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Tic-toc26 Oct 8, 2024 @ 7:05pm
Anti-Barrier Scout Rifle Inconsistency
Wicked Implement:
-Is a Scout Rifle
-Is an Exotic
-Applies Elemental Debuffs

Skyburner's Oath:
-Is a Scout Rifle
_Is an Exotic
-Applies Elemental Debuffs

Polaris Lance:
-Is a Scout Rifle
-Is an Exotic
-Applies Elemental Debuffs


Now... Only one of these dose not benefit for the Anti Barrier Scout Rifle Artifact Perk, Why?
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Showing 1-15 of 24 comments
EckyThump Oct 8, 2024 @ 7:10pm 
Sounds like question for Bungie, but Slow can cause Freeze/Shatter so it works on two Champion types already. Maybe they didn't want a three-in-one?
Megumin's Husband (Banned) Oct 8, 2024 @ 7:11pm 
cause its stasis
Tic-toc26 Oct 8, 2024 @ 7:38pm 
Originally posted by EckyThump:
Sounds like question for Bungie, but Slow can cause Freeze/Shatter so it works on two Champion types already. Maybe they didn't want a three-in-one?
people have gotten legendary weapons to do 3 in one, why are we limiting all ready limited exotics? (you can only equip 1 exotic at a time)
Silhouwet Oct 8, 2024 @ 9:38pm 
conditional finality doesnt work either. Is is actually a stasis thing?
Eriana Oct 8, 2024 @ 9:56pm 
I hope it stays that way so it doesn't become the next boring Polaris Lance meta
majikthise.uk Oct 9, 2024 @ 4:17pm 
Originally posted by Tic-toc26:
Wicked Implement:
-Is a Scout Rifle
-Is an Exotic
-Applies Elemental Debuffs

Skyburner's Oath:
-Is a Scout Rifle
_Is an Exotic
-Applies Elemental Debuffs

Polaris Lance:
-Is a Scout Rifle
-Is an Exotic
-Applies Elemental Debuffs


Now... Only one of these dose not benefit for the Anti Barrier Scout Rifle Artifact Perk, Why?

Verbs, exotics and champ mods are weirdly inconsistent.

Wicked has a version of chill clip on it which gives it two intrinsic champ counters through slow and freeze, it however will get anti-barrier from radiant but not from the mod.

This is like Conditional which also has two champ counters so doesn't get the third but also gets radiant pierce.

That seems to be some peoples opinion on why they don't work. However we've had things like Riptide which is a legendary with three counters or a sniper last season with three counters.

I can understand with weapons with actual built in anti-champ like Divinity but not with weapons that have exotic mirror perks of legendary rolls.

The thing that annoys me more is they set up metas with the mods in the artefact which point to some exotics like the new stasis breach loader but then hold us back from using other exotics for builds because mods don't work with the weapon.
Tic-toc26 Oct 9, 2024 @ 8:57pm 
Originally posted by majikthise.uk:
Verbs, exotics and champ mods are weirdly inconsistent.

Wicked has a version of chill clip on it which gives it two intrinsic champ counters through slow and freeze, it however will get anti-barrier from radiant but not from the mod.

This is like Conditional which also has two champ counters so doesn't get the third but also gets radiant pierce.

That seems to be some peoples opinion on why they don't work. However we've had things like Riptide which is a legendary with three counters or a sniper last season with three counters.

I can understand with weapons with actual built in anti-champ like Divinity but not with weapons that have exotic mirror perks of legendary rolls.

The thing that annoys me more is they set up metas with the mods in the artefact which point to some exotics like the new stasis breach loader but then hold us back from using other exotics for builds because mods don't work with the weapon.
I was not aware of the radiant difference, that just make things more confusing in my opinion.
The biggest argument that could be made on why it shouldn't really comes down to champs, and even without the mod it is still useless against a overload Minotaur. Letting it have anti-barrier for 1 episode wouldn't make it a unstoppable nuclear terror (the overload Minotaur already is that).
majikthise.uk Oct 10, 2024 @ 4:45am 
Originally posted by Tic-toc26:

I was not aware of the radiant difference, that just make things more confusing in my opinion.
The biggest argument that could be made on why it shouldn't really comes down to champs, and even without the mod it is still useless against a overload Minotaur. Letting it have anti-barrier for 1 episode wouldn't make it a unstoppable nuclear terror (the overload Minotaur already is that).


Overload is granted by Using Slowed Effects (Stasis) which would be part of the "chill clip" perk, multiple hits slow. The second would be Freeze (Stasis) which is the Unstopable counter.

So two champ counters on one weapon, granted Overload is harder to trigger but it is there. Usually I'll fire 5 or 6 shots at an Overload and one at a red bar and switch bar, seems to prevent the freeze and trigger the stun.

As I say personally given the heavy weighting to scout and status there and it triggering with radiant just let it have all 3. While it's not the best exotic out there it's still pretty solid with some builds, cold snap warlock is perticularly good with turret and Osmi, should be even better with the new exotic to lock down an area.
1 Oct 10, 2024 @ 7:03am 
they kinda removed/nerf the all in one champion mods in one gun a while back.
Tic-toc26 Oct 10, 2024 @ 7:32am 
Originally posted by majikthise.uk:
Overload is granted by Using Slowed Effects (Stasis) which would be part of the "chill clip" perk, multiple hits slow. The second would be Freeze (Stasis) which is the Unstopable counter.

So two champ counters on one weapon, granted Overload is harder to trigger but it is there. Usually I'll fire 5 or 6 shots at an Overload and one at a red bar and switch bar, seems to prevent the freeze and trigger the stun.

As I say personally given the heavy weighting to scout and status there and it triggering with radiant just let it have all 3. While it's not the best exotic out there it's still pretty solid with some builds, cold snap warlock is perticularly good with turret and Osmi, should be even better with the new exotic to lock down an area.
yes I'm aware of how it work, I'm just saying even if it is able to it is still basically useless against a overload Minotaur. It needs precision hits in order to work and the hit box doesn't seem to be where it is visually represented most of the time (for me I have to aim ever lower to even have a real chance of hitting it but even still its not perfect). On top of never standing still for you to hit it
Last edited by Tic-toc26; Oct 10, 2024 @ 7:34am
EckyThump Oct 10, 2024 @ 7:58am 
Bungie confirmed what I'd suspected, though yeah, the 'why' of the inconsistencies has not been explained.
https://www.bungie.net/en/Forums/Post/264358750?page=0&sort=0&showBanned=0&path=1
Last edited by EckyThump; Oct 10, 2024 @ 8:00am
Avalanche Oct 10, 2024 @ 8:10am 
I would prefer the mods be placed on slots, but those mods make certain weapons more effective, the way they do it right now is pretty much saying 'use these weapons this season or be gimped when facing champions' and that is basically telling us how to play since champions are in seasonal missions now and not just higher difficulty nightfalls and lost sectors.
Mez Koo Oct 10, 2024 @ 10:31am 
Wicked Implement can already counter 2 out of 3 champions so Bungie didn't want it to counter all 3 types?
The Milk Daddy Oct 10, 2024 @ 11:07am 
My best guess is because it's bugged. At some point a champ mod for scout rifles wasn't working on Touch of Malice. Not sure why kinetic slot exotics have been the most bugged over the years in regards to champ mods but they have for some reason.
Megumin's Husband (Banned) Oct 10, 2024 @ 11:19am 
its not a bug, its intentional
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Date Posted: Oct 8, 2024 @ 7:05pm
Posts: 24