Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One room + one bomb = most auspicious house warming gift
Is "tough" zombies don't get much damage on those throwing weapons?
I tried a big horde but the damage created from Molotov or bomb doesn't kill them at all, I seem the damage from 0.5-1.0++ each tick but the zombie health still has a long bar.
I can't say for certain if turning fire spreading off prevents humans and Z's from catching on fire, but it might.
The point of fire is that they're almost guaranteed to die when caught on fire. It takes a while, but they die. It'll take longer with higher toughness zombies.
Maybe Toughness makes zombies burn longer, yes they get caught on fire but the damage doesn't sustain the killing speed, even weapons do way faster than using Molotov and pipe bombs.
I notice the fire burn player the faster, within couple second and you died.
Hmm, fire spread doesn't increase the damage itself but it will make a larger area burn.