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Fordítási probléma jelentése
Then why litterly no one create orbs besides their super ?
Was it matching subclass? OK, but even with this mod I am forced to use a matching weapon.
The kinetic mod also has the problem that Stasis weapons aren´t counting, another force.
All the orb mods should max cost 1 energy.
Wells are good.
Good players use Wells, not Orbs.
1. Kill enemies
2. Run up to them
In harder content, the rate at which you kill enemies is reduced, and running out to collect orbs is generally unwise.
I do usually run the kinetic multikill mod for orbs, though, since the orbs can be handy for getting Charged with Light.
And then there is also the energy cost and element requirement.
Me, not so much. I myself love to have everything maxed out to take full advantage of every possible buff possible from creating additional orbs, to constant wells, and staying charged with light at all times to increase weapon dmg.
Just not everyone does this. In most cases TBH I believe it would significantly change a lot of players' perspective because in turn it would heavily improve a lot of their struggles otherwise.
I wish more players would take full advantage of the mods and maxing their armor/weapons. Though, is it true that Masterwork weapons still create orbs or is it restricted solely to the Helmet mod?
Orbs are definitely useful. I propose the devs make it so orbs just get generated in general so we don't have to use them. Much like they took away having to find kinetic ammo all the time.
In closing, I wouldn't measure the production of orbs or lack there of against the game or other players. It's still enjoyable.
That's what I thought. Someone else mentioned in the comments that every other kill produced an orb with a masterworked weapon and I question the validity of that claim.
(And right; subclass fragments)
Meanwhile for Orbs you only have Supers, Multikills with weapons, and that's it.
It's much easier to sh*t out Solar Orbs with a Hammer titan, literally dropping 9-12 wells in a few hits. Or the same amount of wells with a Void Grenade for any character.
Not saying Wells are OP since they don't give super energy, but the rework of DAMAGE giving Super Power now, is OP anyways.
The only class that used to get a buff on Super power was Hunter, with precision hits on solar tree you could quickly get tons of Super power. Everyone else had to spec into character attributes and pickup Orbs to get super energy.
The rework makes it so that damage AND kills give super energy, and in some activities and circumstances [Warlock Well] you get insane amounts of super power, much much much more than ever before.
Orbs and Wells both have their place, but it feels like Orbs are mostly necessary in Raids for some classes, since you always hear a Bubble Titan and a Well-Lock talk about "let me go get these orbs", Orbs and Wells are both circumstancial buffs. With Wells being substantially easier to generate for all classes and all builds, compared to Orbs.
welcome to gaming, where people do whatever the f*ck they want
You used to able to get an orb to drop on every multikill with a Masterworked weapon. That was the main reason to Masterwork a weapon IMO. At some point Bungie removed that feature and made the Orb generation Mod focused.