Destiny 2

Destiny 2

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NationX Apr 26, 2024 @ 9:07am
Any Onslaught peeves so far? list them below
(this is all in jest)

* Staying on ADU when Tormentor spawns
* Taking the heavy as soon as it spawns
* running off to other side of the map to kill some dregs
* no one healing ADU (or decoys)
* Dying in "no mans land"
Last edited by NationX; Apr 26, 2024 @ 9:07am
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Showing 1-15 of 22 comments
iamcorn Apr 26, 2024 @ 10:18am 
Honestly? The defense upgrades seem kind of underwhelming in general. and there's only the three options and most everyone seems to focus the turrets first (even though I think the decoys are probably more effective at keeping enemies OFF of the thing)

And also I'm already bored of Fallen and Hive in this. granted all of this takes place on earth and that's the majority of what's on earth. Maybe if they had a few stages based on Neomuna.
Jagdtiger Apr 26, 2024 @ 11:17am 
Originally posted by iamcorn:
Honestly? The defense upgrades seem kind of underwhelming in general. and there's only the three options and most everyone seems to focus the turrets first (even though I think the decoys are probably more effective at keeping enemies OFF of the thing)

And also I'm already bored of Fallen and Hive in this. granted all of this takes place on earth and that's the majority of what's on earth. Maybe if they had a few stages based on Neomuna.
Imagine how irritating a hydra or wyvern swarm would we. We're lucky it's not on neomuna
R A Z E R Apr 26, 2024 @ 11:39am 
Originally posted by iamcorn:
Honestly? The defense upgrades seem kind of underwhelming in general. and there's only the three options and most everyone seems to focus the turrets first (even though I think the decoys are probably more effective at keeping enemies OFF of the thing)

And also I'm already bored of Fallen and Hive in this. granted all of this takes place on earth and that's the majority of what's on earth. Maybe if they had a few stages based on Neomuna.

The only decent one is the decoy when fully leveled up, tormentors going after decoys gives a lot of value.
Chillin Apr 26, 2024 @ 12:51pm 
Originally posted by R A Z E R:
Originally posted by iamcorn:
Honestly? The defense upgrades seem kind of underwhelming in general. and there's only the three options and most everyone seems to focus the turrets first (even though I think the decoys are probably more effective at keeping enemies OFF of the thing)

And also I'm already bored of Fallen and Hive in this. granted all of this takes place on earth and that's the majority of what's on earth. Maybe if they had a few stages based on Neomuna.

The only decent one is the decoy when fully leveled up, tormentors going after decoys gives a lot of value.

or if its not fully leveld up and you get unlucky having a tormenter in wave 2.. you can bait it away so it follows you and deal with it yourself was the other team mates take out the adds.
Dragon Apr 26, 2024 @ 1:17pm 
Teammates not allowing enemies to walk into a well-placed tether prior to killing them, robbing the hunter of energy that could almost immediately be used to place another.
Teammates not making kills from a warlock well, again, robbing a teammate of energy that could quickly create another.
People without any champion mods/weapons.
People that immediately always rush to secondary objectives even when covered by the other two, leaving the ADU unguarded.
People that grab other player strand tangles, largely preventing the creator the items they specifically generated the build for.
People that have zero concept of locking down a lane, instead, would rather flit around the map thinking their the only one on the playing field and accomplishing nothing.
Last edited by Dragon; Apr 26, 2024 @ 1:19pm
N33MA Apr 26, 2024 @ 1:21pm 
Wish there were more enemy factions.
Last edited by N33MA; Apr 26, 2024 @ 1:21pm
Mez Koo Apr 26, 2024 @ 2:12pm 
People giving me dirty looks when I'm healing the decoys because they're clueless and think I'm the stupid blueberry.

Also people taking my tangles when they don't have a tangle based aspect, it's just shooting warmind cells without global reach again.
jtomb Apr 26, 2024 @ 5:37pm 
Wish that it did not bug out at the boss room. Shoot the 3 crystals, middle one would not activate.

Just AAA game quality right there
3rdMonarch Apr 26, 2024 @ 11:40pm 
You can heal the DECOYS?
trukr Apr 27, 2024 @ 12:37am 
Originally posted by Mez Koo:
People giving me dirty looks when I'm healing the decoys because they're clueless and think I'm the stupid blueberry.

Also people taking my tangles when they don't have a tangle based aspect, it's just shooting warmind cells without global reach again.

OK, now you've done it, you just had to make me feel stupid, sigh. LOL
I didn't know you could heal them, derp?
Thanks for the education. I will do better. :claptrap:
Mez Koo Apr 27, 2024 @ 1:46am 
Originally posted by trukr:
Originally posted by Mez Koo:
People giving me dirty looks when I'm healing the decoys because they're clueless and think I'm the stupid blueberry.

Also people taking my tangles when they don't have a tangle based aspect, it's just shooting warmind cells without global reach again.

OK, now you've done it, you just had to make me feel stupid, sigh. LOL
I didn't know you could heal them, derp?
Thanks for the education. I will do better. :claptrap:
Tbh I wouldn't be surprised if its a bug, there is no indication that you've healed them other than the red static effect going away and I think they may even heal players but either way looks like it probably isn't intended considering there is no visual effect and the charge isn't consumed by "using" it on a decoy and it does look like I'm just standing there like an idiot throwing the ball at the wrong thing.
Grimmy Apr 27, 2024 @ 2:02am 
It's not that I demand people only bring meta builds but if you keep dying on legend and I inspect you and your resil is like 40 I'm leaving.
Ged Apr 27, 2024 @ 2:45am 
Not enough maps
not enough enemy variety
too many breaks in the combat (remove wave 5 portal)
modifiers should rotate daily
GratedCheese Apr 27, 2024 @ 7:14am 
My peeves more so lie with enemy variety. Cabal and Vex would be quite nice additions to the mode, since I'm beginning to see more and more people burnt out on dealing with Hive and Fallen.

Also, as we saw in the Into the Light streams, apparently the attacking enemy race is meant to change every 10 waves (i.e. fight Fallen for 10 waves, kill the boss, attacking race switches to Hive, etc). Why wasn't that included in Onslaught when it was released? Beats me. It would certainly keep things fresh.

So yeah, Bungie would do well to throw in the other Forces of the Witness, rather than simply have us fight A Force of the Witness. Throw 'em in with new augments, too.

Augment Examples:
Thresher
Goliath Tank
Destroy Confluxes
Destroy Hive Crystals
Interceptors
Fallen Walker

As for maps, Midtown seemingly is the better choice compared to Vostok and Mothyards. Midtown flows enemies through choke points very well, as well as into Tethers. I'm not sure what changes Bungie could make to the lesser used maps to make them worth running compared to Midtown.

I feel we should see all of our Coalition allies take part in defending the Last City, for instance:
Allow us to summon reinforcements, like Redjacks, Caiati's troops, or maybe even Spider's Associates from Plunder.
There's many ways to give this mode more variety, and yet Bungie hasn't done anything other than update the loot incentive.
Doctor Proteus Apr 27, 2024 @ 7:30am 
Originally posted by GratedCheese:
My peeves more so lie with enemy variety. Cabal and Vex would be quite nice additions to the mode, since I'm beginning to see more and more people burnt out on dealing with Hive and Fallen.

Also, as we saw in the Into the Light streams, apparently the attacking enemy race is meant to change every 10 waves (i.e. fight Fallen for 10 waves, kill the boss, attacking race switches to Hive, etc). Why wasn't that included in Onslaught when it was released? Beats me. It would certainly keep things fresh.

So yeah, Bungie would do well to throw in the other Forces of the Witness, rather than simply have us fight A Force of the Witness. Throw 'em in with new augments, too.

Augment Examples:
Thresher
Goliath Tank
Destroy Confluxes
Destroy Hive Crystals
Interceptors
Fallen Walker

As for maps, Midtown seemingly is the better choice compared to Vostok and Mothyards. Midtown flows enemies through choke points very well, as well as into Tethers. I'm not sure what changes Bungie could make to the lesser used maps to make them worth running compared to Midtown.

I feel we should see all of our Coalition allies take part in defending the Last City, for instance:
Allow us to summon reinforcements, like Redjacks, Caiati's troops, or maybe even Spider's Associates from Plunder.
There's many ways to give this mode more variety, and yet Bungie hasn't done anything other than update the loot incentive.

Cabal and Vex will probably be added later when this Witness stuff and Into The Light is over. Right now Onslaught is specifically about fighting The witnesses forces, and those forces are not counted among his Soldiers. They could use the Shadow Legion for Cabal but I am not sure if they are still following The Witness anymore. The version we have now is probably a test-run which will be refined in a later iteration.
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Date Posted: Apr 26, 2024 @ 9:07am
Posts: 22