Destiny 2

Destiny 2

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Obskurion Dec 16, 2023 @ 11:53am
1600 power level from the start!? And that ridiculous damage numbers at the very beginning is normal?
I'm playing with friend and we are disappointed as ♥♥♥♥ with fact that we not starting from scratch, i seen in the past that game was normal, i mean at the begining player started with resonable damage output like 27dmg for example. Now in that game we are f*cking demolishers who dealing x f*cking thousands of damage xP
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Showing 1-15 of 26 comments
Nibbie Dec 16, 2023 @ 12:36pm 
As new players it doesn't make any sense, but it was a gradual change over the years, partly as a result of their decision to vault old content, and partly so new players don't have to grind through over a thousand light levels to play new content with their friends.

Everyone is reset to level 0 when an expansion drops, but people don't like to feel like they are being reset to 0, so each expansions' maximum was the next one's minimum. Everyone was 1600 or below before Lightfall, so everyone either stayed the same or was boosted. Of course that is just a feeling of staying the same or being boosted, all the content was boosted to 1600 too so 1600 is still effectively 0. The same thing will presumably happen when Final Shape drops, 1800 will be the new 0.

The enemies and everything else has also been scaled up the same amount, so there isn't any actual difference there. Doing 27 damage to a 270 health guy is the exact same as doing 27,000 damage to a 270,000 health guy.
Last edited by Nibbie; Dec 16, 2023 @ 12:37pm
EckyThump Dec 16, 2023 @ 12:40pm 
Due to the way the power has risen throughout the years, 1,600 is the effective 0, the lowest power possible. So you are at the beginning, pretty much.
You can glitch yourself below 1,600, but since that's under '0 power', you can't actually damage enemies, and everything one-shots you.

You have to unlearn everything you know from other games, or even from the game's past, and unfortunately not a lot of it is explained very well, or at all! The way the player character's power is capped and scaled to the location they are currently in, means trying to focus on the exact damage numbers is pointless in most cases.

If you're comparing two weapons against the exact same enemy/boss, then yeah, the damage numbers are important. The exact amount you're dealing to rank and file enemies (which will vary depending on location, or activity), is unimportant.
Kylito Dec 16, 2023 @ 12:46pm 
1600 means 0. It's an odd system, I know. The large numbers are to avoid rounding in damage, better 1,275 damage than 13 damage that's actually a hidden 12.75.
Mez Koo Dec 16, 2023 @ 5:25pm 
1600 is level zero. People would cry and scream if their precious number that constantly progresses is taken away even though making 1600 the floor is exactly the same thing.
Mez Koo Dec 16, 2023 @ 5:26pm 
As for the huge damage its because saying you did 6 million damage to a boss is more fun that saying you did 6 thousand.
Are you sure? Dec 16, 2023 @ 6:11pm 
Destiny 2 players on their way to complain in the forums about systems that they did zero research for:
Obskurion Dec 17, 2023 @ 1:21am 
Thanks for the answers and explanations lads, now I get it. It's sad how the devs f*cked up this game.
Kylito Dec 17, 2023 @ 9:38am 
Originally posted by Obskurion:
Thanks for the answers and explanations lads, now I get it. It's sad how the devs f*cked up this game.

Whether it says 1600 or 0 means nothing aside from aesthetics.
Are you sure? Dec 17, 2023 @ 9:56am 
Originally posted by Obskurion:
Thanks for the answers and explanations lads, now I get it. It's sad how the devs f*cked up this game.
How did they frick it up exactly? They made a system where you need to keep on top of the game to be able to keep doing the high-end content and it saying 1600 (and the higher damage numbers you mentioned) are literally a visual thing and are nothing compared to the other glowing negatives of this game. I swear people are looking for anything they can to complain about this game
>//The_FALCON Dec 17, 2023 @ 4:20pm 
so you're saying you'd rather spend months trying to get to 1600 naturally than just getting to it?

the game has a story, and you are at a certain point in that story. it makes literally 0 sense for you to start from scratch. you weren't born into humanity's dawn either, you were born closer to humanity's end rn, just like the game

it makes perfect sense in every way you just dont know what you're talking about
trukr Dec 17, 2023 @ 4:32pm 
Complains about how big our damage numbers are and leaves out how much more it takes to down something than it did back then.
Anything to complain I guess.
Obskurion Dec 18, 2023 @ 1:10am 
Originally posted by trukr:
Complains about how big our damage numbers are and leaves out how much more it takes to down something than it did back then.
Anything to complain I guess.

Yes, I have something to complain about, so I'm complaining, don't cry about it :P I asked my question cuz in the past this game was normal, with normal progression system i mean from 0 to hero. I didn't expect the devs to screw up the game so much, now it looks for me like elder scrolls online where the devs also disembowel whole progression system.
Obskurion Dec 18, 2023 @ 1:28am 
Originally posted by >//The_FALCON:
so you're saying you'd rather spend months trying to get to 1600 naturally than just getting to it?

the game has a story, and you are at a certain point in that story. it makes literally 0 sense for you to start from scratch. you weren't born into humanity's dawn either, you were born closer to humanity's end rn, just like the game

it makes perfect sense in every way you just dont know what you're talking about


"so you're saying you'd rather spend months trying to get to 1600 naturally than just getting to it?" Bro, I'm a man, not a f*cking spoiled child who just gets everything. I prefer to earn everything by myself and I'm not afraid of some hard work

"it makes perfect sense in every way you just dont know what you're talking about" Yhym, if you look at the gameplay from early 2020, this game was normal, with a normal, good progression system. So stop pierdoling such nonsense
Last edited by Obskurion; Dec 18, 2023 @ 1:31am
Ixamesh Dec 18, 2023 @ 2:27am 
Originally posted by Obskurion:
"it makes perfect sense in every way you just dont know what you're talking about" Yhym, if you look at the gameplay from early 2020, this game was normal, with a normal, good progression system. So stop pierdoling such nonsense
It's been the same system since 2019.

https://www.bungie.net/7/en/News/Article/48188

"REWARDS POWER AND PROGRESSION

The Power bands for Season 8 are as follows

Floor: 750

Soft Cap: 900
All drops up to this point will be upgrades to the most powerful item in your inventory or vault
Beyond this point, only powerful and pinnacle rewards will increase a player’s Power

Powerful Cap: 950
All non-powerful/pinnacle rewards are capped at 950
Pinnacle rewards are the only way to raise Power above this point
Powerful rewards are equivalent to the character’s highest-equippable Power beyond this point

Pinnacle Cap: 960
This is the highest Power at which gear drops; also known as the “hard cap”
The Seasonal Artifact bonus Power allows characters to attain values above this level."

Before that we had regular levels on top of power lvl. Those regular levels served no purpose for endgame characters, they were used to prolong campaign grind because there was much less content overall and to "unlock gradually" basic features like buying your first sparrow after the campaign (thanks, Tess, for dropping sparrow before that). Guardian Ranks 1-6 serve similar purpose now, except they take x10 less time and you don't need to grind them on each character.

*I forgot about bright engrams. You used to receive them for "leveling" past max lvl, same as season pass lvl now
Last edited by Ixamesh; Dec 18, 2023 @ 2:36am
Jagdtiger Dec 18, 2023 @ 2:37am 
Originally posted by Ixamesh:
Before that we had regular levels on top of power lvl. Those regular levels served no purpose for endgame characters, they were used to prolong campaign grind because there was much less content overall and to "unlock gradually" basic features like buying your first sparrow after the campaign (thanks, Tess, for dropping sparrow before that). Guardian Ranks 1-6 serve similar purpose now, except they take x10 less time and you don't need to grind them on each character.

Man i remember when gear was level locked. Buying that 280 light Hakke 900rpm AR from the gunsmith while only level 20, only to realise it had a level lock of 38, but was completely underpowered by the time i actually reached that level. I miss destiny 1
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Date Posted: Dec 16, 2023 @ 11:53am
Posts: 26