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shoot red bars with white ammo, orange bars with green ammo and yellow bars with purple ammo
it's literally that easy, there's 0 math or mechanics involved
For example, Hard Light, an Exotic Auto Rifle that can switch elements, against any one specific non-shielded enemy, does exactly the same amount of damage, regardless of which element it uses.
As Mez Koo says, matching the shield type is generally not needed in easy content, you can drop an enemy shield quickly with just primary ammo, and many special weapons will outright kill certain shielded enemies, through mismatched element types.
Hitting enemies with the right element type will cause an explosion of damage that staggers the shielded enemy and damages targets around it. So that can often be useful, and in harder content, often the 'Match Game' modifier is in effect, which makes shields incredibly resistant to kinetic or incorrect element damage.
Also in general,
Fallen - mostly arc shields on captains, Shanks can sometimes have solar, Servitors sometimes have void.
Cabal - Commanders have solar shields, Incendior elites have void.
Hive - Wizards have solar shields, Acolytes can have void, Knight elites have arc.
Vex - Minotaurs have void shields, Harpies can have arc.
Taken - Taken Wizards have void, Taken Centurions have arc, Taken Captains have solar.
Scorn - Scorn captains can have any shield type.
There are some rarer additions - the Fallen elite captains in Deep Stone Crypt have void shields for example.
Lastly of course, the element matters a lot for builds, certain mods give special effects that trigger from elemental kills, you can pick elements and pick mods that work with those.
Generally, expect enemies to have these types of shields:
Hive Knights (higher end content)
Vex Harpies (higher end content)
Cabal Colossi (I think, I actually can't remember; only in higher end content if they indeed have shields)
Taken Centurions
Scorn Chieftains
Hive Wizards
Cabal Centurions
Taken Captains
Scorn Chieftans
Vex Minotaurs
Cabal Incendiors (higher end content)
Taken Wizards
Taken Acolytes (higher end content)
Scorn Chieftans
Please note that white shields will 9/10 times be immune to normal damage, often requiring a mechanic/relic to break or going to the next phase in a fight sequence.
Most gamemodes should tell you on the little difficulty modifiers, but the dude above me made a very in depth guide to it.
whilst this is technically true, lots of activities have 'burns' where the enemies are weaker to a given element
Because I am super casual and not that aware of the minute details like that. :)
It's pretty much a basic 'mechanic' though.
I'm sorry I don't measure up to your idea of how well someone should understand game mechanics, sheesh. Insult me some more if you think that will make you feel better.
It's not insulting, it's just that i'm confused.. Hence why i asked, nothing else mate. No hard feelings.
OK