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But I agree, it's about time they added a third-person view to D2. Especially if they keep planning to make bosses like Witness or Puppeteer. Dodging AOE attacks in first person is a sign of ♥♥♥♥♥♥ game design.
All the pros of the game a ruined by it being a mobile game
The Corruppeteer electricity is visable around your screen if it's above, and also visible on the floor. With high FoV there should be no issue there, and for Witness, they are straight in front of you, so you're able to see all the attacks as well.
There's no reason for having third person view, even on swords it doesnt work right due to another issue - which is the same issue actually sort of, since sword auto track to closest target.
That wouldn't be happening if input was not capped and it could accept quick turn arounds.
This could be different on gamepad then with mouse/keyboard.
The current state is just poorly programmed, and it's always been that way.
Which is absolutely garbage.
People cry about time gating and surges in Destiny 2 but those will seem trivial when you're trying to get a character required to do something but constantly hit with bad loot from the gacha system and restricted with leveling up because of the energy meter.
"I wouldn't expect anything significant added" and the thing in question is something that already exists in current D2