Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Guess ill have to get those 20 last headshots now
And the use of this perk is what exactly? if you were in a duel and got two headshots on them then presumably they are already within LH's standard range, i can see how the extra damage would be useful but if its only slightly more damage and only on body shot then wouldent you still be better off going for three headshots? Do you get two headshots on the one you are dueling then ignore them to use the extra range and damage to hit someone behind them? I just don't understand this weapon.
There is no point in going for bodyshots, so that part of the perk is just a safety net incase you miss the head. Though, I can only remember 1 time it's actually helped me within the past few months, and I do use NF/LH quite a bit.
As I said earlier, it is a solid hand cannon, but you can't really treat it differently than any other 150 most of the time.