Destiny 2

Destiny 2

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Tic-toc26 Apr 14, 2024 @ 4:22pm
More Titan melee supers!
https://www.bungie.net/7/en/News/article/prismatic_deep_dive

Hunters
Storm’s Edge: Combo?
Golden Gun: Ranged
Silence and Squall: Ranged
Silkstrike: Melee (even so has some reach)
Shadowshot: Ranged

Total: 1 melee, 1 combo, 3 ranged

Warlocks
Song of Flame: Ranged?
Nova Bomb: Ranged
Stormtrance: Melee (even so has some reach)
Winter’s Wrath: Ranged
Needlestorm: Ranged

Total: 1 melee, 4 Ranged

Titains
Twilight Arsenal: Combo?
Thundercrash: Melee (if it doesn't work on Warpriest its melee)
Bladefury: Melee (ranged has cool-down melee dose not)
Hammer of Sol: Ranged (OMG THERE IS A SINGLE TRUE RANGED OPTION HERE!!!)
Glacial Quake: Melee

Total: 3 melee, 1 combo, 1 ranged


Even the other classes melee supers have more reach than most of the Titan supers! If we're going to be all melee, then at least give us banner of war?
But you know, to be fair, there wasn't a lot of selection now was there? the alternative would have been one of the other 5 Fist of havoc re-skins.
Last edited by Tic-toc26; Apr 15, 2024 @ 9:10am
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Showing 1-15 of 31 comments
Um. Cool! I'll check with the Exo Stranger to see if there's a new super ability for my stasis Hunter.
Coldhands Apr 14, 2024 @ 6:14pm 
Titans are the punching class.
Royal Gambit Apr 14, 2024 @ 6:20pm 
Then give more punchable bosses, the main problem with titans is that with the current PvE damage meta being sit in well and blow stuff up, the Titans are going to have a difficult time with any boss outside of 1o meters, and all the floaty B******* Bungie keeps adding.
Mez Koo Apr 14, 2024 @ 6:43pm 
Twlight Arsenal, Thundercrash, Hammer of Sol, and Glacial Quake are ranged what are you talking about?
There's not a new stasis Hunter super. And Silence and Squall is ranged anyway, so... what are you saying?
baxsus Apr 14, 2024 @ 7:06pm 
You should try playing all 3 classes. A pointless complaint.
I guess.
Tic-toc26 Apr 15, 2024 @ 2:49am 
Originally posted by Coldhands:
Titans are the punching class.
based on how bungie is treating them right now yeah, but they also don't have meny situation where its viable.

Originally posted by Royal Gambit:
Then give more punchable bosses, the main problem with titans is that with the current PvE damage meta being sit in well and blow stuff up, the Titans are going to have a difficult time with any boss outside of 1o meters, and all the floaty B******* Bungie keeps adding.
This, Thank you!

Originally posted by baxsus:
You should try playing all 3 classes. A pointless complaint.
It shouldn't take 30 minutes to swap classes. Imagine if it took that long to even swap subclasses? There really isn't even a good explanation why you can't swap faster, you get resurrected for the first time and suddenly your a crayon eater, you didn't ask for this, you didn't chose this, and yet there is it. Well yes you actually did but as for as any reasonable in-game explanation goes, ghost just tells you your a (insert class here). JUST CHANGE IT?

Originally posted by Mez Koo:
Twlight Arsenal, Thundercrash, Hammer of Sol, and Glacial Quake are ranged what are you talking about?
Did you read the OP?

Originally posted by Titanica:
Um. Cool! I'll check with the Exo Stranger to see if there's a new super ability for my stasis Hunter.
Originally posted by Titanica:
There's not a new stasis Hunter super. And Silence and Squall is ranged anyway, so... what are you saying?
Originally posted by Titanica:
I guess.
Who are you talking to no one said anything about a new hunter stasis super?
Jagdtiger Apr 15, 2024 @ 3:35am 
Prismatic isn't supposed to directly compete with any of the other subclasses, it's supposed to bring something new. It's already getting bladefury (which also gives it access to woven mail with fragments), banner would make it far too similar to strand titan, and making it melee oriented would either directly powercreep strand titan, or be completely useless compared to strand titan. The only super reasonable to want in prismatic would be burning maul instead of hammer of sol, but again giving it throwing hammer, consecration AND burning maul would make it way too similar to solar (also an indirect nerf to pyrogale's since you don't get the maul benefits). The whole point is that prismatic invites you to try combinations you haven't been able to try before, and the supers/abilities have been deliberately picked to provide a good amount of benefit while not stepping on the toes of their original subclass
Last edited by Jagdtiger; Apr 15, 2024 @ 3:36am
Mez Koo Apr 15, 2024 @ 5:33am 
Originally posted by Tic-toc26:
Originally posted by Mez Koo:
Twlight Arsenal, Thundercrash, Hammer of Sol, and Glacial Quake are ranged what are you talking about?
Did you read the OP?
Yes, thundercrash is not a "melee super" it is a shut down super that happens to be close range but it doesn't require you to stay within melee ranging hitting the boss for an extended amount of time like sentinel, fist of havok, or blade fury. Only one of 5 you listed is a "true" melee super, the void one is thrown first although turns into a melee weapon, arc is nuke that gives you a shield afterwards, solar is throwing hammers, stasis is middle range crystal shatter spam (has melee light attack by why would you), and strand is melee. I get what you're saying but screaming "they're all melee" even just for drastic effect to argue is wrong and besides what other choice do they have? They want to show off the new void super, give the only shut down option titans have which is arc, have a full range option for solar, and strand and stasis only have the one option.
Tic-toc26 Apr 15, 2024 @ 9:09am 
Originally posted by Mez Koo:
Yes, thundercrash is not a "melee super" it is a shut down super that happens to be close range but it doesn't require you to stay within melee ranging hitting the boss for an extended amount of time like sentinel, fist of havok, or blade fury. Only one of 5 you listed is a "true" melee super, the void one is thrown first although turns into a melee weapon, arc is nuke that gives you a shield afterwards, solar is throwing hammers, stasis is middle range crystal shatter spam (has melee light attack by why would you), and strand is melee. I get what you're saying but screaming "they're all melee" even just for drastic effect to argue is wrong and besides what other choice do they have? They want to show off the new void super, give the only shut down option titans have which is arc, have a full range option for solar, and strand and stasis only have the one option.
There aren't many options for the ark slot, because the only other option actualy is just OG Fist of havoc, but ether way, none of them work against warpriest.
Further more, kings fall just highlights the lack of communication between the 2 teams responsible for the abilities and the raids.
Last edited by Tic-toc26; Apr 15, 2024 @ 9:15am
Mez Koo Apr 15, 2024 @ 11:52am 
Do you not even know the mechanic for warpriest? Thundercrash might not be meta or the "lfg way" but that doesn't mean it doesn't work...
Coldhands Apr 15, 2024 @ 12:40pm 
Originally posted by Mez Koo:
Do you not even know the mechanic for warpriest? Thundercrash might not be meta or the "lfg way" but that doesn't mean it doesn't work...
Doesn't the person with the buff have to run right up next to Warpriest for Thundercrash to work though? Because otherwise the Titan would leave the zone before hitting and do no damage?
Mez Koo Apr 15, 2024 @ 1:09pm 
Originally posted by Coldhands:
Originally posted by Mez Koo:
Do you not even know the mechanic for warpriest? Thundercrash might not be meta or the "lfg way" but that doesn't mean it doesn't work...
Doesn't the person with the buff have to run right up next to Warpriest for Thundercrash to work though? Because otherwise the Titan would leave the zone before hitting and do no damage?
Yep, damage goes where the buff is so you can meme with 6 thundercrash on warpriest also you could just use it to quickly grab knights during the damage phase.

It's a flawed argument to begin with because you should always be picking loadouts that fit the problem and if you can't use one thing for something then use something else.
Tic-toc26 Apr 15, 2024 @ 2:21pm 
Originally posted by Mez Koo:
Yep, damage goes where the buff is so you can meme with 6 thundercrash on warpriest also you could just use it to quickly grab knights during the damage phase.

It's a flawed argument to begin with because you should always be picking loadouts that fit the problem and if you can't use one thing for something then use something else.
I disagree, supers are designed to do high damage in a short time (also known as a damage phase). Knowing this bungie still made a mechanic where nearly all of titan supers are unviable. As I said earlier, there is a lack of communication within bungie resulting is frustrating moments like this.

Once more, if swapping classes wasn't such a chore it wouldn't be as big of a issue as it is currently. Your guardain didn't really chose what class they wanted to be, how dose that even happen? Do classes even really exist or is it something the vanguard made up? there are lore entries where Guardians cast abilities out side of there class. So what is even going one here, can we just get rid of classes?
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Date Posted: Apr 14, 2024 @ 4:22pm
Posts: 31