Project Zomboid

Project Zomboid

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This game is highly exploitable.
Was wondering if anything was being done about cheating, i'm assuming multiplayer is absolutely infested with cheaters based on how easy it is to do. Are there any anti-cheat mods? Are devs planning on adding some sort of anti hack system or implementing VAC?

It seems like most, if not all of this game is client sided, and there seems to be no protection against even basic cheating with memory editors. This means anyone with 2 brain cells to knock together can figure out how to cheat.

Based on my own experimentation out of boredom, it seems unlimited traits in character selection is possible, along with teleporting to any location on the map assuming u have the coordinates. So is anything being done about this?
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Showing 1-13 of 13 comments
Finn (Banned) Oct 31, 2019 @ 12:52pm 
its actually not not "infested" with cheaters, maybe actually try MP and ull see for urself, instead of assuming everything..
TurtleMountain Oct 31, 2019 @ 12:55pm 
Originally posted by Finn:
its actually not not "infested" with cheaters, maybe actually try MP and ull see for urself, instead of assuming everything..
I've only ever played on private servers with friends. I don't plan on playing multiplayer servers that are this easy to cheat on, what's the point? I find it really hard to believe that cheating isnt a major problem in this game...
Last edited by TurtleMountain; Oct 31, 2019 @ 12:55pm
nasKo  [developer] Oct 31, 2019 @ 1:12pm 
People usually don't make servers that many people play on and then let cheating run rampant.
The bigger servers are well administered.
A couple of things moved from client to server side but the "open" nature of the game means that any attempts at anti-cheat is usually easily worked around.
We're not going to start a race we ultimately can't win.
There will be a couple things here and there, and we will check out how feasible a third party anti-cheat implementation would be, but in the end it will always come down to administrators keeping their players in check and one eye on the logs.
Last edited by nasKo; Oct 31, 2019 @ 1:14pm
TurtleMountain Oct 31, 2019 @ 1:30pm 
Originally posted by nasKo:
People usually don't make servers that many people play on and then let cheating run rampant.
The bigger servers are well administered.
A couple of things moved from client to server side but the "open" nature of the game means that any attempts at anti-cheat is usually easily worked around.
We're not going to start a race we ultimately can't win.
There will be a couple things here and there, and we will check out how feasible a third party anti-cheat implementation would be, but in the end it will always come down to administrators keeping their players in check and one eye on the logs.
Thanks for the response. Its unfortunate that no official system will be created as I still believe it would be worth the time and effort, but im glad that at least the feasibility of 3rd party systems are being considered.
Lapinoire Oct 31, 2019 @ 5:49pm 
Cheating in an already-easy game would defeat the purpose of playing the game, to begin with.
EdgeCrusher Oct 31, 2019 @ 9:57pm 
I have 500 hours, nearly all spent on playing server based MP with dozens of people bot veterans and new players. Never once have I encountered a cheater. This isn't GTA5. Most people were there to just have fun.
katsuragi Oct 31, 2019 @ 10:34pm 
this is an elaborate humble brag... also nobody cheats in MP in this game. We just aren't even close to as clever and sophisticated as OP
Ultra Lord Supreme Oct 31, 2019 @ 10:39pm 
I like how OP admits to never having tried MP and still makes a post about cheating being a problem in it
TurtleMountain Nov 1, 2019 @ 7:33am 
Originally posted by Remilnelia™:
Cheating in an already-easy game would defeat the purpose of playing the game, to begin with.
Cheating defeats the purpose of playing any game, whether its easy or not. People are going to cheat not just to get an advantage in the game, but to ♥♥♥♥ with other people.
Originally posted by EdgeCrusher:
I have 500 hours, nearly all spent on playing server based MP with dozens of people bot veterans and new players. Never once have I encountered a cheater. This isn't GTA5. Most people were there to just have fun.
Maybe i'm wrong then, maybe multiplayer isn't as infested with cheaters as I thought. I'm just a very cynical person I guess, so when I see a game that is easily exploitable I just assume theres a lot of cheaters.
Originally posted by katsuragi:
this is an elaborate humble brag... also nobody cheats in MP in this game. We just aren't even close to as clever and sophisticated as OP
I don't know why you think i'm bragging here, why would I brag about doing something so easy that anyone could do it? Normally people who want to cheat on multiplayer games have to know how to reverse engineer and code (or get them from someone who does). Here though it's just like, basic logic using a memory editor, scanning for addresses, and changing their values. Very simple, nothing to brag about here.

I don't know why you feel the need to try and discredit me rather than address the actual point that i'm bringing up. Just in case you somehow missed the point, the game is highly exploitable.
Originally posted by Emperor Picard:
I like how OP admits to never having tried MP and still makes a post about cheating being a problem in it
I can only assume that cheating is a problem considering how exploitable the game is. A lot of people are saying that cheating isn't actually a problem, but this just makes me think that most of them aren't being caught.
lemmy101  [developer] Nov 1, 2019 @ 8:01am 
Yeah this is something we wanted to improve for a long while. Build 41 has server side player data, which should ease a lot of your concerns. Once MP drops on it should be a lot more secure.
Last edited by lemmy101; Nov 1, 2019 @ 8:03am
NotReally Nov 1, 2019 @ 8:03am 
Originally posted by HellsBladex2:
Originally posted by Remilnelia™:
Cheating in an already-easy game would defeat the purpose of playing the game, to begin with.
Cheating defeats the purpose of playing any game, whether its easy or not. People are going to cheat not just to get an advantage in the game, but to ♥♥♥♥ with other people.
Originally posted by EdgeCrusher:
I have 500 hours, nearly all spent on playing server based MP with dozens of people bot veterans and new players. Never once have I encountered a cheater. This isn't GTA5. Most people were there to just have fun.
Maybe i'm wrong then, maybe multiplayer isn't as infested with cheaters as I thought. I'm just a very cynical person I guess, so when I see a game that is easily exploitable I just assume theres a lot of cheaters.
Originally posted by katsuragi:
this is an elaborate humble brag... also nobody cheats in MP in this game. We just aren't even close to as clever and sophisticated as OP
I don't know why you think i'm bragging here, why would I brag about doing something so easy that anyone could do it? Normally people who want to cheat on multiplayer games have to know how to reverse engineer and code (or get them from someone who does). Here though it's just like, basic logic using a memory editor, scanning for addresses, and changing their values. Very simple, nothing to brag about here.

I don't know why you feel the need to try and discredit me rather than address the actual point that i'm bringing up. Just in case you somehow missed the point, the game is highly exploitable.
Originally posted by Emperor Picard:
I like how OP admits to never having tried MP and still makes a post about cheating being a problem in it
I can only assume that cheating is a problem considering how exploitable the game is. A lot of people are saying that cheating isn't actually a problem, but this just makes me think that most of them aren't being caught.

The thing... project zomboid is quite a niche game... so it might not be attractive or that engaging to cheat type of game. There is really little to gain from cheating unless the loot respawn is off but those servers are not public in the first place.
Death Nov 1, 2019 @ 8:10am 
Originally posted by NotReally:
Originally posted by HellsBladex2:
Cheating defeats the purpose of playing any game, whether its easy or not. People are going to cheat not just to get an advantage in the game, but to ♥♥♥♥ with other people.

Maybe i'm wrong then, maybe multiplayer isn't as infested with cheaters as I thought. I'm just a very cynical person I guess, so when I see a game that is easily exploitable I just assume theres a lot of cheaters.

I don't know why you think i'm bragging here, why would I brag about doing something so easy that anyone could do it? Normally people who want to cheat on multiplayer games have to know how to reverse engineer and code (or get them from someone who does). Here though it's just like, basic logic using a memory editor, scanning for addresses, and changing their values. Very simple, nothing to brag about here.

I don't know why you feel the need to try and discredit me rather than address the actual point that i'm bringing up. Just in case you somehow missed the point, the game is highly exploitable.

I can only assume that cheating is a problem considering how exploitable the game is. A lot of people are saying that cheating isn't actually a problem, but this just makes me think that most of them aren't being caught.

The thing... project zomboid is quite a niche game... so it might not be attractive or that engaging to cheat type of game. There is really little to gain from cheating unless the loot respawn is off but those servers are not public in the first place.
This is basically what I was going to say too. This game doesn't draw the crowds that games like DayZ and some others do. I'm pretty sure the iso view is a big turn off for a lot of people, so cheating isn't rampant at all.
Fujiko ♡ Nov 2, 2019 @ 2:26am 
:) :steamhappy:
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Date Posted: Oct 31, 2019 @ 12:34pm
Posts: 13