Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
*oh and people will still whine about recluse guaranteed.
Don't get me wrong, I got the recluse easily and had a lot of fun with it in PVE but I can see how it can be a little stronger than intended by the devs in PVP.
Sure, the few occasions but you know what they say about exceptions and rules.
If you buff other weapons to be on par with the recluse (Which is rediculously overpowered and overused.) then you'd have a power flux. Which you do not have with the other weapons (As of current.) so why would Bungie buff every other weapon that doesn't have an issue when it is used. Up to the level of an overused and admittedly (By bungie's words) too strong of a legendary?
Ask a question.
Disregard clear replies.
Be condescending.
0.47 with perk active. 0.67-1.1 without buff. It looks good, but it's a pub stomp weapon. For serious games players have always preferred HCs on PC: Luna and NF (pre-nerf), Spare Rations, TLW, Ace, Austringer because Recluse lacks range and requires a setup.
People have mentioned it, you just haven't read it or understood it. Let me lay it out more explicitly then.
Ideally, the game's content is at a certain amount of challenge. Your equipment selection, in addition to your skill, determines how challenging an activity is. Typically games are fun when they aren't too hard or too easy, which is where game balance comes in. You can't patch player skill differences, but you can patch equipment. Ideally, how powerful equipment is combined with general player skill puts most content they want to do on just the right difficulty to be fun. If equipment is too powerful, it allows lower skill players to complete content easier than they should, or harder content that they shouldn't be able to, bypassing some of the long term growth you are meant to go through. On the other side, high skill players trivialize even challenging content with equipment that is too powerful. That is where the vast majority of the community, as well as Bungie evidently, consider the Recluse to be: too powerful, so it trivializes content. If you buff every other weapon to Recluse levels, then the challenge of the game is trivialized so much more, which reduces the overall amount of fun had by players. By nerfing the recluse back towards other weapons, overall game challenge is retained, more people have more fun, which translates to more purchases, which is of course the main goal of a business.