 5, 2022 @ 4:00am 
But in my case, the Molotov just does 1 or less damage to the zombies, and the pipe bomb just shakes them without doing anything to them as well? (I got damage/HP mod installed) which I can see.

Is "tough" zombies don't get much damage on those throwing weapons?
Goose May 5, 2022 @ 5:25am 
get a car with siren and drive through the town for one big horde then use the molotov
iicycube May 5, 2022 @ 6:48am 
Originally posted by Borpa:
get a car with siren and drive through the town for one big horde then use the molotov

I tried a big horde but the damage created from Molotov or bomb doesn't kill them at all, I seem the damage from 0.5-1.0++ each tick but the zombie health still has a long bar.
LykosNychi May 5, 2022 @ 8:13am 
Originally posted by iicycube:
Originally posted by Borpa:
get a car with siren and drive through the town for one big horde then use the molotov

I tried a big horde but the damage created from Molotov or bomb doesn't kill them at all, I seem the damage from 0.5-1.0++ each tick but the zombie health still has a long bar.
Make sure you have fire spreading on. Zombies should be catching in fire and burning to death when you hit them with molotovs.

I can't say for certain if turning fire spreading off prevents humans and Z's from catching on fire, but it might.

The point of fire is that they're almost guaranteed to die when caught on fire. It takes a while, but they die. It'll take longer with higher toughness zombies.
Last edited by LykosNychi; May 5, 2022 @ 8:14am
iicycube May 5, 2022 @ 9:00am 
Originally posted by LykosNychi:
Originally posted by iicycube:

I tried a big horde but the damage created from Molotov or bomb doesn't kill them at all, I seem the damage from 0.5-1.0++ each tick but the zombie health still has a long bar.
Make sure you have fire spreading on. Zombies should be catching in fire and burning to death when you hit them with molotovs.

I can't say for certain if turning fire spreading off prevents humans and Z's from catching on fire, but it might.

The point of fire is that they're almost guaranteed to die when caught on fire. It takes a while, but they die. It'll take longer with higher toughness zombies.

Maybe Toughness makes zombies burn longer, yes they get caught on fire but the damage doesn't sustain the killing speed, even weapons do way faster than using Molotov and pipe bombs.
I notice the fire burn player the faster, within couple second and you died.

Hmm, fire spread doesn't increase the damage itself but it will make a larger area burn.
Last edited by iicycube; May 5, 2022 @ 9:01am
LykosNychi May 5, 2022 @ 9:01am 
Weapons are faster yes, but molotovs allow you to take out MASSIVE groups, up to hundreds of zombies, with very little resources and without reducing your weapon durability.
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Date Posted: May 3, 2022 @ 9:02am
Posts: 9