Destiny 2

Destiny 2

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What's the most boring quest?
For me it's Hallow Coronation. You have to do a quest, just to start a long ass quest to get the scepter.
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Showing 1-10 of 10 comments
RYZEN Jan 10, 2022 @ 10:26pm 
Boring just like any other quest asking you to do things.
But I like the story dialogues about how Mara's and Uldren's childhood.
Mez Koo Jan 10, 2022 @ 10:28pm 
The ones without an incentive.
Emurinus Jan 10, 2022 @ 11:27pm 
The most boring ones are when you need to travel from one NPC to another then right back to that first NPC. Can you not use a secure comm?
Last edited by Emurinus; Jan 10, 2022 @ 11:27pm
Rankless Jan 10, 2022 @ 11:48pm 
literally any quest?
valfarovhel Jan 11, 2022 @ 12:17am 
All of them, for the most part. High Moon's content was actually decent. The problem with Bungie's approach is that they turn everything into either a nerf or chore simulator.
Tumult Jan 11, 2022 @ 2:32am 
Quests would be a lot more fun if it were story missions like earlier days and not like it often is now, "do x strikelist strikes, do x times same activity, travel to npc, travel to another npc, talk to the hand...."
Lano-17 Jan 11, 2022 @ 3:19am 
Depends on the mood, but it usually goes like this, first being the most boring.

1. Quests that start with PvE tasks but gateway players to PvP -- i will not finish these, and they are stuck in the quest log.
2. Quests with steps that ask players to fetch x, repeat x in too specific ways, like go to small area and use solar/void/arc.. finishers on xy type of mobs, these are not very enjoyable
3. Multi-step fetch quests, with no story element connecting the steps
4. Quests that directly gateway to patrols, bounties, public events, etc..


If need to be more specific, I did not enjoy the Moon storyline as much as Forsaken and Beyond Light. I waited to get to the Pyramid part on the Moon, and it turned out to be the shortest part of that quest line. It was a little disappointing that I could not get any of the ancient egypt themed items or armor too.

I appreciate the great detail in level design, but if the goals are to zerg thru them x times, quick-quick to grab the rewards, not so much time and opportunity to enjoy it. Most forced coop missions are less fun and boring for the same reason, having to chase down the zerging players ( not their fault imo, it is the grinds factor ), means less time to experience the content.

I wish the gameplay was as inspired as the artwork and level design, because it would put Destiny 2 dimensions above other games in the category.
Blazed_minD Jan 11, 2022 @ 3:20am 
Not sure if it fall's under the boring category, but the Tommy's Matchbook catalyst quest was by far the most painful grind for me personally.

It was something like;

100 stikes, crucible or gambit matches

100 Guardians Killed with Auto Rifles

200 Auto Rifle Multi-kill's

Great times Bungie, great times..
Last edited by Blazed_minD; Jan 11, 2022 @ 3:22am
BigBallinChester Jan 11, 2022 @ 12:06pm 
I thought the risk runner quest was tolerable and the forerunner one is short and to the point.
Sad_Gumby Jan 11, 2022 @ 4:53pm 
I can't really get into most exotic weapon quests. It's not too fun dying in a loop for an hour until I have to watch a video to even figure out what pixel to jump on or interact with. I can appreciate wanting people to explore, but damn, it's like they're designed to be a frustrating time sink (Destiny would never do that).

In the end, I only run them with other people at full tilt just to get it done.
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Date Posted: Jan 10, 2022 @ 8:00pm
Posts: 10