Destiny 2

Destiny 2

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Bloodyboo12 May 22, 2022 @ 3:54pm
Multimach
been a whole season and this guns till does way too much damage over range huh? No balance ever
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Showing 1-8 of 8 comments
Mez Koo May 22, 2022 @ 3:59pm 
Quit complaining about everything that's killing you, its getting nerfed next season.
Bloodyboo12 May 22, 2022 @ 4:00pm 
is it really? thank god, maybe we can have a nice auto rifle meta again, or maybe balance for once.
Mez Koo May 22, 2022 @ 4:02pm 
Originally posted by Bloodyboo12:
is it really? thank god, maybe we can have a nice auto rifle meta again, or maybe balance for once.
I wouldn't go that far, range between smgs is being some what balanced with high zoom smgs such as multimach being taken down a peg.
Mez Koo May 22, 2022 @ 4:04pm 
Zoom is too important a factor on Submachine Guns, and Submachine Guns with low zoom don’t feel competitive in PvP. We've reduced the variance in zoom, brought the base zoom up from 13 to 14 and extended the damage falloff distance. With this change, several standard zoom Submachine Guns will be more competitive, but this does make the inaccessible Submachine Gun with highest perk/trait RNG (Multimach) compete less with Auto Rifles and it will no longer straight-up outclass every other Submachine Gun in PvP.

Increased damage falloff by 1.5m
Adjusted zoom values on most viable Legendary Submachine Guns and one Exotic.
Shayura's Wrath: 17 to 16
Multimach: With max zoom scope: 17 to 15 (second highest zoom will bring this to 14 instead)
Stochastic Variable: 13 to 14
Ikelos (just noting the change from The Witch Queen here): 13 to 14
Seventh Seraph: 13 to 14
Every Waking Moment: 13 to 14
The Huckleberry: 13 to 15
Bloodyboo12 May 22, 2022 @ 4:09pm 
Originally posted by Mez Koo:
Zoom is too important a factor on Submachine Guns, and Submachine Guns with low zoom don’t feel competitive in PvP. We've reduced the variance in zoom, brought the base zoom up from 13 to 14 and extended the damage falloff distance. With this change, several standard zoom Submachine Guns will be more competitive, but this does make the inaccessible Submachine Gun with highest perk/trait RNG (Multimach) compete less with Auto Rifles and it will no longer straight-up outclass every other Submachine Gun in PvP.

Increased damage falloff by 1.5m
Adjusted zoom values on most viable Legendary Submachine Guns and one Exotic.
Shayura's Wrath: 17 to 16
Multimach: With max zoom scope: 17 to 15 (second highest zoom will bring this to 14 instead)
Stochastic Variable: 13 to 14
Ikelos (just noting the change from The Witch Queen here): 13 to 14
Seventh Seraph: 13 to 14
Every Waking Moment: 13 to 14
The Huckleberry: 13 to 15

always the voice of knowledge, im just not a big fan of the range and TTK it has at range currently.
Bloodyboo12 May 22, 2022 @ 4:20pm 
adept palindrome should follow suit, the fact that it has sniper range with 3 shot kill is kinda dumb still
:} May 22, 2022 @ 5:48pm 
idk man i think adept pali is really not egregious to the point where it needs a nerf. (multimach was targeted for a nerf bc it was just objectively leagues better than others in terms of zoom, range, and ttk, pali is arguably the best legendary 140 but others like the cantata are pretty close in effectiveness, especially considering that it's non-adept and craftable.)
Bloodyboo12 May 22, 2022 @ 5:58pm 
Originally posted by :}:
idk man i think adept pali is really not egregious to the point where it needs a nerf. (multimach was targeted for a nerf bc it was just objectively leagues better than others in terms of zoom, range, and ttk, pali is arguably the best legendary 140 but others like the cantata are pretty close in effectiveness, especially considering that it's non-adept and craftable.)
The issue I have with the current state of some handcannons is that it make other weapon types that are meant for mid-long range less useful. Everything should have their effective range, and handcannons have always kinda broke that rule. like im not gonna try to use a pulse rifle at shotgun range, but they are only so good at sniper range, why are handcannons used at any range?
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Date Posted: May 22, 2022 @ 3:54pm
Posts: 8