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I'll not deny I feel the controls could do with tightening up, but for me it's less of the controls and more a question of UI - the menus could do with a bit of work but it's been suggested that this'll come further down the line - hateful seems a pretty strong way to put it.
This doesn't help. Let's keep things nice and positive, it makes for a nicer forum to hang out in :)
Edit: Additionally, in this game you have no spells or additional abilities that you would use while using your mouse to move.
#1: Use the mouse pointer for movement which is used in all successful ARPG's.
#2: A,S,D for quick looking. S to look backwards, A to look left, D to look right. W is null & void while moving since while moving you are always looking forward.
#3: Hold down shift to stop you in your tracks to engage if you desire.
#4: Bind a key to untie the mouse from character movement to allow you to look through cupboards, use inventory items, build, jump through windows etc.
That is how simple this is.
Most people who play games knows that a good game starts with a good control system.
Although this game is one of the great survival games on the market hands down it suffers from a crippling control system.
I know I am not the only one who thinks so. Many people for the most part are either too afraid to post their opinion on it or just do not care. I care about the game, and I have always supported the developer in a very positive manner, and I will always continue to do so.
For me, after playing for 30 minutes my fingers begin to ache like you wouldn't believe because of how clunky, and how stretched out you have to have your fingers just to use the keyboard properly.
Anyway, I'm done with mentioning this but the solution for this is so simple.
You seem to be the only one who's brought up them being an issue, and saying that others are too scared or don't care enough to bring it up doesn't help your argument of this being a big issue.
Not gonna lie I'd be bummed to see the UI change. I mean it's clunky and confusing for new players but like I've been playing the game with it so long i'd be sad to see it go, it seems like it fits the game really well for what it is, yknow?
which is.. complex, and takes some getting used to, but ultimately functional
You're not getting a balanced set of opinions here because most people who hate the control scheme don't hit the forums. They just bury you in their review and go play another game.
I've seen all this talk about cars, and updated animation, and none of that is going to be worth a lick if people can't effectively control their avatar. If the control scheme isn't going to be improved, you might as well stop wasting your time, take this out of EA and call it a day since your reviews are never going to get better.
I mean, just look at the negative reviews right now. No-one is talking about the animation not being good enough. No-one is talking about fonts or whatever. I'd guess more than half of the negative reviews including mine are complaining about the control scheme first and foremost. The biggest challenge in a game should NOT be learning how to effectively control your character and avoid picking grass when you're trying to hit a prone zombie.
It's a shame. People want this game to do well and be great, it's exactly what we're looking for overall in a zombie sim. But after 6 years it's apparent that the UI is never going to be brought up to any decent standard.
Ctrl to sneak, E to open doors/windows quick, mouse for aiming and checking stuff, left click to boop zombies, right click for context menus on stuff and WASD to move. The hell else could you possibly need? It is by NO means some obtuse control scheme from a dodgy console port or something.
I think people who call themselves gamers are just to dumbed down to be able to use any thing but an iPhone is my guess, unless it is a control scheme that they already know, even though pretty much every single game is made with just slightly different controls from the last and next. This is why North America has a hard time in the MLG Circus. The inability to adapt, and an unwillingness to get better by practice. It's pretty damn funny really to watch MLG E-Sports and watch N. Americans getting their teams wrecked.