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I hate all time based scenarios in games. They are just artificially induced tension and stress builders to increase difficulty with no imaginative effort made on the designers part.
Anytime a countdown starts up in a game I pretty much switch off in my head and start to lose interest in that game.
I have not attempted it on Master difficulty yet, but you didn't specify such, so I will just go on the basis that you're talking about the normal difficulty.
Bro, it's piss easy. The tank section is a snoozer since it gives you a vehicle that can 2-3 shot everything. I only failed it once because I didn't even realized it was on a timer. The second part is arguably easier since they give you TOO MUCH time. I was completing the boss with 3-4 minutes to spare, if I recall correctly. Devour makes one-against-all missions like these incredibly easy (all classes can use devour now btw), since you just mow through red-healths and become an unkillable monster so long as you have bullets in your gun.
If you aren't talking about Vox Obscura, ignore the entire post.
Everything seems to have a timer in this expansion. Oh, you've Deepsight! But only for 15 seconds! Hope you can make this complicated series of jumps in low light conditions before the timer runs out!
The new Raid also has a timer on the third encounter.
I will agree that the timer on Vox Obscura is annoying and punishes you for being solo or under leveled but the easy solution to that is to find other players through Bungie website/app or a community discord and be at the powerful cap.
The first encounter has the obelisks that fill over time and wipe you.
The second encounter has more obelisks and the Caretaker who slowly approaches them.
The third encounter has the obvious timer on the screen.
The fourth encounter has an indirect timer, because you only have 3 DPS phases until the boss enrages.