Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Practice using Icarus dash and top tree dawnblade you will make hunter's look slow
Spec into Recovery as much as you can once you get used to 10 recovery you’ll never want to go back
Know when to use rifts and move your camera around to peek around corners when poping your rifts
Know your subclass and play its strength its especially important on warlocks
Never use Middle tree Void unless you’re doing a handheld supernova build even then don’t use it
Know which glide your comfortable with if you plan on doing warlock gliding and being fast use burst glide ALL GLIDES ON WARLOCK ARE USEFUL IN SOME WAY
If you start gliding downwards Your Going down and your not going back up no matter how much you look up and hold w your gliding downwards to go up lookup and then glide this will help with dawnblade especially
Unlike behemoth Titans All of warlock's subclasses are usefull in PvP and dont make each other useless even shadebinder can be outclassed by a top tree dawnblade
Gliding is momentum-based. The speed and direction of your glide is based on your movement speed when you activate it. You can't quickly change direction in midair like you can with a Hunter; once you start a glide you're mostly committed to it.
Moving vertically is also particularly hard for Warlocks.
Blink operates a bit differently. If you picture your jump as an arc, Blink sends you a fixed distance on a line tangent to that arc, from the point you cast it. So Blinking upward requires you to Blink at the very start of your jump, at the vertical portion. And Blinking horizontally would require you to cast at the peak, when you're moving horizontally. Takes some time to get used to.