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The Prophecy dungeon is clearly not a 1050 activity, so why does it say that it is?
Basically just the title. For starters, basic red bar trash ads that would normally take one melee hit to kill in an actual 1050 activity take 2+ to kill. On top of that the chain lightning effect from dunemarchers would normally one-hit these very same ads but noooooooo these little ♥♥♥♥♥♥♥ eat two of that as well. Next we have the insane amount of damage every ad does when compared to those of an actual 1050 activity. To finish this off lets take a moment to compare the dungeon to the latest raid, the deep stone crypt, which starts at 1220. Taking into account that the raid starts at 1220 and only gets more difficult from there, the ads are still easier to deal with than those of the prophecy dungeon. I understand that the dungeon is supposed to be an endgame activity and as a result it should be difficult, but the fact remains that the dungeon is being advertised as a 1050 activity when it clearly is not. For reference I am 1264 and am struggling with it.

Final edit before I get off: My issue was never with the difficulty of the dungeon per-se, but with the fact that the real power level is not advertised (and that your level is hard capped at a various level if this is truly the case). As I've said, I fully understand that all dungeons are supposed to be difficult and require you to utilize certain gear/tactics to successfully complete them, but I've found that the prophecy dungeon is uniquely difficult in ways that the other dungeons are not, and that they do not advertise what it is that is making it so difficult.
Last edited by SPEEDSTRIKER858; Dec 20, 2020 @ 4:58pm
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Showing 1-15 of 49 comments
Mez Koo Dec 20, 2020 @ 3:42pm 
You know they have the tech to hard cap your level right? Regardless of your normal power level you are weighted down to be effectively 1050 so yes its going to be more difficult than running around having max power advantage.
TheHunter Dec 20, 2020 @ 3:44pm 
also idealy it's 3 man job, then it gets easier.
SPEEDSTRIKER858 Dec 20, 2020 @ 4:08pm 
Originally posted by Mez Koo:
You know they have the tech to hard cap your level right? Regardless of your normal power level you are weighted down to be effectively 1050 so yes its going to be more difficult than running around having max power advantage.
Source?
SPEEDSTRIKER858 Dec 20, 2020 @ 4:10pm 
Originally posted by The||Hunter:
also idealy it's 3 man job, then it gets easier.
I am aware that it definitely get's easier with 3 people, but its difficulty isn't even my main issue, rather the outright lie that is the 1050 power recommendation. I've gone in with a full fireteam and have come out with the conclusion that it just cannot be a 1050 activity (this sentiment is shared among the members of said fire team as well).
Mez Koo Dec 20, 2020 @ 4:10pm 
Originally posted by SPEEDSTRIKER858:
Originally posted by Mez Koo:
You know they have the tech to hard cap your level right? Regardless of your normal power level you are weighted down to be effectively 1050 so yes its going to be more difficult than running around having max power advantage.
Source?
Something called contest mode... They've used it for several raids, grandmaster nightfalls, and last season's weekly interference missions.
SPEEDSTRIKER858 Dec 20, 2020 @ 4:18pm 
Originally posted by Mez Koo:
Originally posted by SPEEDSTRIKER858:
Source?
Something called contest mode... They've used it for several raids, grandmaster nightfalls, and last season's weekly interference missions.
And that applies to the prophecy dungeon how? At the end of the day the activity isn't a 1050 activity, but even if they did lock your power level to 1050 ( or whatever it may actually be) they a) don't tell us that they do this for the dungeon and b) the 1050 recommendation is still bogus due to the aforementioned reasons. You can further verify this by creating a new character (which should come at 1050 by default) and run through normal strikes, campaign missions that are 1050, or other various activities that are actually 1050. You'll quickly find that those activities are a far cry easier than the dungeon at any given power level. Just to bring this all back home though, my main issue is not with the difficulty of the dungeon per-se, but rather that they are telling us that it is one light level when in fact it is clearly something else entirely.
Mez Koo Dec 20, 2020 @ 4:22pm 
Originally posted by SPEEDSTRIKER858:
Originally posted by Mez Koo:
Something called contest mode... They've used it for several raids, grandmaster nightfalls, and last season's weekly interference missions.
You can further verify this by creating a new character (which should come at 1050 by default) and run through normal strikes, campaign missions that are 1050, or other various activities that are actually 1050.
Its almost as if they can adjust enemy health and damage in various activities or game modes with the most obvious example being the different tiers of strikes including the basic selected strike being "easy" playlist strike being "normal" nightfall being "hard." Think of the prophecy dungeon as being a "nightfall" version of a strike and its not exclusive to prophecy either, go into Pit of Heresy or Shattered Throne and enemies are also harder than their open world/strike versions.
Last edited by Mez Koo; Dec 20, 2020 @ 4:25pm
ospholis Dec 20, 2020 @ 4:29pm 
enemies dmg and hp adjust at your light level
SPEEDSTRIKER858 Dec 20, 2020 @ 4:31pm 
Originally posted by Mez Koo:
Its almost as if they can adjust enemy health and damage
There is no need to be snobbish and rude when all I'm trying to do is have a discussion. To retort though I have actually played through shattered throne very recently (thing last couple of days) and by no means did I find any of the ads in there to be as difficult as those found in the prophecy. For context, my latest run through the shattered throne was with one other person and I found that to be significantly less difficult than my full fire team run through prophecy.
Mez Koo Dec 20, 2020 @ 4:36pm 
My point is that power level is irrelevant in the prophecy dungeon, the enemies are supposed to be tanky and deal a lot of damage. Its more likely that you or your team weren't running optimized builds and weapons for example having sniper resistance, reloading, and ammo boosting armor mods and not bringing proper weapons for ad clear and boss dps.
Last edited by Mez Koo; Dec 20, 2020 @ 4:37pm
Mae Dec 20, 2020 @ 4:36pm 
Yes it's a dungeon, a mini-raid. It's not about light level persay, more about the number of people. Juggling so many jobs and things to do alone is naturally gonna be hard.
Another good example of them adjusting enemy health depending on activity is Gambit. A normal taken Goblin dies rather quickly, in Gambit it takes a little more work. Raids are also a good example, most raids enemies are slightly tougher than their open world or strike counter part. This same logic is applied to Prophecy and to a lesser extent Pit of Heresy and Shattered Throne.

It isn't just about being at least 1050(there is a cap on how much higher you are before you stop doing extra damage and taking less damage btw) it is about how you approach each encounter and what weapons you bring. You can't just stand out in the open, you need to use cover.
Mez Koo Dec 20, 2020 @ 5:07pm 
Originally posted by darkhouse999:
Another good example of them adjusting enemy health depending on activity is Gambit. A normal taken Goblin dies rather quickly, in Gambit it takes a little more work. Raids are also a good example, most raids enemies are slightly tougher than their open world or strike counter part. This same logic is applied to Prophecy and to a lesser extent Pit of Heresy and Shattered Throne.
Gambit is on a whole different level, there are like 3 different difficulty varieties of gambit, one round could be basic cabal and warbeasts and then the next round could be nonstop orange bar incinerators and shielded guys.
Last edited by Mez Koo; Dec 20, 2020 @ 5:07pm
Originally posted by Mez Koo:
Originally posted by darkhouse999:
Another good example of them adjusting enemy health depending on activity is Gambit. A normal taken Goblin dies rather quickly, in Gambit it takes a little more work. Raids are also a good example, most raids enemies are slightly tougher than their open world or strike counter part. This same logic is applied to Prophecy and to a lesser extent Pit of Heresy and Shattered Throne.
Gambit is on a whole different level, there are like 3 different difficulty varieties of gambit, one round could be basic cabal and warbeasts and then the next round could be nonstop orange bar incinerators and shielded guys.

That is true, but that is because Bungie sucks at balancing Gambit(whole other issue). But my basic point still stands. Enemies in gambit are usually hard to kill than their normal open world counterparts when comparing red bars to red bars.
Nibbie Dec 20, 2020 @ 5:35pm 
Your mistake is thinking light level is the only that matters in enemy difficulty. It is a percentage modifier of damage done/taken. Enemy base stats are completely independent of that. Nightfalls, dungeons, raids, etc. have harder base enemies in them, regardless of power. They aren't lying or anything ridiculous like you think.

Your power advantage over enemies is also always capped. That is why you don't just one-shot open world bosses with everything, even though you are hundreds of power above them.
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Date Posted: Dec 20, 2020 @ 3:27pm
Posts: 49