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Everyone is reset to level 0 when an expansion drops, but people don't like to feel like they are being reset to 0, so each expansions' maximum was the next one's minimum. Everyone was 1600 or below before Lightfall, so everyone either stayed the same or was boosted. Of course that is just a feeling of staying the same or being boosted, all the content was boosted to 1600 too so 1600 is still effectively 0. The same thing will presumably happen when Final Shape drops, 1800 will be the new 0.
The enemies and everything else has also been scaled up the same amount, so there isn't any actual difference there. Doing 27 damage to a 270 health guy is the exact same as doing 27,000 damage to a 270,000 health guy.
You can glitch yourself below 1,600, but since that's under '0 power', you can't actually damage enemies, and everything one-shots you.
You have to unlearn everything you know from other games, or even from the game's past, and unfortunately not a lot of it is explained very well, or at all! The way the player character's power is capped and scaled to the location they are currently in, means trying to focus on the exact damage numbers is pointless in most cases.
If you're comparing two weapons against the exact same enemy/boss, then yeah, the damage numbers are important. The exact amount you're dealing to rank and file enemies (which will vary depending on location, or activity), is unimportant.
Whether it says 1600 or 0 means nothing aside from aesthetics.
the game has a story, and you are at a certain point in that story. it makes literally 0 sense for you to start from scratch. you weren't born into humanity's dawn either, you were born closer to humanity's end rn, just like the game
it makes perfect sense in every way you just dont know what you're talking about
Anything to complain I guess.
Yes, I have something to complain about, so I'm complaining, don't cry about it :P I asked my question cuz in the past this game was normal, with normal progression system i mean from 0 to hero. I didn't expect the devs to screw up the game so much, now it looks for me like elder scrolls online where the devs also disembowel whole progression system.
"so you're saying you'd rather spend months trying to get to 1600 naturally than just getting to it?" Bro, I'm a man, not a f*cking spoiled child who just gets everything. I prefer to earn everything by myself and I'm not afraid of some hard work
"it makes perfect sense in every way you just dont know what you're talking about" Yhym, if you look at the gameplay from early 2020, this game was normal, with a normal, good progression system. So stop pierdoling such nonsense
https://www.bungie.net/7/en/News/Article/48188
"REWARDS POWER AND PROGRESSION
The Power bands for Season 8 are as follows
Floor: 750
Soft Cap: 900
All drops up to this point will be upgrades to the most powerful item in your inventory or vault
Beyond this point, only powerful and pinnacle rewards will increase a player’s Power
Powerful Cap: 950
All non-powerful/pinnacle rewards are capped at 950
Pinnacle rewards are the only way to raise Power above this point
Powerful rewards are equivalent to the character’s highest-equippable Power beyond this point
Pinnacle Cap: 960
This is the highest Power at which gear drops; also known as the “hard cap”
The Seasonal Artifact bonus Power allows characters to attain values above this level."
Before that we had regular levels on top of power lvl. Those regular levels served no purpose for endgame characters, they were used to prolong campaign grind because there was much less content overall and to "unlock gradually" basic features like buying your first sparrow after the campaign (thanks, Tess, for dropping sparrow before that). Guardian Ranks 1-6 serve similar purpose now, except they take x10 less time and you don't need to grind them on each character.
*I forgot about bright engrams. You used to receive them for "leveling" past max lvl, same as season pass lvl now
Man i remember when gear was level locked. Buying that 280 light Hakke 900rpm AR from the gunsmith while only level 20, only to realise it had a level lock of 38, but was completely underpowered by the time i actually reached that level. I miss destiny 1