Destiny 2

Destiny 2

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Crucible is dead
I've never been that big Destiny PvP fan but really enjoyed playing it time to time and like what's been with sandbox since lightfall release and I have few questions. What the ♥♥♥♥ and why bungie made with crucible last patch? What the ♥♥♥♥ with time to kill why the hell is that big? And why the hell they thought that checkmate modifier with 300 year long abilities cooldown and no special is a good idea?
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Showing 1-15 of 17 comments
Mez Koo Mar 6, 2024 @ 10:44am 
Optimal time to kill is the same, they only lowered body shot time to kill because they want people to get good, their words.
Last edited by Mez Koo; Mar 6, 2024 @ 10:44am
-_|S.V|_-Shpymouse Mar 7, 2024 @ 12:27am 
Originally posted by Some Black Dude:
Originally posted by -_|S.V|_-Shpycrab:
I've never been that big Destiny PvP fan but really enjoyed playing it time to time and like what's been with sandbox since lightfall release and I have few questions. What the ♥♥♥♥ and why bungie made with crucible last patch? What the ♥♥♥♥ with time to kill why the hell is that big? And why the hell they thought that checkmate modifier with 300 year long abilities cooldown and no special is a good idea?

So people don't cheese around with corny ability spam and "running specials as a primary" to farm kills.

No surprise that all the casuals and ADHD kids would be salty. Primary gunplay should be the main focus of any shooter....not low testosterone ability spam.

Destiny's main difference from other online FPS is abilities and special weapons. If I want to play a game all about gunplay, I would rather play cod or csgo. Why should destiny break it's core gameplay to become another generic online FPS if there's thousand of them?
Plata0Plomo Mar 7, 2024 @ 4:52am 
Originally posted by -_|S.V|_-Shpycrab:
Originally posted by Some Black Dude:

So people don't cheese around with corny ability spam and "running specials as a primary" to farm kills.

No surprise that all the casuals and ADHD kids would be salty. Primary gunplay should be the main focus of any shooter....not low testosterone ability spam.

Destiny's main difference from other online FPS is abilities and special weapons. If I want to play a game all about gunplay, I would rather play cod or csgo. Why should destiny break it's core gameplay to become another generic online FPS if there's thousand of them?
nah the main diference of PVP is the ultra generous bullet magnetism that kill any aim skill and the latency and desync of being a peer 2 peer gamemode on the rest is a generic hero shooter
this ♥♥♥♥ will never be any type of skilled, with the amount of bullet magnetism and aim assist it is one of the easiest pleb v pleb experiences out there.

anyone claiming differently crutched 100 aim assist hand cannons, guaranteed.
Cryptix Mar 7, 2024 @ 1:28pm 
You need to hit more crits. The optimal time to kill (TTK) is the same as before so for skilled players should feel identical but will punish bad aim.

Also, now you have to earn special ammo for performing well or being a team player. Also abilities and supers take longer to get so can't rely on them either.

Skill is finally being pushed and I love it. Bungie are finally taking PVP seriously, this might be one of my favourite PVP updates thus far IMO.
Last edited by Cryptix; Mar 7, 2024 @ 1:30pm
Cryptix Mar 7, 2024 @ 1:28pm 
Originally posted by TSOB Fabulous_Goatsy:
this ♥♥♥♥ will never be any type of skilled, with the amount of bullet magnetism and aim assist it is one of the easiest pleb v pleb experiences out there.

anyone claiming differently crutched 100 aim assist hand cannons, guaranteed.
Then why are some people struggling?

I mean you are right but still. Also it's worth noting not all weapons are like that.
Last edited by Cryptix; Mar 7, 2024 @ 1:29pm
Are you sure? Mar 7, 2024 @ 3:18pm 
*Insert Boondocks "wall of text" gif*
Cryptix Mar 7, 2024 @ 3:26pm 
Originally posted by DomeCracka:
What really just makes me laugh is how truly disconnected people are from the real state of affairs of the entire gaming industry. We live in an age of "crutching". I have been gaming for 40 years....yup 40. I played on the very first system made, the good old Atarii. Back when i played real PvP you sat next to the monkey you were gonna ape on. Do people even realize how many ways you can now cheat in a video game? If you want to feel the real pulse of gaming today, just type in the search words "free cheats..." on YT and you will find everything from limiting & porting to GodMode, wall hacks, aim bot, Zimming, and a few more i have found that i cant remember the name of. I have personally gotten 4 people banned in the last 2 weeks alone in the crucible and i can show you the proof if needed. We live in a world that wants instant gratification...they want to be good right now and will do anything to get that. I have caught my own son trying to use hacks (and he lost his laptop for month). With that said, what Bungie has now done has created an environment that folks who relied on body kills to now become good at heads. What do you think will happen next? Do you think this will force that group to just go and get some help from some third party sources? I just watched a 51 minute video of Kanye4King, who blatantly for a month straight, used net limiting/porting in the crucible and didn't get caught. Its sad that a 47 year old man on a computer can stay more in the know about the gaming industry then the makers of this game. Bungie needed to address issues in the crucible...but the most important one they completely ignored. And then created a scenario to make that problem even worse. Soon the crucible will be filled with kids running around with aim bots because they cant hit head shots....or rather they don't want to put in the work and hours of practice to get good. I write this with over 4k hours in the game and most of them in the crucible as I only play for free. So the crucible is where i live, so i know it well. I don't have to post numbers to prove anything...look me up. This update affected me too, only i wont cheat...i will just work hard and crack domes. I only carry about a 1.5 CE, which isn't great but i worked for it. Unfortunately, the crucible has some dark roads a head...unless Bungie starts thinking a little different.
This would make a great copypasta.

Last time I saw a cheater was about 4 months ago.

A lot of the jargon you spouted doesn't even make sense when talking about D2. Maybe you could elaborate what you mean by limiting and porting?

EDIT: Do you mean netlimiting? Not sure what porting you are referring to though, I can only think of portforwarding but that's usually to host servers on games that allow you to OR to troubleshoot.
Last edited by Cryptix; Mar 7, 2024 @ 3:34pm
igkmts Mar 7, 2024 @ 5:12pm 
Originally posted by -_|S.V|_-Shpycrab:
Originally posted by Some Black Dude:

So people don't cheese around with corny ability spam and "running specials as a primary" to farm kills.

No surprise that all the casuals and ADHD kids would be salty. Primary gunplay should be the main focus of any shooter....not low testosterone ability spam.

Destiny's main difference from other online FPS is abilities and special weapons. If I want to play a game all about gunplay, I would rather play cod or csgo. Why should destiny break it's core gameplay to become another generic online FPS if there's thousand of them?

the biggest difference from other FPS is that I can have 95% Headshot Accuracy in D2 and not in CS/Val.

+ I can miss my shotgun shot and press melee (crosshair still not on the enemy) and kill that enemy, but if I do the same in Valorant I will actually miss my shots and abillities........
Apox Mar 8, 2024 @ 5:11am 
caue pvp in destiny suks its always not good for pve or pvp when both exist it limits both sides in so many way and the pvp server and higreg is aweful feels like 10tik rate server from early cs 1.6
Originally posted by Apox:
caue pvp in destiny suks its always not good for pve or pvp when both exist it limits both sides in so many way and the pvp server and higreg is aweful feels like 10tik rate server from early cs 1.6

Destiny's servers only collects your character data, the game has p2p connection and skillbased matchmaking. And despite the fact that the game tries to connect people based on your skill, not the location I've never ever had any problems with high ping or hitreg.
Originally posted by Cryptix:
Skill is finally being pushed and I love it.
If you think that weilding 2 tap >70 aim assist handcannon in pvp and, you know, sliding with a shotgun is a skill then you greavly mistaken. Literally the cancer of pvp. Snipers, which require skill to use(or again aim assist), were already one taping in the head.
So its more like aim assist and bullet magnetism being pushed. Meanwhile averange ttk is longer now, which means match just drags on compared to before. And its a tortue now to play ♥♥♥♥ match because of the ♥♥♥♥ matchmaking because it doesnt end quickly.
Cryptix Mar 8, 2024 @ 6:56am 
Originally posted by Some Black Dude:
Originally posted by Cryptix:
This would make a great copypasta.

Last time I saw a cheater was about 4 months ago.

A lot of the jargon you spouted doesn't even make sense when talking about D2. Maybe you could elaborate what you mean by limiting and porting?

EDIT: Do you mean netlimiting? Not sure what porting you are referring to though, I can only think of portforwarding but that's usually to host servers on games that allow you to OR to troubleshoot.

From an IT and backend perspective, he's spot on. And for porting, he's referring to teleporting which is done by ping-manipulation. Something most commonly done in D2 PvP because the registers are peer-to-peer - one of the most common issues in Trials and Comp right now whenever someone starts losing or if they're a paid carry.

And of course, Bungie does nothing about it. I expect, with this recent change, we're going to see more of these exploits and network manipulators.
That's a really interesting concept, I don't think I have heard of this before.

Ohhh, is that why it's called porting? As in short for teleporting? I thought that it might have been a technical name rather than a literal one.

Yeah peer-to-peer is less reliable than being client side, but I think you'd end up getting a whole host of other issues maybe. It was probably done because you are less likely to find a cheater than to experience bad client connection, so it was probably a compromise.

Very interesting problem though!
Cryptix Mar 8, 2024 @ 7:06am 
Originally posted by ^0.SAS.^4HunterCat:
Originally posted by Cryptix:
Skill is finally being pushed and I love it.
If you think that weilding 2 tap >70 aim assist handcannon in pvp and, you know, sliding with a shotgun is a skill then you greavly mistaken. Literally the cancer of pvp. Snipers, which require skill to use(or again aim assist), were already one taping in the head.
So its more like aim assist and bullet magnetism being pushed. Meanwhile averange ttk is longer now, which means match just drags on compared to before. And its a tortue now to play ♥♥♥♥ match because of the ♥♥♥♥ matchmaking because it doesnt end quickly.
They made shotguns (and all special) less prevalent by reducing ammo availability. Or at least they made it less available for people who don't do good or play the objective. Also, handcannons have less flinch and require more crits to reach their optimal TTK.

I get what you mean by saying average TTK is being extended but at the same time it isn't for better players who hit their crits. Better aim is being rewarded. I would consider this pushing more skilled play.

Sure there are things like aim assist and bullet magnetism that help with this that you can build into but lots of games have these training wheels. It's a step in the right direction at the very least.

Halo has always had similar or even worse handholding mechanics and that game had a thriving competitive scene at one point. I doubt anyone would say there weren't any skilled Halo players and that you didn't need skill to be good at the game. So why the double standard for Destiny?
Last edited by Cryptix; Mar 8, 2024 @ 7:19am
Hosenbund Mar 8, 2024 @ 7:34am 
Destinys pvp has been garbage for years.. at least it was garbage when i played back then and it was garbage when i came back.

Destiny pvp was always about using some cheesy no skill build.

it is good they finally make a step in the right direction

but i am not surprised that people which suck at pvp games in general are unhappy about these changes
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Date Posted: Mar 6, 2024 @ 9:41am
Posts: 17