Destiny 2

Destiny 2

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Beans Jun 7, 2024 @ 8:29am
Why So Difficult?
Why is this DLC 10 times harder then the previous one? It feels like I'm playing on hardcore when I'm on normal... The boss of the second mission was as difficult as the final boss of the last expansion. It's not even fun hard, it's a "there's not much you can do" ♥♥♥♥ you kinda hard where apparently I don't have the right equipment or something.

The stuff happening is very cool, the story is neat, but so far this is the least fun expansion to actually play. It's okay for things to be difficult. I love and finish all the FromSoftware games. I shouldn't be so frustrated I want to punch a wall every 10 to 15 minutes. That's not okay. Those games don't do that. Destiny 2
final Shape does.
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Showing 1-15 of 33 comments
redk Jun 7, 2024 @ 9:00am 
Dunno, I played the campaign on Legendary and now I'm on the Witness fight, and that is a step up for sure, but the rest wasn't that bad.

Most of my issues playing through is because Prismatic Titan just isn't as tanky as Solar Titan. Any fight where Prismatic was unneeded to break a shield, Solar Titan would've just breezed through.
Beans Jun 7, 2024 @ 9:33am 
If you've been playing Destiny I'm sure your solid, but, as a returning player who only plays the expansions now, this is the most difficult and confusing the game has ever been. And that difficulty is primarily coming from the fact that I'm so confused by the game now. Nothing is explained well in Destiny and that's more evident then ever now.

Some new enemies skill is to trap you in the air but every time it happened I thought I hit some new skill or the game was bugged because it feels so broken and awful you think "this couldn't possibly be a normal thing"

And the light and dark puzzles where you have to kill the Knights are infuriating. The nodes they drop seem completely random and I couldn't figure out how to ascertain the order they need to go in because the area itself is so frustrating I had to turn the game off.

Oh, and this dumb puzzle where you gotta turn the dial... awful. The dark enemies take forever to respawn and you just sit there staring at the dial for like 10 minutes. I hate this expansion so far.
Remi Jun 7, 2024 @ 9:36am 
Prismatic Strand/void Titan with shield throw. Osteo, wave grenade launcher, Linear Fusion rifle, double grenade lego armor. Diamond Lance is amazing with tether. Zero problems on Legendary. I'm melting everything pretty fast in these later missions. If you can't clear legendary you can come back to it later with better weapons or once you know the class better.

Puzzle mission was super easy. /shrug
Last edited by Remi; Jun 7, 2024 @ 9:48am
Remi Jun 7, 2024 @ 9:38am 
Originally posted by redk:
Dunno, I played the campaign on Legendary and now I'm on the Witness fight, and that is a step up for sure, but the rest wasn't that bad.

Most of my issues playing through is because Prismatic Titan just isn't as tanky as Solar Titan. Any fight where Prismatic was unneeded to break a shield, Solar Titan would've just breezed through.
You're gimping yourself. Prismatic Titan blows everything out of the water. You're just not playing it right. It's an extra super basically. Diamond Lance melts. Melee something ..bam full health. Unload grenades and abilities before using prismatic. I have 3 grenades that CC everything. It's amazing. Everything comes back off of cooldown super fast as well.
Last edited by Remi; Jun 7, 2024 @ 9:48am
Doctor Proteus Jun 7, 2024 @ 9:47am 
The level cap went up. The Enemies have a higher level rating than what the Player starts at(1900) People are struggling to do other non FTS content because of this as well. The Blind Well for example has a default enemy level of 1950 I think.
Remi Jun 7, 2024 @ 9:49am 
Originally posted by Doctor Proteus:
The level cap went up. The Enemies have a higher level rating than what the Player starts at(1900) People are struggling to do other non FTS content because of this as well. The Blind Well for example has a default enemy level of 1950 I think.
Legendary campaign light level is fixed. Doesn't matter what y our light level is.
Doctor Proteus Jun 7, 2024 @ 9:55am 
Originally posted by Remi:
Originally posted by Doctor Proteus:
The level cap went up. The Enemies have a higher level rating than what the Player starts at(1900) People are struggling to do other non FTS content because of this as well. The Blind Well for example has a default enemy level of 1950 I think.
Legendary campaign light level is fixed. Doesn't matter what y our light level is.
I see. Doesn't change what is going on outside TFS though. Blind Well, as mentioned, is seeing significantly more failures since TFS dropped due to Players being much weaker until they can actually get some new loot to raise their power level.
Remi Jun 7, 2024 @ 9:59am 
Originally posted by Doctor Proteus:
Originally posted by Remi:
Legendary campaign light level is fixed. Doesn't matter what y our light level is.
I see. Doesn't change what is going on outside TFS though. Blind Well, as mentioned, is seeing significantly more failures since TFS dropped due to Players being much weaker until they can actually get some new loot to raise their power level.

That's how it is every expansion. Week 1 is always the hardest. Same thing with the raids due to them being light locked.
Last edited by Remi; Jun 7, 2024 @ 9:59am
Beans Jun 7, 2024 @ 10:01am 
I don't think my light level is the problem. I'm not frustrated by being killed. I'm just confused most the time. Some of the new enemy skills make the game feel bugged which is confusing at first. I don't know how I'm being damaged sometimes so I can't avoid it. And the puzzles are so frustrating and vague. They're easy once you know what to do but there's absolutely no indication of what your supposed to do each time you encounter one and they really halt the pace of the game so it's just one frustrating experience into another. The puzzles make me more upset then the encounters honestly.
Last edited by Beans; Jun 7, 2024 @ 10:05am
RickB Jun 7, 2024 @ 11:09am 
Returning player here as well, can confirm the campaign on normal is definitely harder than previous ones due to all the new mechanics and stuff they added in the meanwhile which I’m really not knowledgeable of.
There’s also a lot more visual spam, it’s kinda difficult keeping track of everything.

Although I’m playing it with a controller after 30 years of gaming with kb+m that definitely adds up in terms of difficulty.
ToRni27 Jun 7, 2024 @ 11:44am 
Originally posted by redk:
Dunno, I played the campaign on Legendary and now I'm on the Witness fight, and that is a step up for sure, but the rest wasn't that bad.

Most of my issues playing through is because Prismatic Titan just isn't as tanky as Solar Titan. Any fight where Prismatic was unneeded to break a shield, Solar Titan would've just breezed through.

You can play solar titan. You are not forced to play prismatic. Unlike the strand campaign ;=)
Travis Touchdown Jun 7, 2024 @ 12:00pm 
I can totally see a returning player be a bit confused by the story missions, especially if they didn't engage with dungeons, raids, or PvP very much.

There's a ludic language that is pretty easy to pick up on if you've done all that content (buff lets you go to a new area where you kill a guy and then you find a glyph that indicates you should hit the matching picture in the original area, as an example), but would be baffling for the uninitiated.

Don't feel bad if you don't get it at first. The game isn't great at guidance.

If you do give it another try and get to the last mission, to save you some headache, be sure to stand on the big glowing spot near the entrance and hold the block button when the big unavoidable kill move happens. The game actually tries to trick people by giving the tutorial tip that you should kill enemies to build energy in the mcguffin it gives you, but only for that last fight do you need to ignore all that and just go stand in a specific spot that only appears after you do something else.
fok Jun 7, 2024 @ 12:09pm 
...if the choice of savings wasn't so disrespectful of our times it would be fine but it is a big f you to the players as if only kids and no lifers should play their games.
Doomweapon66 Jun 7, 2024 @ 12:35pm 
Originally posted by DarkPenguin:
Why is this DLC 10 times harder then the previous one? It feels like I'm playing on hardcore when I'm on normal... The boss of the second mission was as difficult as the final boss of the last expansion. It's not even fun hard, it's a "there's not much you can do" ♥♥♥♥ you kinda hard where apparently I don't have the right equipment or something.

The stuff happening is very cool, the story is neat, but so far this is the least fun expansion to actually play. It's okay for things to be difficult. I love and finish all the FromSoftware games. I shouldn't be so frustrated I want to punch a wall every 10 to 15 minutes. That's not okay. Those games don't do that. Destiny 2
final Shape does.
It's because of the difficulty changes Bungie introduced with Final Shape across the entire game adding power deltas of -5 to virtually everything on top of all the other stuff they did like the nerf to Well of Radiance DR (in a game where Bungie has been balancing around high levels of DR mind you).

Strikes feel awful now because of how much more damage the enemies can do to you now. I was doing strikes just the other day and got into a Heist Battleground (specifically the one with the Shrieker boss at the end) and I got firing lined by 3 red bar wizards, dying once and nearly dying a 2nd time.
That never happened to me before Final Shape. Before Final Shape I could've taken on those 3 red bar wizards while they were doing their firing line no problem as long as I had a healing nade. And those wizards were just one of the more standout examples.
The other standout example was another Battleground (this time the one with the Cabal flamethrower guy at the end) and he 1 shot boss stomped me while I was going to pick up my void soul with Briarbinds.
My void warlock is a lot less powerful than my solar hunter build but my solar hunter build used to sweep through basic strikes and was very viable for most raids and dungeons. Post Final Shape difficulty pass and balancing pass I'm having difficulty surviving most stuff above a patrol zone.

This also doesn't take into account that those basic strikes are in the same "difficulty bracket" for power delta as dungeons and normal mode raids now. The latter 2 activities are worse because of the fact you need good builds, team coordination, and have to do specific tasks during the encounters.

Side Note:

Ironically enough, the new campaign with Final Shape actually doesn't have a power delta for normal mode so it's supposed to be easier than normal strikes and raids now. I argue if you're having trouble there, you might be boned all around.
Mez Koo Jun 7, 2024 @ 1:28pm 
I thought Final Shape Legendary was easier than Witch Queen and Lightfall, my group didn't hit any walls unlike the Scorn boss in the dark and Savathun herself in Witch Queen or the mural wall and Calus in Lightfall.

Anyone that thinks normal is too hard is going to have quite the shock during the Microcosm quest.
Last edited by Mez Koo; Jun 7, 2024 @ 1:30pm
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Date Posted: Jun 7, 2024 @ 8:29am
Posts: 33