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Destiny's main difference from other online FPS is abilities and special weapons. If I want to play a game all about gunplay, I would rather play cod or csgo. Why should destiny break it's core gameplay to become another generic online FPS if there's thousand of them?
anyone claiming differently crutched 100 aim assist hand cannons, guaranteed.
Also, now you have to earn special ammo for performing well or being a team player. Also abilities and supers take longer to get so can't rely on them either.
Skill is finally being pushed and I love it. Bungie are finally taking PVP seriously, this might be one of my favourite PVP updates thus far IMO.
I mean you are right but still. Also it's worth noting not all weapons are like that.
Last time I saw a cheater was about 4 months ago.
A lot of the jargon you spouted doesn't even make sense when talking about D2. Maybe you could elaborate what you mean by limiting and porting?
EDIT: Do you mean netlimiting? Not sure what porting you are referring to though, I can only think of portforwarding but that's usually to host servers on games that allow you to OR to troubleshoot.
the biggest difference from other FPS is that I can have 95% Headshot Accuracy in D2 and not in CS/Val.
+ I can miss my shotgun shot and press melee (crosshair still not on the enemy) and kill that enemy, but if I do the same in Valorant I will actually miss my shots and abillities........
Destiny's servers only collects your character data, the game has p2p connection and skillbased matchmaking. And despite the fact that the game tries to connect people based on your skill, not the location I've never ever had any problems with high ping or hitreg.
So its more like aim assist and bullet magnetism being pushed. Meanwhile averange ttk is longer now, which means match just drags on compared to before. And its a tortue now to play ♥♥♥♥ match because of the ♥♥♥♥ matchmaking because it doesnt end quickly.
Ohhh, is that why it's called porting? As in short for teleporting? I thought that it might have been a technical name rather than a literal one.
Yeah peer-to-peer is less reliable than being client side, but I think you'd end up getting a whole host of other issues maybe. It was probably done because you are less likely to find a cheater than to experience bad client connection, so it was probably a compromise.
Very interesting problem though!
I get what you mean by saying average TTK is being extended but at the same time it isn't for better players who hit their crits. Better aim is being rewarded. I would consider this pushing more skilled play.
Sure there are things like aim assist and bullet magnetism that help with this that you can build into but lots of games have these training wheels. It's a step in the right direction at the very least.
Halo has always had similar or even worse handholding mechanics and that game had a thriving competitive scene at one point. I doubt anyone would say there weren't any skilled Halo players and that you didn't need skill to be good at the game. So why the double standard for Destiny?
Destiny pvp was always about using some cheesy no skill build.
it is good they finally make a step in the right direction
but i am not surprised that people which suck at pvp games in general are unhappy about these changes