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Most of my issues playing through is because Prismatic Titan just isn't as tanky as Solar Titan. Any fight where Prismatic was unneeded to break a shield, Solar Titan would've just breezed through.
Some new enemies skill is to trap you in the air but every time it happened I thought I hit some new skill or the game was bugged because it feels so broken and awful you think "this couldn't possibly be a normal thing"
And the light and dark puzzles where you have to kill the Knights are infuriating. The nodes they drop seem completely random and I couldn't figure out how to ascertain the order they need to go in because the area itself is so frustrating I had to turn the game off.
Oh, and this dumb puzzle where you gotta turn the dial... awful. The dark enemies take forever to respawn and you just sit there staring at the dial for like 10 minutes. I hate this expansion so far.
Puzzle mission was super easy. /shrug
That's how it is every expansion. Week 1 is always the hardest. Same thing with the raids due to them being light locked.
There’s also a lot more visual spam, it’s kinda difficult keeping track of everything.
Although I’m playing it with a controller after 30 years of gaming with kb+m that definitely adds up in terms of difficulty.
You can play solar titan. You are not forced to play prismatic. Unlike the strand campaign ;=)
There's a ludic language that is pretty easy to pick up on if you've done all that content (buff lets you go to a new area where you kill a guy and then you find a glyph that indicates you should hit the matching picture in the original area, as an example), but would be baffling for the uninitiated.
Don't feel bad if you don't get it at first. The game isn't great at guidance.
If you do give it another try and get to the last mission, to save you some headache, be sure to stand on the big glowing spot near the entrance and hold the block button when the big unavoidable kill move happens. The game actually tries to trick people by giving the tutorial tip that you should kill enemies to build energy in the mcguffin it gives you, but only for that last fight do you need to ignore all that and just go stand in a specific spot that only appears after you do something else.
Strikes feel awful now because of how much more damage the enemies can do to you now. I was doing strikes just the other day and got into a Heist Battleground (specifically the one with the Shrieker boss at the end) and I got firing lined by 3 red bar wizards, dying once and nearly dying a 2nd time.
That never happened to me before Final Shape. Before Final Shape I could've taken on those 3 red bar wizards while they were doing their firing line no problem as long as I had a healing nade. And those wizards were just one of the more standout examples.
The other standout example was another Battleground (this time the one with the Cabal flamethrower guy at the end) and he 1 shot boss stomped me while I was going to pick up my void soul with Briarbinds.
My void warlock is a lot less powerful than my solar hunter build but my solar hunter build used to sweep through basic strikes and was very viable for most raids and dungeons. Post Final Shape difficulty pass and balancing pass I'm having difficulty surviving most stuff above a patrol zone.
This also doesn't take into account that those basic strikes are in the same "difficulty bracket" for power delta as dungeons and normal mode raids now. The latter 2 activities are worse because of the fact you need good builds, team coordination, and have to do specific tasks during the encounters.
Side Note:
Ironically enough, the new campaign with Final Shape actually doesn't have a power delta for normal mode so it's supposed to be easier than normal strikes and raids now. I argue if you're having trouble there, you might be boned all around.
Anyone that thinks normal is too hard is going to have quite the shock during the Microcosm quest.