Destiny 2
Do People Still Think Solar Warlock Got Nerfed?
Comparing to Void, I don't think I can ever go back to it after tasting the power of Solar Lock
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Visualizzazione di 16-30 commenti su 35
Starfire protocol warlock is literally the strongest the class has ever been though, especially with classy restoration in the game. Enjoy it while the mod still exists.
I'm just not into aerial gameplay which they seem to be trying to heavily push with Solar 3.0. Sure there's a couple viable builds, but is being shoehorned into Starfire or Sunbracers (or is that having problems now) really a good thing for buildcrafting? It feels a bit like a sloppy implementation.

If people are enjoying that, then more power to them. I just thank Solar 3.0 for motivating me to make a strong Stasis build.
Messaggio originale di Crystal Sharrd:
Messaggio originale di Taniks the Abomination:
its literally subjective guys, when arc 3.0 launches we will have 4 3.0 elements to argue about
I never have and never will play Arc. My character has always been Dawnblade, and always will be. Even if I can no longer play because they've completely ruined the class.
Have you really never tried top arc with crown of tempest? You're missing out on constant ability regeneration and a really long lasting super leading to: https://youtu.be/SWwFogRQVnk
Messaggio originale di Mez Koo:
Messaggio originale di Crystal Sharrd:
I never have and never will play Arc. My character has always been Dawnblade, and always will be. Even if I can no longer play because they've completely ruined the class.
Have you really never tried top arc with crown of tempest? You're missing out on constant ability regeneration and a really long lasting super leading to: https://youtu.be/SWwFogRQVnk
I picked Attunement of Flame when I started the game on Battle.net, and it meshed well with me. I was a fiery goddess of death with my Super and Everlasting Fire, could go BLAM! with my palm and watch as the enemy was thrown backwards, exploding into fiery bits. In trouble in the air? Phoenix Dive. In trouble on the ground? Get behind something and use Healing Rift. Also, it seems like Solar 3.0 nerfed the strength of Daybreak along with all the other downgrades and nerfs.
Messaggio originale di Mez Koo:
They're just mad they can't have everything and have to "choose" to have the mobility they had before even though before they still had to choose top tree to begin with.

The only legit issue is that they lost their healing job which is being added back tomorrow so they're fine.
I like the new warlock change to solar tree. I love being able to have Icarus Dash when using Well now.
I'd really rather have taken solar 3.0 with every single perk found in 2.0 as aspects, No idea why they just cut some aspects that were there, Im pretty sure even hunter kept all of their subclass specific perks, Even if they were simplified or made accessible by other means.
Messaggio originale di Nergigante:
I'd really rather have taken solar 3.0 with every single perk found in 2.0 as aspects, No idea why they just cut some aspects that were there, Im pretty sure even hunter kept all of their subclass specific perks, Even if they were simplified or made accessible by other means.
Hunter had some weird choices too:
  • Super regen on precision hits is just gone.
  • Blade Barrage is now 100% objectively better in every single situation over Golden Gun, strong enough to literally one-shot some Strike (not Nightfallthat I know of) bosses with no Exotics and minimal setup.
  • Chains of Woe (precision kills buff reload speed) is now an Aspect (On Your Mark). It was never the reason I took top tree Gunslinger before, it seems... odd to me to dedicate an entire aspect to it. (This last one might just be me honestly)
But I don't think anybody got shafted harder with Solar 3.0 than Warlocks.
I would know, I used to main middle tree Solar Warlock, and the 3.0 changes made me dust off my Hunter for the first time in several seasons...
Ultima modifica da Ryu; 9 giu 2022, ore 1:52
Well of Radiance got nerfed, Daybreak is now BUSTED. Only the Supers are the problem for me, the base Sub-Class feels like it was missing something even with supercharged grenades and a self-contained Melee energy loop, but then I put on Starfire Protocol and now I can't stop seeing red.

I still go back to Devourlock, and have fun being on team Purple and Red.
I mean, I wouldn't say nerfed, more they got their kit evened out a bit. Previously solar warlocks were hands down the best subclass for warlocks. This was either in PvP or PvE, the movement for PvP was great and was nerfed TWICE before 3.0 and in PvE you have well and bottom tree which you could legit take into gm's and ♥♥♥♥♥♥♥ carry with.

With Solar 3.0 they got better defined as a class and had the glaring issues with the subclass pulled back in a bit. They still have the one of the best endgame builds currently with starfire protocol and a 30 second super cooldown. They just don't do everything to that level anymore which is actually good class design.

The one thing I do feel needs to be looked at is Dawn Chorus and dawnblade. It was a seriously strong set up before and now it does feel a tad bit gutted. However like I said, the class overall got a buff so its worth losing one thing if you're going to gain 3 more things.
Messaggio originale di Ryu:
Messaggio originale di Nergigante:
I'd really rather have taken solar 3.0 with every single perk found in 2.0 as aspects, No idea why they just cut some aspects that were there, Im pretty sure even hunter kept all of their subclass specific perks, Even if they were simplified or made accessible by other means.
Hunter had some weird choices too:
  • Super regen on precision hits is just gone.
  • Blade Barrage is now 100% objectively better in every single situation over Golden Gun, strong enough to literally one-shot some Strike (not Nightfallthat I know of) bosses with no Exotics and minimal setup.
  • Chains of Woe (precision kills buff reload speed) is now an Aspect (On Your Mark). It was never the reason I took top tree Gunslinger before, it seems... odd to me to dedicate an entire aspect to it. (This last one might just be me honestly)
But I don't think anybody got shafted harder with Solar 3.0 than Warlocks.
I would know, I used to main middle tree Solar Warlock, and the 3.0 changes made me dust off my Hunter for the first time in several seasons...

See its posts like this, more so what you said about warlock at the end, that honestly make me wonder if people actually build craft or they go on what their fav content creator is saying.

Solar warlocks are stronger now than what they were. Well lost its overshield but gained huge amounts of damage resistance. Well in endgame was rarely used (outside of raids) because you would still get one shot. Now, with the DR added to it and the DR you can get through resilience, well is a legit strat for GM's. Not to mention my current warlock build, I have a well every 30-40 seconds and im not even running an exotic to boost that.

Honestly, do some build crafting before you right it off. Warlock as a class is better than before, you just had to give up a few things for it which is a worthy trade off.
Messaggio originale di Mister Wiggles:
I mean, I wouldn't say nerfed, more they got their kit evened out a bit. Previously solar warlocks were hands down the best subclass for warlocks. This was either in PvP or PvE, the movement for PvP was great and was nerfed TWICE before 3.0 and in PvE you have well and bottom tree which you could legit take into gm's and ♥♥♥♥♥♥♥ carry with.

With Solar 3.0 they got better defined as a class and had the glaring issues with the subclass pulled back in a bit. They still have the one of the best endgame builds currently with starfire protocol and a 30 second super cooldown. They just don't do everything to that level anymore which is actually good class design.

The one thing I do feel needs to be looked at is Dawn Chorus and dawnblade. It was a seriously strong set up before and now it does feel a tad bit gutted. However like I said, the class overall got a buff so its worth losing one thing if you're going to gain 3 more things.
Better defined? More like undefined.


Messaggio originale di Mister Wiggles:
Messaggio originale di Ryu:
Hunter had some weird choices too:
  • Super regen on precision hits is just gone.
  • Blade Barrage is now 100% objectively better in every single situation over Golden Gun, strong enough to literally one-shot some Strike (not Nightfallthat I know of) bosses with no Exotics and minimal setup.
  • Chains of Woe (precision kills buff reload speed) is now an Aspect (On Your Mark). It was never the reason I took top tree Gunslinger before, it seems... odd to me to dedicate an entire aspect to it. (This last one might just be me honestly)
But I don't think anybody got shafted harder with Solar 3.0 than Warlocks.
I would know, I used to main middle tree Solar Warlock, and the 3.0 changes made me dust off my Hunter for the first time in several seasons...

See its posts like this, more so what you said about warlock at the end, that honestly make me wonder if people actually build craft or they go on what their fav content creator is saying.

Solar warlocks are stronger now than what they were. Well lost its overshield but gained huge amounts of damage resistance. Well in endgame was rarely used (outside of raids) because you would still get one shot. Now, with the DR added to it and the DR you can get through resilience, well is a legit strat for GM's. Not to mention my current warlock build, I have a well every 30-40 seconds and im not even running an exotic to boost that.

Honestly, do some build crafting before you right it off. Warlock as a class is better than before, you just had to give up a few things for it which is a worthy trade off.
I don't watch any content creators, but I know for sure I didn't see Igniting Touch, Everlasting Fire, Fated for the Flame, or a way to combine Healing Rift with Phoenix Dive.
Guys how can i transfer my battle.net ACCOUNT to steam. BTW i really payed so much for the DLC .
Messaggio originale di Abady:
Guys how can i transfer my battle.net ACCOUNT to steam. BTW i really payed so much for the DLC .
You missed the window for that.
Everyone eating poop with starfire protocol.

Would be sad if bungie nerf it... cus we know, they always do :)
Ultima modifica da Peter; 9 giu 2022, ore 10:50
I'd say in some aspects, yes. Obviously in some regards it has gotten stronger. However:

Phoenix Dive was obviously nerfed. Not only does it replace your rift, but it has the same cooldown as rifts. It went from being a really nice movement ability, to being a literal hindrance.

Healing focused Warlock has definitely been nerfed, mostly because Embers of Benevolence is legitimately awful and the fact that they don't have a notable aspect focusing around it. Whilst I do like the new Healing Grenades and Well of Radiance, it doesn't feel like Solar Warlock is the best support anymore. Hell, they aren't even that notable anymore outside of Well. Bungie essentially killed a playstyle.

Then there's the loss of what you could do with bottom-tree Dawn's roaming super. It used to be the best roaming super, one of the only roaming supers worth running in PvE. It was what all of the roaming supers should be in PvE: an add-clearing monster that was a really good option in add-abundant activities where said adds are a notable threat. Now it's roughly as effective as the other roaming supers, aka: not really worth running over our non-super options, just stick with what's best for boss damage.
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Data di pubblicazione: 6 giu 2022, ore 23:43
Messaggi: 35