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did you know that in terms of guardian and Pokémon, Vaporeon is the most compatible Pokémon for Guardians?
Not only are they in the field egg group, which is mostly comprised of mammals, Vaporeon are an average of 3”03’ tall and 63.9 pounds,
this means they’re large enough to be able to handle many threats including underwater one, and with their impressive Base Stats for HP and access to Acid Armor, you can bring them to raids or nightfall.
Due to their mostly water based biology, there’s no doubt in my mind that a Vaporeon would be incredibly slippery,
They can also learn the moves Attract, Baby-Doll Eyes, Captivate, Charm, and Tail Whip, so it’d be incredibly easy for one to get out of trouble even when captured by the enemies.
With their abilities Water Absorb and Hydration, they can easily recover from fatigue with enough water.
No other Pokémon comes close to this level of compatibility.
Then get Legacy Collection 2023 if you want Shadowkeep, Beyond Light, and Witch Queen. Witch Queen was good but the game took a nose dive with Lightfall. Shadowkeep and Beyond Light actually got "book-ended" last year (Moon nightmares and Eramis + house of salvation resolved) through seasons but you missed those and Witch Queen (Savathun and Imaru) currently being resolved leading into Final Shape.
Here is the gist of the current state of things: https://www.bungie.net/7/en/News/article/state_of_the_game_aug_2023
TLDR: You keep paying us but we couldn't afford to make new stuff.
Bungie finally pulled the trigger and nerfed Divinity, now it's only used for certain raid boss' DPS phases, Tractor cannon is now superior for debuffs.
Linears got a 15% damage nerf, rockets are now objectively better except for very long sustained DPS phases and swords on certain bosses.
Starfire got gutted, HoIL got a light nerf, solar restoration got a light nerf, volatile rounds got a big nerf.
Seasonal artifact overhaul, mods now auto-equip and don't need armor energy. You can pick a maximum of 12.
Modifiers are actually very relevant now, read them and change mods/weapons accordingly.
This is what I can think of off the top of my head.
Plus they fixed divinity overriding the weaken debuff so you can just use both div for the bubble and tether for the debuff.
No one in their right mind (even in LFG teams) uses Div for daughters. Because you can use rockets, and rockets don't need crits. The only boss I can think of right now that actually wants div is Ir Yut. Any other boss you can just use rockets.
Taniks
Rhulk
Warpriest
Ir Yut
Bosses that have situational advantage of Divinity:
Daughters
Atheon
Cartaker
Nezarec
Every single one of those bosses use rocket DPS. No div needed.
Rhulk walks out of tether and is a small mobile target for rockets
Warpriest is too far for tractor and too long for tether
Ir Yut is a small and mobile target for rockets
Daughters is similar to Rhulk and Ir Yut
Atheon is probably the most situational but vex crit spot could be annoying if using precision
Caretaker long and mobile for tether and rocket ammo economy sucks
Nezarec has some Thunderlord uses
Yes we're in a rocket meta but a) that could change any season, b) rockets can still use a bigger target, c) some groups may prefer linears or even machine guns. Regardless divinity still has the ability to make lfg runs go smoother some times and its definitely up to the lfg whether someone asks "Div?" and then either "nah we don't need it" or "sure why not."
I'm not debating its optimal effectiveness, I'm simply arguing the implication that Bungie pulled the trigger and finally killed Divinity and I would still say its 100% an exotic that every raid player should try to get into their collection and that's not even to mention its usability in other end game master or dungeon content.
Taniks 100% can be hit by tractor, use Luna's if you're really picky about it. Tether can also work because the boss has such little HP you could kill it by the time tether is over.
Rhulk can be hit by tractor, and is only really mobile while dashing and attacking, so if you can memorize the patterns you will have no problems hitting the boss.
Warpriest can be hit by tractor if you damage from the side of the boss, and rockets are also used.
Ir Yut is actually where Div is used with Levi's breath.
Daughters do not move at all and are easy to hit with rockets.
Atheon you don't ever use precision weapons, it's an ability spam boss, can also be tractor'd.
Caretaker can be tractor'd, rockets are good for burst DPS and Caretaker is a burst DPS boss.
Nezzy can be tractor'd and is a rocket boss.
New abilities are pretty easy to catch up on. Just pick between synergy or pure stats addition. The text information in the game about each "aspect" is quite decent for destiny 2 relative. Could of course be a lot better to explain it all. But nades are still nades, melee is still melee.
I exclusively run raids through LFG, and have never seen someone in the past 2 seasons or so use anything but rockets against Taniks or Rhulk.
Levi's ONLY is good against Ir Yut, and that's with Div. It can 1-phase consistently but ONLY with Ir Yut. Anywhere else and it is garbo.
Again, I was still saying it is still useful, the nerf to its weaken effect did not kill its main function of creating a big crit bubble and even if we do see a sniper rifle meta people will still use tractor or tether in combination of the bubble to easily hit the sniper shots.