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Reducing barrier to entry is about the campaign and new content, contest raids are made for a VERY specific audience.
Also maybe this was in that wall of text but we know that the final campaign mission is locked behind the world first completion of the raid so it is probably a safe bet that the raid will only achieve the goal of "weakening" the witness enough to finally be confronted in a true manner in the last campaign mission so it really doesn't need to be accessible to finish the story just like every other instance where a canonical team of guardians completed a major story beat without you.
They already said it's not gonna be locked behind a raid. They know if they make people have to do a raid there will be hordes of crybabies sad they have to leave their safe space.
also ich want the desert pyramid map back
i want a bigger vault
i want simpler casual noob raids
i want to spend 3 exo codes plus 5 prisms and 100 shards on a fancy high raid weapon
and much more and strawberry yoghurt and my own appartment in the tower bc i played this game for long enough to deserve this "cosmetic perk" ( my own unit at the tower with nice view and access to vault and ammo recharge )
*listen to this champ
Root of Nightmares
Crota's End
Vow of the Disciple
King's Fall
Deepstone Crypt
That's what I'm afraid of. I'm afraid that there are simply no people left in the studio who know how to make a good and interesting raid. I'm afraid it will be just RoN 2.0, but now there will be more enemies, Witness will hit harder and disable your abilities, he will have more HP, but as for the encounter itself, there will still be two people just running around the arena without communicating with each other, and the other 4 players will just kill mobs.
sorry, i'm materialistic jade ox zodiac. i want better outfit than Assassins Creed or Halo, killing more enemies than Crysis and Deus Ex.
I don't agree with vow and king's fall (they are on the easier side, but I wouldn't say they are beginner raids, and I think you forgot VoG lmao.