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Maybe get a new monitor with higher refresh rate to take advantage of a new card.
I'm pretty curious what you class as "proper" anti aliasing when the current industry standard is the garbage fire known as TAA.
lmao are you trolling?
What does make it even prettier is a good monitor and system that handles HDR. Night and day in comparison with and without.
The difference in settings from low/med/high I personally see very, VERY little change in appearance. It just always looks good. Again, especially with HDR.
Really tho, after a few minutes of pause, looking around and all, yeah it's pretty. But I am usually more focused on playing and doing stuff than just ogling at the surrounding environment wishing my gpu could make it even more pretty.
It's fine the way it is. And the engine, if in fact it is old and outdated (can that be fact checked?) runs just fine as well.
That makes no sense. It's an AA technique and outside of machine learning stuff (that's all temporal by definition anyway) the best out there at the time, it produces the most stable image by far for the cost.
It's certainly far far far better than the ancient stuff used by D2, the game looks very jagged and has very serious shimmering if you don't supersample. SMAA barely does anything.
I thought you could "force" ray tracing in games that dont support it with lower results but I have never bothered with the feature before
I mean, if you count the RTGI plugin for Reshade then sure.. but I wouldn't use Reshade with this game (due to risking getting banned). Nvidia is working on something that can "force" raytracing in games that doesn't have it as well I think.
You're stuck in 2012. Go argue with actual devs or Digital Foundry if you want, I'm not going to bother.
And it's not the actual best, like I said the best is using machine learning, DLSS 2.0+ and XESS. But for hardware agnostic rendering there's a very good reason TAA is the current standard. I guess you know better than developers though lmao