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The Big Fish Nov 14, 2021 @ 7:29am
Prophecy insanely hard?
I'm 1270, and I'm trying to do the boss in the Prophecy dungeon, and it seems impossible to stay alive for more than 1 minute, let alone complete the boss.

I can headshot his knights multiple times, and they just take a tiny amount of damage, and melt me in seconds. We have a full fireteam, and we can kind of survive for a bit, but it's just impossible.

Recommended power is 1100, with 1-3 players? ♥♥♥♥♥♥♥♥.

What's going on?
Last edited by The Big Fish; Nov 14, 2021 @ 7:30am
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Showing 1-15 of 88 comments
fwwm Nov 14, 2021 @ 7:36am 
activities have level caps, so even though it's 1100, you're light doesn't matter past 1120.

I would advise using fusions with the particle deconstruction mod, rapid fire fusions like Null Composure two burst the knights and makes it quite trivial
The Big Fish Nov 14, 2021 @ 7:42am 
Originally posted by hemddd:
activities have level caps, so even though it's 1100, you're light doesn't matter past 1120.

Yeah, that doesn't explain why I'm getting ♥♥♥♥♥♥♥ destroyed in about 10 seconds... getting through the dungeon was no problem.
Azor Nov 14, 2021 @ 7:48am 
Use Riskrunner! It's an exotic you get from completing the new light quest line and it is excelent in Prophecy. It becomes stronger and gives you Arc damage resistance when you get hit by Arc damage, of which there's plenty in Prophecy.

For Warlocks, I recommend using bottom tree Void. Consuming your grenade gives you full health and adds a buff that heals you on kills and regens grenade energy. It helps you survive.

If you own a DLC that unlocks middle tree Solar, is also an option. Grenade fully heals you and allies, and its super heals you much faster than rifts and also buffs your damage.

For hunters, I recommend either top tree or bottom tree Void. Invisiblity helps you survive and revive allies and its super debuffs enemies so they take more damage.

idk about titan bc I don't play titan.

You don't need any exotic armor, but you should use one if you own some. Find the most useful exotic armor you have and use it. For Warlock I like using karstein fangs for added survivability but like i said, it's not needed.
Last edited by Azor; Nov 14, 2021 @ 7:55am
fwwm Nov 14, 2021 @ 7:50am 
Originally posted by The Big Fish:
Originally posted by hemddd:
activities have level caps, so even though it's 1100, you're light doesn't matter past 1120.

Yeah, that doesn't explain why I'm getting ♥♥♥♥♥♥♥ destroyed in about 10 seconds... getting through the dungeon was no problem.

it's a dungeon, it's end game content, it's gonna be harder than just running a strike. all the enemies have a modifier called ravenous which makes them more aggressive, attack more, makes psions duplicate more. you have to really plan your loadout to get through it effectively. run solar resistance and concussive dampener to take less damage from the knights solar attacks. use ad clear weapons to control the psion spawns. take advantage of particle deconstruction. use the protective light mod to get x4 resist when in critical health.

it looks like you're running a blue auto and a blue sniper which will do you absolutely no good in this dungeon, and your armour stats are horrible. if you haven't got good gear, maybe go play some more, get better stuff, then come back to this, because it looks like you're not ready
Azor Nov 14, 2021 @ 7:51am 
When you get to damage phase in the final boss room, remember to kill the snipers and be careful not to fall off the map.
Last edited by Azor; Nov 14, 2021 @ 7:56am
Azor Nov 14, 2021 @ 7:52am 
Originally posted by hemddd:
Originally posted by The Big Fish:

Yeah, that doesn't explain why I'm getting ♥♥♥♥♥♥♥ destroyed in about 10 seconds... getting through the dungeon was no problem.

it's a dungeon, it's end game content, it's gonna be harder than just running a strike. all the enemies have a modifier called ravenous which makes them more aggressive, attack more, makes psions duplicate more. you have to really plan your loadout to get through it effectively. run solar resistance and concussive dampener to take less damage from the knights solar attacks. use ad clear weapons to control the psion spawns. take advantage of particle deconstruction. use the protective light mod to get x4 resist when in critical health.

it looks like you're running a blue auto and a blue sniper which will do you absolutely no good in this dungeon, and your armour stats are horrible. if you haven't got good gear, maybe go play some more, get better stuff, then come back to this, because it looks like you're not ready
you don't need good armor stats or good legendary weapons or any fancy mod like particle deconstruction and protective light. I think he can do it with the right strategy.

I gave tips that any free-to-play and new light players can use. If he uses them, I'm pretty sure he'll succeed.
Last edited by Azor; Nov 14, 2021 @ 7:55am
fwwm Nov 14, 2021 @ 7:56am 
Originally posted by Azor:
Originally posted by hemddd:

it's a dungeon, it's end game content, it's gonna be harder than just running a strike. all the enemies have a modifier called ravenous which makes them more aggressive, attack more, makes psions duplicate more. you have to really plan your loadout to get through it effectively. run solar resistance and concussive dampener to take less damage from the knights solar attacks. use ad clear weapons to control the psion spawns. take advantage of particle deconstruction. use the protective light mod to get x4 resist when in critical health.

it looks like you're running a blue auto and a blue sniper which will do you absolutely no good in this dungeon, and your armour stats are horrible. if you haven't got good gear, maybe go play some more, get better stuff, then come back to this, because it looks like you're not ready
you don't need good armor stats or good legendary weapons or any fancy mod like particle deconstruction and protective light. And he already got through most of the dungeon. I think he can do it with the right strategy.

https://destinytracker.com/destiny-2/profile/steam/4611686018497542343/sessions

he hasn't even got through the first tunnel

if someone is new to the game, trying to run through dungeons with blue gear and bad armour is a death sentence. play the game more, get better gear. if you think he's gonna do well using a blue sniper, then I think you're kind of deluded
Azor Nov 14, 2021 @ 8:00am 
Also, are you struggling in the first boss? Focus on psions first. Riskrunner will make short work of them. Then, use any kind of special weapon to kill the knights. Shotguns, Snipers, Fusion rifles, whatever you can use.

When it's time to damage the first boss, there's two things you could do.

If you have the Well of Radiance super, place it near the boss and kill it with a sword.

If you don't have Well of Radiance, kills the weaker enemies so they don't overwhelm you and damage the boss with a rocket, grenade launcher or Linear Fusion rifle and use your special ammo if you can. Also, use your super to damage the boss.
Azor Nov 14, 2021 @ 8:07am 
Originally posted by hemddd:
Originally posted by Azor:
you don't need good armor stats or good legendary weapons or any fancy mod like particle deconstruction and protective light. And he already got through most of the dungeon. I think he can do it with the right strategy.

https://destinytracker.com/destiny-2/profile/steam/4611686018497542343/sessions

he hasn't even got through the first tunnel

if someone is new to the game, trying to run through dungeons with blue gear and bad armour is a death sentence. play the game more, get better gear. if you think he's gonna do well using a blue sniper, then I think you're kind of deluded
if he swaps that sniper with riskrunner then he won't be using a blue sniper anymore :)

and yeah playing the game more and getting used with its mechanics is a good suggestion, but saying he needs good armor rolls and specific armor mods is a bit... too much?
Especially with rare mods like Protectice Light (which experienced players take for granted: THEY AREN'T) that don't drop randomly but can only be bought from a vendor when she decides to sell it. I myself only got it from Ada-1 after like 1000 hours of gameplay.

You don't need so many specific things to complete this dungeon.

it can be done with free-to-play and easy to acquire stuff.
Last edited by Azor; Nov 14, 2021 @ 8:11am
fwwm Nov 14, 2021 @ 8:16am 
Originally posted by Azor:
Originally posted by hemddd:

https://destinytracker.com/destiny-2/profile/steam/4611686018497542343/sessions

he hasn't even got through the first tunnel

if someone is new to the game, trying to run through dungeons with blue gear and bad armour is a death sentence. play the game more, get better gear. if you think he's gonna do well using a blue sniper, then I think you're kind of deluded
if he swaps that sniper with riskrunner then he won't be using a blue sniper anymore :)

and yeah playing the game more and getting used with its mechanics is a good suggestion, but saying he needs good armor rolls and specific armor mods is a bit... too much?
Especially with rare mods like Protectice Light (which experienced players take for granted: THEY AREN'T) that don't drop randomly but can only be bought from a vendor when she decides to sell it. I myself only got it from Ada-1 after like 1000 hours of gameplay.

You don't need so many specific things to complete this dungeon.

it can be done with free-to-play and easy to acquire stuff.

being f2p doesn't mean they can't go away and get better gear, so I don't know why you keep saying that, I never suggested that he couldn't do it f2p, only that they should probably get better gear and play a bit more before trying a dungeon, I suggested Null Composure which is f2p.

a good player doesn't need good gear to get through a dungeon, but someone with 14 hours in the game, doesn't know the mechanics fully, doesn't know the best strategies, probably does. telling them to keep trying is not helpful honestly, they're better off coming back to this later
Virtu Nov 14, 2021 @ 8:57am 
Yesterday I took 1 person that just started the game (dude just finished tutorial) to Profecy. My other friend was with also with me.
We completed the dungeon with no wipes. I delt 4kk damage, my friend 1kk and the new person like 100k
We didnt find the dungeon hard at all ;)
Mez Koo Nov 14, 2021 @ 9:38am 
Power level is irrelevant, you need decently rolled weapons and exotics and having some what of a "build" helps, what class are you? As someone said dungeons are a sort of end game and meant to be hard, there is nothing wrong with coming back to it later once you've hit at least the powerful gear cap, power level doesn't mean anything but you'll gain some more experience with the game and get some better gear and maybe some exotics. Speaking of exotics, be sure to visit Xur every weekend to start filling out your exotics collection: whereisxur.com
Last edited by Mez Koo; Nov 14, 2021 @ 9:40am
The Big Fish Nov 14, 2021 @ 9:51am 
Originally posted by hemddd:
it's a dungeon, it's end game content, it's gonna be harder than just running a strike.

It says recommended power 1100, and that it can be soloed. We're 3, all of us 1270.

If power level is irrelevant, why have a recommended power level?

The description is faulty or there's a bug. :/
Last edited by The Big Fish; Nov 14, 2021 @ 9:51am
Nibbie Nov 14, 2021 @ 9:51am 
One of the things the game doesn't communicate well is that the power level of enemies is just a percentage modifier of their base stats when they interact with you. If you have a higher power than them, they take percent more damage and deal percent less, and vice versa. Your advantage is also capped at somewhere like 20-50 power over them, at which point your percentages stop increasing, so you can't truly outlevel content, just make it easier. Both of these factors mean hard content remains hard, regardless of the stated power level.

Dungeons are mid to end game content, with only things like high level nightfalls and raids being harder. The base stats of the enemies in dungeons is higher than in strikes or the open world, so even if you are doing +50% damage to those knights from being higher power than them, they have 5000 base health while open world knights have 1000, so they will take much more work to kill (numbers are examples, not at all accurate).
The Big Fish Nov 14, 2021 @ 9:54am 
Originally posted by Nibbie:
One of the things the game doesn't communicate well is that the power level of enemies is just a percentage modifier of their base stats when they interact with you. If you have a higher power than them, they take percent more damage and deal percent less, and vice versa. Your advantage is also capped at somewhere like 20-50 power over them, at which point your percentages stop increasing, so you can't truly outlevel content, just make it easier. Both of these factors mean hard content remains hard, regardless of the stated power level.

Dungeons are mid to end game content, with only things like high level nightfalls and raids being harder. The base stats of the enemies in dungeons is higher than in strikes or the open world, so even if you are doing +50% damage to those knights from being higher power than them, they have 5000 base health while open world knights have 1000, so they will take much more work to kill (numbers are examples, not at all accurate).

It should really say this in the description, not "Recommended power level 1100, 1-3 players." XD
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Date Posted: Nov 14, 2021 @ 7:29am
Posts: 88