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The game "engine" has nothing to do with it. Players load into an instance with a certain amount of other players. The only thing that could be a worry is game size, but that's a moot point now, except for people with no HD space left. Delete some stuff.
I want the full Destiny experience and would pay money for it.
Sorry, but the game engine has a lot to do with it. If Bungie had stayed with Activision, Beyond Light would have been part of Destiny 3. The engine got some changes that were not compatible with the old code.
Bungie didn't stay with Activision, so they scrapped D3, they didn't even want to make D2 (one thing I can thank Activision for, I don't do consoles). This created an issue, to not have a D3 meant updating the old code. So they threw Shadowkeep together as filler to hold us over while they reworked the older stuff (they admitted this and it was priced accordingly). They failed and only managed Forsaken, so when Beyond Light was finally released like three months late, they cut year one content out.
Who's fault is it? Bungie, 100%, if they had written clear documented code, they could have updated it, but they threw it together and blamed Activision, who I am sure pushed them to get the work out, but I suspect the work environment was too casual to get things done properly. So, it is Bungie's fault, but it is what it is. It's a pipe dream to think they will suddenly fix the mess they created.
So you're saying this current version of the engine cannot handle the old game as it was? Is it somehow worse?
They made large changes to lighting and weather effect along with other things. The old code was unstable, yes, I would think a lot worse than what we have now. The old code, and I suspect Beyond Light was thrown together with no real thought on long term use. They were expected to do a sequel every two years. Remember, Beyond Light would have been Destiny 3 and not have any content from Destiny 2, so compatibility with year one and two was not needed.
Yes, other people update their game engines and bring old code along, we're talking about Bungie, not Epic. I keep finding myself in this situation, I didn't care much for Gearbox, but Borderlands 2 was awesome, Bungie kind of sucks, but I like Destiny 2 in spite of it's warts.
It's clearly something that COULD be done, and something that is very unlikely to be done. Just trying to be a realist, looking at their history says that even if they tried, they would likely mess it up. It would be one thing if they were releasing content on time with little to no bugs, they don't. So how can we expect them to add to the workflow to bring all the content back? I didn't hate year one, but I was also not impressed. I would also not be against them adding everything back in, I just don't see it being done and place more importance on new content.
The current content doesn't require the old content. It was there and is gone, and we know it, but it's not required for the current content.
Knowing how we got to this: Pick any game, people can ask "how did we get here", how did the protagonist grow up, what about the parents and grandparents that contributed to the views of the protagonist. You can always wonder what came before and shaped what is. It's not the story being told though so is not important.
Story: Destiny 2 story has always been a mess, even when year one content was in the game it was a bit of a mess. Destiny 2 is not a story rich or interactive novel game; the story is just to give reasons for things.
Bean counters: It's OK to want and ask for the old content,(who knows it might work) the actual development team may even want it back. The sticky point is that Bungie made us a promise, they would not charge us for content that is put back in the game. This means they get to spend the hours to make it happen and get nothing for it beyond good will. The bean counter (shareholders and executives) likely don't want that. Those people are all about ROI.
I think it may be healthier to enjoy what is and stress less over what is gone.