Destiny 2

Destiny 2

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Hot Takes
What are some of your hot takes about D2 right now? Seeing as D2 is an odd place right now, I'm sure we've all got wild ideas about where the game should go. I've got 2;

1) I think shotguns should go back into the heavy slot.
I'm not even sure how you would balance it between PvE and PvP. I just know that they're basically the only special ammo weapon anyone ever uses in PvP (They were the #1 weapon in kills in Trials from 8/16 to 8/20, and have consistently stayed in the top 3 for a long while now.) It wouldn't be fair to cripple every special ammo weapon simply because shotguns are outliers, and the first thought that came to me was to put them in the heavy slot.

2) Skill-based matchmaking should only exist for Ranked and Flawless queues.
First off; It just straight up doesn't work in D2 right now. Whether that's because it's flawed, or the abysmally low Crucible population, I don't know. What I do know is that it's called "Unranked" so why should it have skill-based matchmaking? I guess this says more about how bad Ranked is if good players don't want to touch it.
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Showing 1-15 of 22 comments
Hi Im Swat Nov 8, 2024 @ 3:03pm 
Destiny 2 is an amazing game and everyone should play it.
Last edited by Hi Im Swat; Nov 8, 2024 @ 4:36pm
whiterspon Nov 8, 2024 @ 4:12pm 
This Game is dead full of cheaters no one care
trukr Nov 8, 2024 @ 4:51pm 
Originally posted by Hi Im Swat:
Destiny 2 is an amazing game and everyone should play it.

^This^.
Megumin's Husband (Banned) Nov 8, 2024 @ 4:57pm 
Originally posted by Hi Im Swat:
Destiny 2 is an amazing game and everyone should play it.
facts
Razgar Voxel Nov 8, 2024 @ 7:25pm 
Originally posted by Hi Im Swat:
Destiny 2 is an amazing game and everyone should play it.

It's my favorite game I love to hate. Been playing Destiny since the Beta of D1. Spent almost 10 years on it and I am going to see it thru till the end of Episode 3. Don't really care about Frontiers or what ever it is going to inevitably be called. The Light and Dark saga had it's ups and downs. Think My guardian is going to go out into the wilds or something or spend a lot of time in meditation on Felwinter's Peak honoring the Iron Lords before her.
trukr Nov 8, 2024 @ 10:14pm 
Originally posted by Razgar Voxel:
Originally posted by Hi Im Swat:
Destiny 2 is an amazing game and everyone should play it.

It's my favorite game I love to hate. Been playing Destiny since the Beta of D1. Spent almost 10 years on it and I am going to see it thru till the end of Episode 3. Don't really care about Frontiers or what ever it is going to inevitably be called. The Light and Dark saga had it's ups and downs. Think My guardian is going to go out into the wilds or something or spend a lot of time in meditation on Felwinter's Peak honoring the Iron Lords before her.

It's one I hate on, just not on here, I grumble about bugs mostly. You have been at it longer than me by a good bit, I never played the first one, refused to get a console, started Jun 2018. I suspect that, like me, you will be here for whatever is next and stay if it's good.
Horn Nov 9, 2024 @ 1:15am 
I've got hot take, crazy take, mad even. I believe revolvers should use green ammo. And this all comes from one thought, I hate revolvers in pvp. I hated them in Destiny 1, I still hate them now. I hate their optimal ttk, the playstyle where you can peek out of the corner for half a second, take a single shot and take half of your enemy hp, I hate that the firing animation and firing speed are not properly synchronized with each other resulting in the revolver model covering the sight at maximum firing speed. I hate revolvers.
AngryShark Nov 9, 2024 @ 1:34am 
Originally posted by Hi Im Swat:
Destiny 2 is an amazing game and everyone should play it.
Thats the thing tho. This game is easy to install its free. But god is it hard to get into. The game explains very little (like what power even is), it doesnt really pace itself and just drowns you in quests and new locations. It throws at you a ton of opportunities and systems and barely explains them. The game somehow flipflops between too easy and difficult. In one place i shoot down the elite guys very fast. In the other i get downed by basic grunts who eat ammo like sponges. I dont know why. Theres tons of icons, none of them are explained not even if you mouse over them. The story is pretty much incomprihensible it jumps across time and space, doesnt tell you why and things just happen.
I dont know what to do, what i should do and how to do those things that i should be doing. I cant even latch onto the story which has pulled me into games couple times before because the thing doesnt make sense since the entire beginning of the story is deleted from the game or is in the other game. I could go on and on about what the game doesnt tell you.
It really feels like the early game isnt made for a brand new player but its for the veteran who just wants to start a character to have characters of all 3 classes.

But despite that there are moments that i liked. When i got thorwn onto neptune and got to try out strand? That was stupid fun it made me want to get the dlc just to unlock it for myself. Because in the campaing when i got to use strand it was very exiting i just got to swing around like spiderman and easily reposition. So its very sad that in the actual game i get to like swing once every 20 minutes.
There are so many guns that i just find fun to use but its a shame i dont get to use of them so often because of the ammo system in place. (the ammo is not explained). So i mostly used primaries because i didnt have to bother with ammo and some of the exotics are very fun to use because they are just so different. Like im genuinely struggling to find things that i like. And im sure there are thigns that i would like but the trouble is that i dont know if they exist and how to access them.

Note i know PVP is a thing in this game but its not really my thing im not big into pvp games i just find them too frustrating so i avoid pvp content if i can help it so it sucks if the game makes me play it.

I honestly think this game is meant to be played along with a vet guiding you through it because the game wont.
TeknoBug Nov 9, 2024 @ 8:38am 
Antialiasing sucks.
Mez Koo Nov 9, 2024 @ 11:34am 
The game should be challenging otherwise its boring and not engaging.

Its like when people cried about Sonic the Hedgehog being too hard: https://www.youtube.com/watch?v=iCmOFNuneGQ
and then we get stuff like this: https://www.youtube.com/watch?v=Y5Cn9Ra1kwo
Its called practice, its how you learn and overcome challenges.
DCR Nov 9, 2024 @ 11:57am 
Originally posted by Mez Koo:
The game should be challenging otherwise its boring and not engaging.

Its like when people cried about Sonic the Hedgehog being too hard: https://www.youtube.com/watch?v=iCmOFNuneGQ
and then we get stuff like this: https://www.youtube.com/watch?v=Y5Cn9Ra1kwo
Its called practice, its how you learn and overcome challenges.

All you have there is someone figuring out mechanics in another game entirely, showcasing how few keypresses are really needed for a game made for 7 year olds. Not bad videos or anything but its not the same stuff here.
D2's challenge is having high enough power level and correct guns for the activity. It's not remotely similar to compare it this way.
D2 fails at the player loot level for power level as well, lost sectors being a good example, once you have enough power level - loot drops considerably to zero prisms, crap stat drops on exotics, before that, typically get at least 2 prisms/legendaries and better exotic drops.

D2 only gambles on grind and thats it. In your example here, the sonic game appeals to learning the game, not based on any merit that d2 sets forth. D2 doesnt have any merit tho - to begin with. Looter shooter after all. Which is among other things, why its not comparable.
AngryShark Nov 9, 2024 @ 12:23pm 
Originally posted by Mez Koo:
The game should be challenging otherwise its boring and not engaging.

Its like when people cried about Sonic the Hedgehog being too hard: https://www.youtube.com/watch?v=iCmOFNuneGQ
and then we get stuff like this: https://www.youtube.com/watch?v=Y5Cn9Ra1kwo
Its called practice, its how you learn and overcome challenges.
Difficulty should come from the player needing to find a way to utilize existing systems to come out on top. Not realizing that those systems even exist and figuring out their basic function. One is diffucult, the other is ♥♥♥♥♥♥♥♥.

You saying this its as if its the players fault for not learing a game that was never even explained. It is as if you were playing chess while not knowing the rules and the reaction of your opponent would be "The game should be challenging otherwise its boring and not engaging."
Mez Koo Nov 9, 2024 @ 2:07pm 
Originally posted by DCR:
All you have there is someone figuring out mechanics in another game entirely, showcasing how few keypresses are really needed for a game made for 7 year olds.
That's kind of my point, it was a low point in the franchise because it was made for 7 year olds and shouldn't have been luckily they've righted the ship in the games since then.
Originally posted by DCR:
D2's challenge is having high enough power level and correct guns for the activity. It's not remotely similar to compare it this way.
I wasn't talking about power level, I was talking about people crying about mechanics in story missions such as the Final Shape and the people saying dungeons and raids are too hard. I will agree that the infamous "Verity encounter" is overkill but raids and dungeons should be challenging considering they're supposed to be the pinnacle of the pve experience.
Mez Koo Nov 9, 2024 @ 2:19pm 
Originally posted by AngryShark:
You saying this its as if its the players fault for not learing a game that was never even explained. It is as if you were playing chess while not knowing the rules and the reaction of your opponent would be "The game should be challenging otherwise its boring and not engaging."
The second game posted was developed after and felt like the developers thought "well people think its too hard and they want to go fast so let's just design a game around tunnels." So a better analogy would've been to say that Checkers came after Chess and was made because people thought Chess was too hard and they named Checkers "Chess 2."

But this kind of demonstrates my point:
Originally posted by AngryShark:
It is as if you were playing chess while not knowing the rules and the reaction of your opponent would be "The game should be challenging otherwise its boring and not engaging."
I'm not saying story mode or strikes should be raid difficulty but when something new pops up people need to use their brain and learn "the rules" on how to do something new instead of saying its too hard.
Last edited by Mez Koo; Nov 9, 2024 @ 2:22pm
AngryShark Nov 10, 2024 @ 5:25am 
Originally posted by Mez Koo:
Originally posted by AngryShark:
You saying this its as if its the players fault for not learing a game that was never even explained. It is as if you were playing chess while not knowing the rules and the reaction of your opponent would be "The game should be challenging otherwise its boring and not engaging."
The second game posted was developed after and felt like the developers thought "well people think its too hard and they want to go fast so let's just design a game around tunnels." So a better analogy would've been to say that Checkers came after Chess and was made because people thought Chess was too hard and they named Checkers "Chess 2."

But this kind of demonstrates my point:
Originally posted by AngryShark:
It is as if you were playing chess while not knowing the rules and the reaction of your opponent would be "The game should be challenging otherwise its boring and not engaging."
I'm not saying story mode or strikes should be raid difficulty but when something new pops up people need to use their brain and learn "the rules" on how to do something new instead of saying its too hard.
The problem is that these rules arent explained at all sometimes not even implied. I guarantee you that if this game actualy bothered to exlpain how thigns work there would be a lot more new players. I understand that figuring out the game is sometimes important to have fun but man this game gives you nothing and it just turns from rewarding to frustrating very fast. I sometimes just force myself to play because im holding on until that time when the game finaly clicks and becomes fun.
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Date Posted: Nov 8, 2024 @ 2:24pm
Posts: 22