Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
With husbandry we get cows & pigs Meat, Bacon(if the belly is cured & Smoked) & Fresh Milk AFTER the power outage so we can make mildew cure, we also get hides & leather.
With Pets we get dogs & possibly cats, Cats can be trained to hunt rodents so Mice & rats they're basically a bait-less mouse trap. Dogs can help fight, Be loaded with supplies & sent back to base, in MP host & servers someone could unload the dog & send it back to you, Dogs cand track & flush pray like rabbits, turkey's, Squirrels, even track larger animals too.
if we have Human NPC's what do we get? an intelligent Zombie that going to go from house to house looting everything before you, They'll try to jack cars, They'll try to kill you if they're hostile if neutral they join you if they're cowards they'll drop their loot & run, thats it all Human NPC's will do is concentrate the loot in an area & pester the player or just down right kill the player on site with a gun.
There are fewer uses for Human NPC's than Animal NPC's but why back burner the animals to focus on humans? that's just DUMB, if your humans are going to have animal interactions then do the smart thing & Develop them TOGETHER & release them even just the basics in the SAME update along with some bows IDK bout crossbows they take too long to reload for the range advantage give me something I can fire fast & move with.
I hope you can all see the point I'm trying to make to focus on one side of the NPC's over the other is a fool errand because your going to:
1. Split the community
2. Drive away player who want the option you shelved
3. It's ultimately going to lengthen dev time IF & WHEN interaction issues pop up if developing at the same time / rate these issues are quashed as they pop up which will speed up dev time without needed wasted time bug hinting a whole patch when you can know where the issue arises roughly.
lastly I just don't see the need for NPC people when we have MP now we HAVE people to play with give us more useful content not just a pale simulation of what we have now if we want it.
You'll find out more tomorrow in the blog though.
something done to Death is a dumb move.
and lest we forget new plants in the wild to eat or get hurt by like poison ivy bushes, thorns, rashes from said things, embedded thorns or even animal hides and dried meat.
as well as a bunch of new ways to hurt them and us (lets be honest it'll most likely be us) using things like bear traps, window nails to scratch those who try to climb through, nails on floors to pierce shoes, trip wires etc because the game needs more injuries and sources of food before NPC's humans, otherwise they'll feel slightly more hollow. just imagine the posibilities!
bear fighting zombies, wander in the woods and get bit by a snake, try to rob a survvior home only to step on a bear/mouse trap.
lot of drama, more gameplay, expands first aid, tailoring with hide crafting, cooking and the possibility of crossbows+bow being added as craftable options with arrow head dippings, just think of the suffering ou could inflict with zombie blood coated arrow heads on players
They're not going to be static vendors or traders that just lock down their store at 7PM and leave you alone to be the main character, which is what a lot of other games do, which works for them, and that's fine too.
I get you're clearly very passionate about hunting, but it's not like it's cancelled or anything. This is been the plan for a long time, over a lot of deliberation it's been decided the best course of action.
Many, many people over the years have said the same thing, for countless systems, MP being the recent example if it 'wasn't released x month, the game would die'. Yet we waited and waited until it was right and the game has benefited way more than could be anticipated from that.
We're confident this is right and I hope you can try to understand that.
NPC's can only do what they are programmed to do, and say what they are programmed to say. Nothing in a game is more immersion breaking then endless fetch quests and hearing over and over about taking an arrow to the knee. I know people think that NPC's can be a replacement for actual players to play against but I just don't see it happening. Many games use different techniques to give the illusion that NPC's are smart but in the end they only act as they are programmed, which is always pretty simplistic. Animals can get away with this simplistic behavior without losing anything but for humans it ends up breaking immersion once the "program" is figured out.
Also the mildew cure can indeed be made with rotten milk.
Will NPCS support controllers? The issue with the npc mod is that I have to use my mouse to interact with them. If this is the case with NPCS when they come out it'll be terrible for controller players.