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To be clear though, game saves way more often than that depending on some events. Like if you die, I've had cases where I tried to 'recover' a character by forcing the game down and prevent the game from saving out the death. Sure enough though when I restart the game, character is still dead.
So I can't tell you all the ways that the game saves, but I know the game will prevent you from trying to 'cheeze' out of a death by forcing the game down. So backing up is the way to do it if you want to do it that way because game does save on certain events like that.
There is one autosave when you wake up as well.
However i never bothered with figuring out the saving system, since i realized that if i use the manual save (aka to quit to menu) it will save the game. But if i press alt+f4, then it is possible that i will end up with having only my waking up save.(And when you are awake for 2-3 days in game...that is BAD)
I was playing on a server that recently shut down because of a power failure.. save game got corrupt. The script i'm working on is intended to create rolling backups to prevent that. Rather than going to an hour before the interruption, we are now rolling back to the last server backup from 2 weeks ago.
All of the above. The game saves on a few events player dmg has a a flag that can be enabled to save player data on dmg and many others like some have been mentioned. Logging in out of the game does it and save every X mins is a thing too.