Destiny 2

Destiny 2

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Sioux Oct 1, 2022 @ 2:15pm
Thundercrash damage radius.
The radius of thundercrash in pvp situations is honestly excessive.

I keep getting dive bombed and one shot at some rather ridicilous ranges, even if i see them coming the chances of actually managing to dodge out of the way is pretty low.

Its also rather hard to pick them out of the sky due to the super damage resistance and the crazy manuverability they have in the air.
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Showing 1-15 of 18 comments
Zach Oct 1, 2022 @ 5:50pm 
don't worry some crayon boi will come in here and tell you thundercrash isn't op or "just dodge it better". i've been killed by that super while at max stompee jump height. honestly it's ridiculous.
Sioux Oct 1, 2022 @ 7:10pm 
I kinda just wanna see them tone down the thundercrash radius a bit, nothing to drastic, but at the moment it kinda feels like there aint no way im getting out alive as long as the titan touches down in the vicinity of my area code.
Everytime i see a titan in the air headed towards me i pretty much just throw a couple of obligatory shots in his direction while i wait for death to arrive in the form of a titan shaped electric cruise missile.
Damn thing seems to go through walls as well.

I tried out arc titan for a bit myself to see if im just being dramatic, but no, that ability picks off people in a relative massive radius.

But yeah, i have not really had the same issue with nova bomb, i cant even remember the last time i died to a nova bomb that was not smashed into my skull at close to point blank range, or thrown at me while im to tunnel visioned to notice.
Although, most warlocks i run into tend to be solar while most titans i run into are arc, which means the chances of getting a thundercrash to the face is alot higher than getting nova bombed, so my perception might be a bit skewed.
Kashra Fall Oct 1, 2022 @ 7:45pm 
Originally posted by Gorenuke:
I kinda just wanna see them tone down the thundercrash radius a bit, nothing to drastic, but at the moment it kinda feels like there aint no way im getting out alive as long as the titan touches down in the vicinity of my area code.
Everytime i see a titan in the air headed towards me i pretty much just throw a couple of obligatory shots in his direction while i wait for death to arrive in the form of a titan shaped electric cruise missile.
Damn thing seems to go through walls as well.

I tried out arc titan for a bit myself to see if im just being dramatic, but no, that ability picks off people in a relative massive radius.

But yeah, i have not really had the same issue with nova bomb, i cant even remember the last time i died to a nova bomb that was not smashed into my skull at close to point blank range, or thrown at me while im to tunnel visioned to notice.
Although, most warlocks i run into tend to be solar while most titans i run into are arc, which means the chances of getting a thundercrash to the face is alot higher than getting nova bombed, so my perception might be a bit skewed.

Food for thought, they don't have to hit you to kill you. They only have to fly by you and you die after the impact. Kinda silly, well very silly, but it's not exactly like bungie cares too much for balance. Thank your stars you weren't around (Maybe you were) in season 8/9 when the one eyed mask made titans invulnerable.
Last edited by Kashra Fall; Oct 1, 2022 @ 7:45pm
Sioux Oct 1, 2022 @ 8:00pm 
Hahaha yeah, forgot about that, that is a bit silly as you say.
But no, i was not around for the whole one eyed mask debacle, i started playing destiny 2 at the ass end of last season, and did not really start doing pvp until Iron banner this season.
R A Z E R Oct 1, 2022 @ 10:14pm 
I'll agree that the massive radius on top of being to kill someone by touching their pinky toe is a bit to much, the only counter play is going to be stasis for now and that also doesn't work most of the time.
Mez Koo Oct 2, 2022 @ 2:11am 
Yeah it's nuts.
grumpstar Oct 2, 2022 @ 4:24am 
given that every class and spec has supers the titan player going thundercrash sacrifices a whole lot of other stuff arguably to spec well into it. its what it is. I see the nature of supers is, the closest thing you will ever have to balance in this game is the fact that every player can build a toon in each class and spec. therefore, its more of a rock paper scisors game. since the game is constantly introducing new features and modifying its meta this will always be the case. Crying about balance will always be meaningless for the most part.
Meaningless, in that ya unless something is beyond stupidly borked beyond design intent, theres been simply a gradual leap frogging of feats and perks powercreep the whole time. thats how the game progesses the way i see it.
toons from now would mop the floor 1000% of the time vs first season toons absolutely.
so its the carrot you will always chase. thats what this system is for from what i see. get chewed up get butt hurt. pay a hunnerd bucks for the new expansion fomo rifle.
N33MA Oct 2, 2022 @ 5:02am 
Originally posted by grumpstar:
toons from now would mop the floor 1000% of the time vs first season toons absolutely.
so its the carrot you will always chase. thats what this system is for from what i see. get chewed up get butt hurt. pay a hunnerd bucks for the new expansion fomo rifle.
That's probably only true to the degree that the sandbox was completely different back then. We didn't even have special weapons in season 1. Though past that, the guns from that era are still comparable to the guns we have now. Guns like Ace of Spades and Thorn were released 3-4 years ago and are still relevant today. Even legendary weapons like beloved, austringer, and spare rations are were crazy strong. Hell, 2/3 of those are meta defining right now with the same perks they had back then.
grumpstar Oct 2, 2022 @ 5:30am 
^ true. original version of ace of spades was superior. then they nerfed the crap out of it. then it came back some again. haha
Sioux Oct 2, 2022 @ 5:53am 
Originally posted by grumpstar:
given that every class and spec has supers the titan player going thundercrash sacrifices a whole lot of other stuff arguably to spec well into it.

What exactly does a titan sacrifice to "spec" into thundercrash? I mean, they need to be arc ofc, but its not like the rest of the arc tool set is weak compared to what the other sub classes bring to the table, i would say its quite strong all things considered.

But i dont play titan all that much so i might be missing something here.

Edit:
Actually, when i think about it, its not like arc titans go arc because of thundercrash specifically, they go arc for the combination of a good tool set AND a strong super.
Last edited by Sioux; Oct 2, 2022 @ 6:13am
Akryte Oct 2, 2022 @ 8:02am 
It's a super. You get one super a game. It's supposed to be good.
Kashra Fall Oct 2, 2022 @ 11:04am 
Originally posted by Akryte:
It's a super. You get one super a game. It's supposed to be good.

Not "Fry everything you fly by!" good, sorry but no, it also hits behind walls which is also no. They made the radius too big and with the new arc stuff this season, the attack is out of control.
Sioux Oct 2, 2022 @ 5:53pm 
It could use a bit of tweaking, thats for sure.

But its not like im expecting anyone relevant to the balancing process to actually read this and go "Huh, this Gorenuke fellow has a point, better get right on that thundercrash balancing."

This is more of a "God, if i get hit by one more FRIGGIN thundercrash this game i am going to really complain about it on the internet" kind of thread.
Zach Oct 2, 2022 @ 7:30pm 
Originally posted by Kashra Fall:
Originally posted by Akryte:
It's a super. You get one super a game. It's supposed to be good.

Not "Fry everything you fly by!" good, sorry but no, it also hits behind walls which is also no. They made the radius too big and with the new arc stuff this season, the attack is out of control.
it's radius has been too high ever since the super came out. bungie loves giving titans and warlocks supers that just explode you through walls or from 20m away.
Oku Oct 2, 2022 @ 9:15pm 
How about you ask for other supers to be made better instead of demanding nerf after nerf after nerf after nerf in your desire to play counterstrike without actually playing counterstrike
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Date Posted: Oct 1, 2022 @ 2:15pm
Posts: 18