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Αναφορά προβλήματος μετάφρασης
+1 yesterday night i saw that i can use some special items that i got from days ago in the slots of the armors!!!
also the weapons have slots too!!
So in other words the mess was always there, but not you get all the mess at the same with the result of new players being overwhelmed by it.
But I agree the introduction quests should be reworked completely to be decent tutorials and also they should be extended to cover other mechanics like fusing your gear and modules you can install on some.
I would suggest a prompt upon creating a new character, asking whether the player wishes to be thrown in Endgame as it is now, or follow the main story (Red War) for a smoother introduction to the game story and mechanics.
Yes, the communication to the player is extremely bad.. I don't think I have ever played a game that does it THIS bad... Even dark souls has some kind of direction to where to go.
Howeve it would still be pretty bad because there would be no sense of progression while leveling through campaign. I really think it was great playing from level 1 and unlocking all the perks via forest missions.
Honestly, this whole ordeal with getting to the fresh content is not worth it. There is not much of the fresh content honestly. New players are better off playing old content because there is so much of it comparing to the new content. The new content exists mostly in the end game loop which is not everybody's cup of tea in the first place so making it the main feature of this game is not that good idea.
Maybe they should have maintained the 1-50 level progression for new players, but added a method for the vets to invite new players, such invitation would provide level boost. that way, new players would get proper campaign experience with an option to skip it if they wanted to get straight to new content.
You are told to open your inventory, press A to get to your quests.
From here you can hover your mouse on top of different quests which tell you if they are part of the main or not.
On top of that, they blatantly tell you when you start what icon means what.
Another thing is to look closely to the arrow in the radar, it will show you the direction to your qest step.
So my recommendation is to try to find a veteran player to group up with on the regular, that you can get to help with missions and answer questions / give advice. That way you can learn everything overtime, rather than trying to figure it all out at once when it gets dumped on you.
I really hope Bungie fixes the opening to better funnel new players through the campaign missions. I understand that they worry that new players won't enjoy the Red War, Curse of Osiris, and Warmind campaigns (because they weren't received very well by the core community), but they did do a good job of easing players into the mechanics of the game.
- Then the mid-end-game will start with "Activities" you find on planets (such as Public Events happening randomly here and there, or Lost Sectors which are hidden dungeons, or Patrols beacons a.k.a little and easy fetch missions).
- Hm you also can grab "Bounties" at various NPCs on hub/planets, these are littles challenge that comes weekly or daily. You'll come to know which are worth to you and which are pain, it depends your playstyle.
- lastly, there are Strikes (medium dungeons, matchmakable), Nightfall (big dungeons) and Raids (if you have enough friends), and other situationnal modes and missions for hardcore
My best advice : add some vet or vet friend to give you a tour of the game (implying he doesn't confuses you even more).
Whether it is recommended or not is up to you.