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^This^.
It's my favorite game I love to hate. Been playing Destiny since the Beta of D1. Spent almost 10 years on it and I am going to see it thru till the end of Episode 3. Don't really care about Frontiers or what ever it is going to inevitably be called. The Light and Dark saga had it's ups and downs. Think My guardian is going to go out into the wilds or something or spend a lot of time in meditation on Felwinter's Peak honoring the Iron Lords before her.
It's one I hate on, just not on here, I grumble about bugs mostly. You have been at it longer than me by a good bit, I never played the first one, refused to get a console, started Jun 2018. I suspect that, like me, you will be here for whatever is next and stay if it's good.
I dont know what to do, what i should do and how to do those things that i should be doing. I cant even latch onto the story which has pulled me into games couple times before because the thing doesnt make sense since the entire beginning of the story is deleted from the game or is in the other game. I could go on and on about what the game doesnt tell you.
It really feels like the early game isnt made for a brand new player but its for the veteran who just wants to start a character to have characters of all 3 classes.
But despite that there are moments that i liked. When i got thorwn onto neptune and got to try out strand? That was stupid fun it made me want to get the dlc just to unlock it for myself. Because in the campaing when i got to use strand it was very exiting i just got to swing around like spiderman and easily reposition. So its very sad that in the actual game i get to like swing once every 20 minutes.
There are so many guns that i just find fun to use but its a shame i dont get to use of them so often because of the ammo system in place. (the ammo is not explained). So i mostly used primaries because i didnt have to bother with ammo and some of the exotics are very fun to use because they are just so different. Like im genuinely struggling to find things that i like. And im sure there are thigns that i would like but the trouble is that i dont know if they exist and how to access them.
Note i know PVP is a thing in this game but its not really my thing im not big into pvp games i just find them too frustrating so i avoid pvp content if i can help it so it sucks if the game makes me play it.
I honestly think this game is meant to be played along with a vet guiding you through it because the game wont.
Its like when people cried about Sonic the Hedgehog being too hard: https://www.youtube.com/watch?v=iCmOFNuneGQ
and then we get stuff like this: https://www.youtube.com/watch?v=Y5Cn9Ra1kwo
Its called practice, its how you learn and overcome challenges.
All you have there is someone figuring out mechanics in another game entirely, showcasing how few keypresses are really needed for a game made for 7 year olds. Not bad videos or anything but its not the same stuff here.
D2's challenge is having high enough power level and correct guns for the activity. It's not remotely similar to compare it this way.
D2 fails at the player loot level for power level as well, lost sectors being a good example, once you have enough power level - loot drops considerably to zero prisms, crap stat drops on exotics, before that, typically get at least 2 prisms/legendaries and better exotic drops.
D2 only gambles on grind and thats it. In your example here, the sonic game appeals to learning the game, not based on any merit that d2 sets forth. D2 doesnt have any merit tho - to begin with. Looter shooter after all. Which is among other things, why its not comparable.
You saying this its as if its the players fault for not learing a game that was never even explained. It is as if you were playing chess while not knowing the rules and the reaction of your opponent would be "The game should be challenging otherwise its boring and not engaging."
I wasn't talking about power level, I was talking about people crying about mechanics in story missions such as the Final Shape and the people saying dungeons and raids are too hard. I will agree that the infamous "Verity encounter" is overkill but raids and dungeons should be challenging considering they're supposed to be the pinnacle of the pve experience.
But this kind of demonstrates my point: I'm not saying story mode or strikes should be raid difficulty but when something new pops up people need to use their brain and learn "the rules" on how to do something new instead of saying its too hard.