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Again, as far as I've tested.
Maps you sort of can transfer it seems like (minus items, vehicles, and it seems player data at least).
And again, I can't seem to pinpoint which files are used in the multiplayer version of the game so that a transfer of singleplayer files would work. I've also tried leaving the serverid file in newly created characters on dedicated and hosted version servers as I figured that that file, which is unique to multiplayer characters, would be like a passcode for said character file to use when it communicates with the server to authenticates. No luck so far as I continue to get a failed authentication of players in the dedicated server cmd. So, I'm going to try renaming the newly created multiplayer character to the singleplayer character and see if that does anything for authentication.