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I would advise using fusions with the particle deconstruction mod, rapid fire fusions like Null Composure two burst the knights and makes it quite trivial
Yeah, that doesn't explain why I'm getting ♥♥♥♥♥♥♥ destroyed in about 10 seconds... getting through the dungeon was no problem.
For Warlocks, I recommend using bottom tree Void. Consuming your grenade gives you full health and adds a buff that heals you on kills and regens grenade energy. It helps you survive.
If you own a DLC that unlocks middle tree Solar, is also an option. Grenade fully heals you and allies, and its super heals you much faster than rifts and also buffs your damage.
For hunters, I recommend either top tree or bottom tree Void. Invisiblity helps you survive and revive allies and its super debuffs enemies so they take more damage.
idk about titan bc I don't play titan.
You don't need any exotic armor, but you should use one if you own some. Find the most useful exotic armor you have and use it. For Warlock I like using karstein fangs for added survivability but like i said, it's not needed.
it's a dungeon, it's end game content, it's gonna be harder than just running a strike. all the enemies have a modifier called ravenous which makes them more aggressive, attack more, makes psions duplicate more. you have to really plan your loadout to get through it effectively. run solar resistance and concussive dampener to take less damage from the knights solar attacks. use ad clear weapons to control the psion spawns. take advantage of particle deconstruction. use the protective light mod to get x4 resist when in critical health.
it looks like you're running a blue auto and a blue sniper which will do you absolutely no good in this dungeon, and your armour stats are horrible. if you haven't got good gear, maybe go play some more, get better stuff, then come back to this, because it looks like you're not ready
I gave tips that any free-to-play and new light players can use. If he uses them, I'm pretty sure he'll succeed.
https://destinytracker.com/destiny-2/profile/steam/4611686018497542343/sessions
he hasn't even got through the first tunnel
if someone is new to the game, trying to run through dungeons with blue gear and bad armour is a death sentence. play the game more, get better gear. if you think he's gonna do well using a blue sniper, then I think you're kind of deluded
When it's time to damage the first boss, there's two things you could do.
If you have the Well of Radiance super, place it near the boss and kill it with a sword.
If you don't have Well of Radiance, kills the weaker enemies so they don't overwhelm you and damage the boss with a rocket, grenade launcher or Linear Fusion rifle and use your special ammo if you can. Also, use your super to damage the boss.
and yeah playing the game more and getting used with its mechanics is a good suggestion, but saying he needs good armor rolls and specific armor mods is a bit... too much?
Especially with rare mods like Protectice Light (which experienced players take for granted: THEY AREN'T) that don't drop randomly but can only be bought from a vendor when she decides to sell it. I myself only got it from Ada-1 after like 1000 hours of gameplay.
You don't need so many specific things to complete this dungeon.
it can be done with free-to-play and easy to acquire stuff.
being f2p doesn't mean they can't go away and get better gear, so I don't know why you keep saying that, I never suggested that he couldn't do it f2p, only that they should probably get better gear and play a bit more before trying a dungeon, I suggested Null Composure which is f2p.
a good player doesn't need good gear to get through a dungeon, but someone with 14 hours in the game, doesn't know the mechanics fully, doesn't know the best strategies, probably does. telling them to keep trying is not helpful honestly, they're better off coming back to this later
We completed the dungeon with no wipes. I delt 4kk damage, my friend 1kk and the new person like 100k
We didnt find the dungeon hard at all ;)
It says recommended power 1100, and that it can be soloed. We're 3, all of us 1270.
If power level is irrelevant, why have a recommended power level?
The description is faulty or there's a bug. :/
Dungeons are mid to end game content, with only things like high level nightfalls and raids being harder. The base stats of the enemies in dungeons is higher than in strikes or the open world, so even if you are doing +50% damage to those knights from being higher power than them, they have 5000 base health while open world knights have 1000, so they will take much more work to kill (numbers are examples, not at all accurate).
It should really say this in the description, not "Recommended power level 1100, 1-3 players." XD