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Ryanqube 2024년 11월 30일 오전 1시 07분
Make Tinasha Craftable or Add It to the Crucible Lootpool
12 hours of glimmer farming and Iron Banner (ACD Feedback simulator) for 10 chill clip roll, 5 of them rolled with Reverberation, 2 enlightened action, 1 loose change, 2 offhand strike, no deconstruct, no air trigger, no impulse amplifier. My only hope is for Bungie to rework Reverberation into a usable perk because I'm done. I feel like I'm gonna break my monitor and keyboard if I see another Reverberation + Chill clip roll.
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The Milk Daddy 2024년 11월 30일 오후 6시 55분 
Kylito님이 먼저 게시:
The Milk Daddy님이 먼저 게시:
All activity Vendors need some (permanent free-cost) weapon focusing. If Bungie isn't going to continue with weapon crafting then proper focusing should be an option. I don't mean some 40-60% increased drop rate- I mean full on nothing else drops but the weapon you want. Even if all weapons that drop are the one you want that doesn't guarantee that you'll get the roll you want. Let's just say you want Air Trigger + Chill Clip + Reload MW + a very specific magazine and barrel perk, that's rng on top of rng on top of rng! And the event only lasts so long... There is no PvE alternative and likely won't be for some time. The majority of Iron banner players rn are just PvE players trying to get the roll...


This is a PvE focused game, so I find it very insulting that Bungie continues to put good PvE weapons, and dangle it in our faces like they are with this one. I don't care if PvP players have to do PvE things to get what weapons they want, cool, the game is primarily PvE and the PvP playerbase hardly ever breaks 20% of the games players...

So if Bungie is gonna keep doing this ♥♥♥♥ then at the very least add a weapon drop focusing like how Onslaught does at Zavala. Because this is ridiculous. I spent 30 engrams yesterday and didn't get my roll. The glimmer is one thing, because you can at least just spam heroic public events and convert various items into glimmer, but having that all be wasted on ♥♥♥♥ rolls? Why? I hate PvP but I have to suffer through just to have a chance at getting what I want. Believe it or not, Bungie, but I don't want the gun with reverberation and one for all...

On the topic of it, who thought reverberation was a good perk to add? It's so hilariously bad that if it got removed nothing negative would come from it. It's just a worse Explosive Light but without the damage increase... Why? Why is it in the game? It's just dead weight on the perk list...

"If bungie isn't going to continue with crafting" bud, it's a single weapon set that's not craftable. And given the metric ton of whining about having to play the game and not just pull the vendor slot machine for your red borders, we will surely never again see uncraftable weapons.

Also, bad perks are totally intentional. Anything outside of raids/dungeons will always have dead perks lumped in just for thw sake of it.

"Ohh I have to play the certain activity for the certain loot waaahhh" WHY ARE YOU PLAYING A LOOTER SHOOTER
I expect the looter shooter to be ♥♥♥♥♥♥♥ reasonable. I'm playing to have fun, not gamble my brain out. I'm not asking for EVERY weapon to be craftable, I'm asking for bare minimum focusing option for drops. You'd still have to farm for the damn weapon, but you wouldn't be barraged with other weapons you DON'T want.

How is that asking for a lot? And no, I don't want them to full on go back to the old system. Red borders made all drops that weren't not as valued and nobody used them, granted that was pretty much because non-crafted craftables couldn't even be enhanced for some reason, so if you wanted enhanced perks you were forced to eventually craft.

Red borders dropped WAY too often, which lead to the weekly get your red border every week trend. But I do think that seasonal/fomo weapons should be craftable. If an activity is going away at any point then it should be craftable, especially if they are mid-af like a majority of this season's weapons. Like loose Change Jolting feedback on the smg, that's all you got? I'm not saying it's bad... but... If you're chasing only one roll and it never drops and that drop isn't even all that great unlike Dungeon/raid weapons then why bother?
Kylito 2024년 11월 30일 오후 7시 00분 
The Milk Daddy님이 먼저 게시:
Kylito님이 먼저 게시:

"If bungie isn't going to continue with crafting" bud, it's a single weapon set that's not craftable. And given the metric ton of whining about having to play the game and not just pull the vendor slot machine for your red borders, we will surely never again see uncraftable weapons.

Also, bad perks are totally intentional. Anything outside of raids/dungeons will always have dead perks lumped in just for thw sake of it.

"Ohh I have to play the certain activity for the certain loot waaahhh" WHY ARE YOU PLAYING A LOOTER SHOOTER
I expect the looter shooter to be ♥♥♥♥♥♥♥ reasonable. I'm playing to have fun, not gamble my brain out. I'm not asking for EVERY weapon to be craftable, I'm asking for bare minimum focusing option for drops. You'd still have to farm for the damn weapon, but you wouldn't be barraged with other weapons you DON'T want.

How is that asking for a lot? And no, I don't want them to full on go back to the old system. Red borders made all drops that weren't not as valued and nobody used them, granted that was pretty much because non-crafted craftables couldn't even be enhanced for some reason, so if you wanted enhanced perks you were forced to eventually craft.

Red borders dropped WAY too often, which lead to the weekly get your red border every week trend. But I do think that seasonal/fomo weapons should be craftable. If an activity is going away at any point then it should be craftable, especially if they are mid-af like a majority of this season's weapons. Like loose Change Jolting feedback on the smg, that's all you got? I'm not saying it's bad... but... If you're chasing only one roll and it never drops and that drop isn't even all that great unlike Dungeon/raid weapons then why bother?

If you have the first copy of Tinashas, extra copies are 1 engram and 25K glimmer. With emblem, 5 gear pieces, and the weekly challenge boosts, you're getting that and more each match. Some games can give 3 engrams, which means 3 copies of Tinasha's. Is that not reasonable? Getting a the main perks you want should only take a few hours if that, but sure, if you want the perfect 5/5 it'll take a while, but thing is, Chill Clip is the only perk that really matters.

Tinasha's costs 1 engram per roll. You have a 1/7 chance to get CC. I'd say that's pretty reasonable.
The Milk Daddy 2024년 11월 30일 오후 7시 26분 
Kylito님이 먼저 게시:
The Milk Daddy님이 먼저 게시:
I expect the looter shooter to be ♥♥♥♥♥♥♥ reasonable. I'm playing to have fun, not gamble my brain out. I'm not asking for EVERY weapon to be craftable, I'm asking for bare minimum focusing option for drops. You'd still have to farm for the damn weapon, but you wouldn't be barraged with other weapons you DON'T want.

How is that asking for a lot? And no, I don't want them to full on go back to the old system. Red borders made all drops that weren't not as valued and nobody used them, granted that was pretty much because non-crafted craftables couldn't even be enhanced for some reason, so if you wanted enhanced perks you were forced to eventually craft.

Red borders dropped WAY too often, which lead to the weekly get your red border every week trend. But I do think that seasonal/fomo weapons should be craftable. If an activity is going away at any point then it should be craftable, especially if they are mid-af like a majority of this season's weapons. Like loose Change Jolting feedback on the smg, that's all you got? I'm not saying it's bad... but... If you're chasing only one roll and it never drops and that drop isn't even all that great unlike Dungeon/raid weapons then why bother?

If you have the first copy of Tinashas, extra copies are 1 engram and 25K glimmer. With emblem, 5 gear pieces, and the weekly challenge boosts, you're getting that and more each match. Some games can give 3 engrams, which means 3 copies of Tinasha's. Is that not reasonable? Getting a the main perks you want should only take a few hours if that, but sure, if you want the perfect 5/5 it'll take a while, but thing is, Chill Clip is the only perk that really matters.

Tinasha's costs 1 engram per roll. You have a 1/7 chance to get CC. I'd say that's pretty reasonable.
I'm 30+ engrams in, and not a single Air Trigger + Chill Clip. I would have had a ton more if my drops from match completions were actually the weapon I want and not a ♥♥♥♥♥♥ Machine gun... I'm not asking for a lot when in comes to having a weapon drop focus option. This event is only around for so long, so why be so stingy with the drops? Why did Onslaught get focusing but not Iron Banner? Oh wait, that's right, FOMO....
Kylito 2024년 11월 30일 오후 8시 25분 
The Milk Daddy님이 먼저 게시:
Kylito님이 먼저 게시:

If you have the first copy of Tinashas, extra copies are 1 engram and 25K glimmer. With emblem, 5 gear pieces, and the weekly challenge boosts, you're getting that and more each match. Some games can give 3 engrams, which means 3 copies of Tinasha's. Is that not reasonable? Getting a the main perks you want should only take a few hours if that, but sure, if you want the perfect 5/5 it'll take a while, but thing is, Chill Clip is the only perk that really matters.

Tinasha's costs 1 engram per roll. You have a 1/7 chance to get CC. I'd say that's pretty reasonable.
I'm 30+ engrams in, and not a single Air Trigger + Chill Clip. I would have had a ton more if my drops from match completions were actually the weapon I want and not a ♥♥♥♥♥♥ Machine gun... I'm not asking for a lot when in comes to having a weapon drop focus option. This event is only around for so long, so why be so stingy with the drops? Why did Onslaught get focusing but not Iron Banner? Oh wait, that's right, FOMO....

You can focus the engrams though??? I don't even consider the little match drops, the main thing is getting engrams to focus, and with the max rank multiplier you can get them FAST. And if you *really* want AT/CC for that ever so slightly better ammo economy, it'd be a 1/49, or just over 2% chance drop, just a tad better than your odds for every single NF and raid weapon from the past several years.

D2's RNG isn't even that bad, it's just that players needlessly search for a certain version that is marginally better than what they have already.
Mez Koo 2024년 11월 30일 오후 9시 05분 
The Milk Daddy님이 먼저 게시:
Kylito님이 먼저 게시:

If you have the first copy of Tinashas, extra copies are 1 engram and 25K glimmer. With emblem, 5 gear pieces, and the weekly challenge boosts, you're getting that and more each match. Some games can give 3 engrams, which means 3 copies of Tinasha's. Is that not reasonable? Getting a the main perks you want should only take a few hours if that, but sure, if you want the perfect 5/5 it'll take a while, but thing is, Chill Clip is the only perk that really matters.

Tinasha's costs 1 engram per roll. You have a 1/7 chance to get CC. I'd say that's pretty reasonable.
I'm 30+ engrams in, and not a single Air Trigger + Chill Clip. I would have had a ton more if my drops from match completions were actually the weapon I want and not a ♥♥♥♥♥♥ Machine gun... I'm not asking for a lot when in comes to having a weapon drop focus option. This event is only around for so long, so why be so stingy with the drops? Why did Onslaught get focusing but not Iron Banner? Oh wait, that's right, FOMO....
Is this what everyone is grinding to get? I'd rather have impulse and chill clip and was going to delete it because of the trash barrel and masterwork. https://steamcommunity.com/sharedfiles/filedetails/?id=3375340061
Mez Koo 님이 마지막으로 수정; 2024년 11월 30일 오후 9시 05분
The Milk Daddy 2024년 11월 30일 오후 11시 03분 
Mez Koo님이 먼저 게시:
The Milk Daddy님이 먼저 게시:
I'm 30+ engrams in, and not a single Air Trigger + Chill Clip. I would have had a ton more if my drops from match completions were actually the weapon I want and not a ♥♥♥♥♥♥ Machine gun... I'm not asking for a lot when in comes to having a weapon drop focus option. This event is only around for so long, so why be so stingy with the drops? Why did Onslaught get focusing but not Iron Banner? Oh wait, that's right, FOMO....
Is this what everyone is grinding to get? I'd rather have impulse and chill clip and was going to delete it because of the trash barrel and masterwork. https://steamcommunity.com/sharedfiles/filedetails/?id=3375340061
For the most part, yes. Preferably with a reload MW/Velocity MW. The reason why people, such as myself, are favoring Air Trigger over the other options in that column is because Air Trigger grants 30 reload + a reload animation speed up modifier comparable to Outlaw and when in the air and passively increases reserves, which is nice after the reserves nerf that hit this weapon type.
Kylito 2024년 12월 1일 오전 9시 47분 
The Milk Daddy님이 먼저 게시:
Mez Koo님이 먼저 게시:
Is this what everyone is grinding to get? I'd rather have impulse and chill clip and was going to delete it because of the trash barrel and masterwork. https://steamcommunity.com/sharedfiles/filedetails/?id=3375340061
For the most part, yes. Preferably with a reload MW/Velocity MW. The reason why people, such as myself, are favoring Air Trigger over the other options in that column is because Air Trigger grants 30 reload + a reload animation speed up modifier comparable to Outlaw and when in the air and passively increases reserves, which is nice after the reserves nerf that hit this weapon type.

The only reason to use Air Trigger is for boosted reserves. The reload benefits are weaker than any of the other options in that column. The sole benefit is offsetting the nerf.
Eriana 2024년 12월 1일 오전 10시 59분 
Kylito님이 먼저 게시:
The Milk Daddy님이 먼저 게시:
For the most part, yes. Preferably with a reload MW/Velocity MW. The reason why people, such as myself, are favoring Air Trigger over the other options in that column is because Air Trigger grants 30 reload + a reload animation speed up modifier comparable to Outlaw and when in the air and passively increases reserves, which is nice after the reserves nerf that hit this weapon type.

The only reason to use Air Trigger is for boosted reserves. The reload benefits are weaker than any of the other options in that column. The sole benefit is offsetting the nerf.
It's actually the strongest of the options bringing the reload time down to 1.20 Seconds. But your point on the boosted reserves still stands.
MY TEAM SUCKS 2024년 12월 2일 오전 1시 31분 
i settled with loose change + chill clip, can't be bothered to play IB anymore after 1 rank reset
robruckus65 2024년 12월 2일 오후 3시 30분 
Kylito님이 먼저 게시:
If you have the first copy of Tinashas, extra copies are 1 engram and 25K glimmer. With emblem, 5 gear pieces, and the weekly challenge boosts, you're getting that and more each match. Some games can give 3 engrams, which means 3 copies of Tinasha's. Is that not reasonable? Getting a the main perks you want should only take a few hours if that, but sure, if you want the perfect 5/5 it'll take a while, but thing is, Chill Clip is the only perk that really matters.

Tinasha's costs 1 engram per roll. You have a 1/7 chance to get CC. I'd say that's pretty reasonable.
Everyday since iron banner dropped I have played a minimum of 2 hours of iron banner a day I've only gotten 1 armor piece drop and I have gone through over 40 tinasha's so far with only 1 having chillclip. With rng you can get what you want on the first run or you could run it millions of times and never get what you want.
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