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If people are enjoying that, then more power to them. I just thank Solar 3.0 for motivating me to make a strong Stasis build.
- Super regen on precision hits is just gone.
- Blade Barrage is now 100% objectively better in every single situation over Golden Gun, strong enough to literally one-shot some Strike (not Nightfallthat I know of) bosses with no Exotics and minimal setup.
- Chains of Woe (precision kills buff reload speed) is now an Aspect (On Your Mark). It was never the reason I took top tree Gunslinger before, it seems... odd to me to dedicate an entire aspect to it. (This last one might just be me honestly)
But I don't think anybody got shafted harder with Solar 3.0 than Warlocks.I would know, I used to main middle tree Solar Warlock, and the 3.0 changes made me dust off my Hunter for the first time in several seasons...
I still go back to Devourlock, and have fun being on team Purple and Red.
With Solar 3.0 they got better defined as a class and had the glaring issues with the subclass pulled back in a bit. They still have the one of the best endgame builds currently with starfire protocol and a 30 second super cooldown. They just don't do everything to that level anymore which is actually good class design.
The one thing I do feel needs to be looked at is Dawn Chorus and dawnblade. It was a seriously strong set up before and now it does feel a tad bit gutted. However like I said, the class overall got a buff so its worth losing one thing if you're going to gain 3 more things.
See its posts like this, more so what you said about warlock at the end, that honestly make me wonder if people actually build craft or they go on what their fav content creator is saying.
Solar warlocks are stronger now than what they were. Well lost its overshield but gained huge amounts of damage resistance. Well in endgame was rarely used (outside of raids) because you would still get one shot. Now, with the DR added to it and the DR you can get through resilience, well is a legit strat for GM's. Not to mention my current warlock build, I have a well every 30-40 seconds and im not even running an exotic to boost that.
Honestly, do some build crafting before you right it off. Warlock as a class is better than before, you just had to give up a few things for it which is a worthy trade off.
I don't watch any content creators, but I know for sure I didn't see Igniting Touch, Everlasting Fire, Fated for the Flame, or a way to combine Healing Rift with Phoenix Dive.
Would be sad if bungie nerf it... cus we know, they always do :)
Phoenix Dive was obviously nerfed. Not only does it replace your rift, but it has the same cooldown as rifts. It went from being a really nice movement ability, to being a literal hindrance.
Healing focused Warlock has definitely been nerfed, mostly because Embers of Benevolence is legitimately awful and the fact that they don't have a notable aspect focusing around it. Whilst I do like the new Healing Grenades and Well of Radiance, it doesn't feel like Solar Warlock is the best support anymore. Hell, they aren't even that notable anymore outside of Well. Bungie essentially killed a playstyle.
Then there's the loss of what you could do with bottom-tree Dawn's roaming super. It used to be the best roaming super, one of the only roaming supers worth running in PvE. It was what all of the roaming supers should be in PvE: an add-clearing monster that was a really good option in add-abundant activities where said adds are a notable threat. Now it's roughly as effective as the other roaming supers, aka: not really worth running over our non-super options, just stick with what's best for boss damage.