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Theres a mod for that but NPC's will be added but they were unfinshed and removed from the game for until they were finished
They do have plans to implement those, the first being animals for build 42 after the first set of the animation overhaul dropped in build 41.
Next 5 builds ->
* Animations,
* Hunting (NPC AI code integrated in simpler form for animals),
* NPC Scenarios/Encounters (Non persistent NPC set pieces and events, Kate & Bob reintroduced)
* Autonomous NPCs and groups (NPCs that can play the game, group with player and be ordered around),
* NPC Group/Faction mechanics (Personalities, group politics, inter-group conflicts, meta game and story interactions)
To Op, Yeah I want NPCs too, but I refuse to use that Super Survivor mod. It's just the broken, stupid NPCs from before and I would much rather have the ones that TIS have planned.
Sounds great, i just fear it will be a a few years, when this will be done.
I know that NPCs in game are great tool, especially if they can tell stories.
But I know that in games, as in movies, stories should not be told, but shown. And also I know that the non-player characters through whom the story goes, should be specials. For the sake of
the sympathy and attitude of the player. SPECIAL like npcs from fallout II or special in appearance like npcs from fallout4.
I need to fell sympathy and make attitude to npc. I hope that you will succeed in your plans. But, but I'm really not sure that only different stories and professions can make special and interesting characters. I may be wrong, but for now I think that way. You can get interesting stories, but at the same time, all non-game characters can remain the same and faceless. It can be.
There are those of us who have been waiting 10, that's TEN YEARS, for these awesome NPCs. You hush your mouth, I AM SO READY DEAR GOD. ;-;
lmao seriously though... how about them NPCs?
Also, nice necro. Make your own thread or use one of the recent ones next time.
After all, in most games, humans shoot first, ask questions second...
Very few cooperate or take the risk to cooperate...better be safe than sorry...so, shoot
Humans like to destroy bases just for the lolz too
First meeting with an 'awaited for sooo long' NPC....shotgunned to death....game over....ahahah
Back to forums for some cryings ;D