Destiny 2

Destiny 2

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Does Ray tracing do anything?
need to buy a new graphic card this winter
does ray tracing making anything look special in destiny 2?
dont care about frame rates, this game is already running on max
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Showing 1-15 of 20 comments
Game doesn't even have ray tracing. wut
trukr Sep 25, 2022 @ 1:44pm 
This game doesn't support ray tracing.
Steel Sep 25, 2022 @ 1:52pm 
It doesn't even support proper anti aliasing let alone ray tracing. The engine they're using is ancient.
Maybe get a new monitor with higher refresh rate to take advantage of a new card.
Last edited by Steel; Sep 25, 2022 @ 1:53pm
No ray tracing yes. The engine they use still looks better than 99% of FPS today and has been changed significantly from launch. That's why some people complain about not running D2 well now, when they could 2 years ago.
big fella Sep 25, 2022 @ 3:59pm 
Originally posted by Steel:
It doesn't even support proper anti aliasing let alone ray tracing. The engine they're using is ancient.
Maybe get a new monitor with higher refresh rate to take advantage of a new card.

I'm pretty curious what you class as "proper" anti aliasing when the current industry standard is the garbage fire known as TAA.
Steel Sep 25, 2022 @ 4:09pm 
Originally posted by big fella:
Originally posted by Steel:
It doesn't even support proper anti aliasing let alone ray tracing. The engine they're using is ancient.
Maybe get a new monitor with higher refresh rate to take advantage of a new card.

I'm pretty curious what you class as "proper" anti aliasing when the current industry standard is the garbage fire known as TAA.

lmao are you trolling?
Pharaoh Sep 25, 2022 @ 4:59pm 
No ray tracing enhancements for Destiny 2. IMO it is not that big of a thing in games that do have it. Just another weird lighting affect. Destiny 2 also IMO is superbly beautiful already.

What does make it even prettier is a good monitor and system that handles HDR. Night and day in comparison with and without.

The difference in settings from low/med/high I personally see very, VERY little change in appearance. It just always looks good. Again, especially with HDR.

Really tho, after a few minutes of pause, looking around and all, yeah it's pretty. But I am usually more focused on playing and doing stuff than just ogling at the surrounding environment wishing my gpu could make it even more pretty.

It's fine the way it is. And the engine, if in fact it is old and outdated (can that be fact checked?) runs just fine as well.
Mez Koo Sep 25, 2022 @ 5:34pm 
Originally posted by Steel:
Originally posted by big fella:

I'm pretty curious what you class as "proper" anti aliasing when the current industry standard is the garbage fire known as TAA.

lmao are you trolling?
Most TAA implementations are trash and is a lazy shortcut for developers to hide imperfections instead of fixing them.
Steel Sep 25, 2022 @ 5:48pm 
Originally posted by Mez Koo:
Originally posted by Steel:

lmao are you trolling?
Most TAA implementations are trash and is a lazy shortcut for developers to hide imperfections instead of fixing them.

That makes no sense. It's an AA technique and outside of machine learning stuff (that's all temporal by definition anyway) the best out there at the time, it produces the most stable image by far for the cost.
It's certainly far far far better than the ancient stuff used by D2, the game looks very jagged and has very serious shimmering if you don't supersample. SMAA barely does anything.
Last edited by Steel; Sep 25, 2022 @ 5:51pm
thanks for the replies guys
I thought you could "force" ray tracing in games that dont support it with lower results but I have never bothered with the feature before
Blackwolfe Sep 25, 2022 @ 6:50pm 
Originally posted by Potatochobit Lv3 pwrd Next Form:
thanks for the replies guys
I thought you could "force" ray tracing in games that dont support it with lower results but I have never bothered with the feature before

I mean, if you count the RTGI plugin for Reshade then sure.. but I wouldn't use Reshade with this game (due to risking getting banned). Nvidia is working on something that can "force" raytracing in games that doesn't have it as well I think.
Last edited by Blackwolfe; Sep 25, 2022 @ 7:13pm
CasualitieZ Sep 27, 2022 @ 12:03am 
Originally posted by Steel:
Originally posted by Mez Koo:
Most TAA implementations are trash and is a lazy shortcut for developers to hide imperfections instead of fixing them.

That makes no sense. It's an AA technique and outside of machine learning stuff (that's all temporal by definition anyway) the best out there at the time, it produces the most stable image by far for the cost.
It's certainly far far far better than the ancient stuff used by D2, the game looks very jagged and has very serious shimmering if you don't supersample. SMAA barely does anything.
TAA is the best AA?! Surely youve gotta be trolling the best is either SSAA or MSAA because they dont blur your screen to hell an back while SSAA or MSAA gets rid of jaggies while preserving image quality. MSAA and SSAA both aren't widely used anymore not because they are inferior but because upon their inception and implementation they were simply too resource heavy for hardware of that time period.
Steel Sep 27, 2022 @ 2:16am 
Originally posted by Casuality:
Originally posted by Steel:

That makes no sense. It's an AA technique and outside of machine learning stuff (that's all temporal by definition anyway) the best out there at the time, it produces the most stable image by far for the cost.
It's certainly far far far better than the ancient stuff used by D2, the game looks very jagged and has very serious shimmering if you don't supersample. SMAA barely does anything.
TAA is the best AA?! Surely youve gotta be trolling the best is either SSAA or MSAA because they dont blur your screen to hell an back while SSAA or MSAA gets rid of jaggies while preserving image quality. MSAA and SSAA both aren't widely used anymore not because they are inferior but because upon their inception and implementation they were simply too resource heavy for hardware of that time period.

You're stuck in 2012. Go argue with actual devs or Digital Foundry if you want, I'm not going to bother.
And it's not the actual best, like I said the best is using machine learning, DLSS 2.0+ and XESS. But for hardware agnostic rendering there's a very good reason TAA is the current standard. I guess you know better than developers though lmao
CasualitieZ Sep 28, 2022 @ 10:15pm 
Muh DLSS. You say im stuck in 2012 when DLSS 3 will use motion interpolation and that was made long, long, long before MSAA or SSAA was used for games. Any movie critic worth his salt turns off motion smoothing and this same setting will be coming to DLSS. Yeah ill argue with DF the same people who push motion blur and depth of field. You may want games to be a blurry mess but i do not.
CasualitieZ Sep 28, 2022 @ 10:15pm 
Originally posted by Steel:
Originally posted by Casuality:
TAA is the best AA?! Surely youve gotta be trolling the best is either SSAA or MSAA because they dont blur your screen to hell an back while SSAA or MSAA gets rid of jaggies while preserving image quality. MSAA and SSAA both aren't widely used anymore not because they are inferior but because upon their inception and implementation they were simply too resource heavy for hardware of that time period.

You're stuck in 2012. Go argue with actual devs or Digital Foundry if you want, I'm not going to bother.
And it's not the actual best, like I said the best is using machine learning, DLSS 2.0+ and XESS. But for hardware agnostic rendering there's a very good reason TAA is the current standard. I guess you know better than developers though lmao
Forgot to quote.
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Date Posted: Sep 25, 2022 @ 1:25pm
Posts: 20